I disagree.I do actually think 1-handers should be weaker than 2-handers in the right situations
When you have a game like this with all kinds of different DD job (that take so much time and effort to build up and gear well), making a select few fundamentally more powerful than all the rest just leads to the job exclusion that we currently have.
I always see people arguing that 1-handers have more utility but this really isn't true. And even if it were, no 1-hander job has utility that is currently worth replacing a better DD slot.
Melee utility without viable DD potential is really no utility at all.
But even looking at the current #1 "Heavy DD" most ppl ask for: DRK, they are sitting on crap tons of utility in addition to their firepower.
- They can stun and weapon bash (arguably one of the most useful secondary tools a dd can have).
- They can deal physical, magical and non-elemental damage.
- They have a unique line of absorb Debuff/buffs that contains many useful spells.
- They have a selection of weapons like Apoc and Twilight that allow them to adapt to various situations and play styles.
- They have JA's to buff their party against Arcana and enfeeble arcana.
- DRK can Sleep/Break and help with crowd control
- Dispel+absorb enhancement effects
- Dread spikes
The list goes on.
Don't get me wrong, this is not me crying "overpowered" at DRK. I have always been of the belief that melee DDs should all be relatively competitive in terms of DD potential and differentiated by play style and secondary utility features.
I don't believe that a job like THF should be a weak DD because it has a weak RNG enhancing trait like Treasure Hunter, just the same as I don't believe that DRK's attack power should be brought down because it has all these other utility aspects.

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