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  1. #1
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
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    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Aezelas View Post
    I only meant that with delve weapons base dmg, 1-handed are given a more than decent choice of offhand weapon, even with a C or D rank in skill.
    No they aren't. Nothing that is not a delve weapon right now is a "decent" offhand weapon.

    Using D ranked weapons for significant reductions in accuracy and attack..or in some cases inferior WS due to switching weapons around is not "decent"

    2 handers and H2H are making giant leaps in DPS with these weapons. The huge difference in performance relative to these jobs is the issue, not that Dual wield jobs can't equip any old weapon and hit things.
    (1)

  2. #2
    Player Taint2's Avatar
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    Jun 2011
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    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Again, downfall of the 1 handed jobs, two handed jobs get to wield a single weapon from Delve which is based on their strongest skill, while a handed jobs would have to play mix and match to get it while lowering their offhand's abilities due to weaker skill.


    Ofcourse dual wielders can also Offhand the upgraded delve weapons and main hand the boss drops. (or REM once update) While 2handers will have wasted airlixirs/plasma once they get a boss drop or their respective REM is upgraded.
    (0)
    Last edited by Taint2; 06-04-2013 at 11:44 PM.
    Masamune
    Arma up next!

  3. #3
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    I just didn't want it to take away from the fact that when it comes to weapons, Two Handed jobs are getting the better side of the deal no matter how you look at it because having to rely on two separate weapons almost always comes back to bite you, be it in DMG differences, or skill differences, right now 1 handed jobs are hurt.
    (1)

  4. #4
    Player
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    Mar 2011
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    Rather waste Plasm and lixers on a weapon I will outdate sometime than to have to offhand a weaker weapon in my optimum setup. Thing is we sit here talking about all of this and the RME changes will basically fix it all on its own I think, so either way it should be ok, but for now it sucks.
    (0)

  5. #5
    Community Rep Camate's Avatar
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    Greetings,

    There has been a variety of feedback both for and against these changes, especially in regards to how it will affect those that dual wield and use hand-to-hand weapons. The development team's goal is to make adjustments so that there is balance between two-handed weapons and one-handed weapons.

    In regards to hand-to-hand weapons, we'd like to go about these adjustments carefully or else there may be too big of a jump in power, so we will be making some slight adjustments during the next Test Server update. The 75% STR modifier that is currently only applied to the right hand will be slightly reduced to 62.5% and we will be applying it to both hands. (The 75% DEX modifier for both hands will not change.)

    We'll continue to update you on any planned changes!
    (6)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    Greetings,

    There has been a variety of feedback both for and against these changes, especially in regards to how it will affect those that dual wield and use hand-to-hand weapons. The development team's goal is to make adjustments so that there is balance between two-handed weapons and one-handed weapons.

    In regards to hand-to-hand weapons, we'd like to go about these adjustments carefully or else there may be too big of a jump in power, so we will be making some slight adjustments during the next Test Server update. The 75% STR modifier that is currently only applied to the right hand will be slightly reduced to 62.5% and we will be applying it to both hands. (The 75% DEX modifier for both hands will not change.)

    We'll continue to update you on any planned changes!
    but giving us a 141 dmg H2H weapon was fine.... i lol'd
    (1)

  7. #7
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Camate View Post
    Greetings,

    There has been a variety of feedback both for and against these changes, especially in regards to how it will affect those that dual wield and use hand-to-hand weapons. The development team's goal is to make adjustments so that there is balance between two-handed weapons and one-handed weapons.

    In regards to hand-to-hand weapons, we'd like to go about these adjustments carefully or else there may be too big of a jump in power, so we will be making some slight adjustments during the next Test Server update. The 75% STR modifier that is currently only applied to the right hand will be slightly reduced to 62.5% and we will be applying it to both hands. (The 75% DEX modifier for both hands will not change.)

    We'll continue to update you on any planned changes!
    Bolded text for emphasis. Are you saying that some people are against the idea of boosting one handed weapons? Because I have a hard time believing that. In that case, who are against it?

    Could you also comment on the issue of only increasing the accuracy of the sub-slot weapon? In which instances would dual wielders such as thf, dnc, nin and blu be getting too much attack power by having their sub-weapon also gain 75% of their STR as attack?
    (2)

  8. #8
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
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    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    In regards to hand-to-hand weapons, we'd like to go about these adjustments carefully or else there may be too big of a jump in power, so we will be making some slight adjustments during the next Test Server update. The 75% STR modifier that is currently only applied to the right hand will be slightly reduced to 62.5% and we will be applying it to both hands. (The 75% DEX modifier for both hands will not change.)
    Is this just for Hand-to-Hand weapons or all one-handed (dual wield) weapons?
    (0)
    Last edited by Nebo; 06-05-2013 at 02:51 AM.

  9. #9
    Community Rep Camate's Avatar
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    Quote Originally Posted by Nebo View Post
    Is this just for Hand-to-Hand weapons or all one-handed (dual wield) weapons?
    The adjustment mentioned in my previous post is only for hand-to-hand weapons.

    This is being adjusted in order to tone down damage dealt from weapon skills; however, regular attacks will not see much of a difference from this change.
    (1)
    Devin "Camate" Casadey - Community Team

  10. #10
    Player darkhorror's Avatar
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    May 2011
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    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    The reason MNK is able to keep up with 2hand, while DW falls behind is that who ever makes the weapons for MNK seems to think of their delay as counting for only 1hand, while you get two hits during that delay.

    It's obvious when you look at H2H compared to other weapons. All the other delve weapons are in the 27.4 DPS range when you look purely DMG vs Delay on the weapon, 1hand and 2hand are all about the same. Where as MNK Rigor's +60 delay puts it at 340 delay, +101 +51 puts it at 152 dmg, so that puts a single first at 152 dmg, 170 delay, which is 53.6 DPS. Now lets look at it without martial arts so lets say 480 delay +60 or 540 delay/2 = 270 delay per first +152 dmg. Even that is 33.8 DPS, so in high haste situations MNK DPS will still be strong vs other jobs. DW doesn't get this advantage in high haste situations, they lose TP from DW, and they have to offhand a weaker weapon.
    (4)

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