Thanks for the head's-up Camate. I, too, am glad to hear that we won't need to hunt down half a dozen different grips. All that remains to be seen now is the final product, and how you intend to implement it.


Quote Originally Posted by Aezelas View Post
But, what you're saying about grips' purpose is pretty much what we could expect, since it's been announced as a job's adjustment.
The reference to Alternator makes me think that grips will provide avatars a fix they should get innately.
I'm afraid we'll have to make choices, as it seems like the smn's multiple issues will be fixed by different grips.

And given those issues, i can't see gear swap macros solve everything.
But let's hope, and wait for the grips' effects to be listed.
It seems to me that you - and many others - are saying that Avatars should be given across the board increases to just about everything. (If I'm reading that wrong, please let me know!) Other players, on the other hand, have to work their butts off to acquire gear in order to improve themselves. Why should Summoner get stronger pets just because?

Now, please, don't get me wrong. I definitely agree that there are issues that gear alone will not be able to fix - serious issues that do need to be addressed (preferably sooner rather than later). Things like our hard cap of 45 seconds on Blood Pacts, the incredibly lousy potency of most of our Wards, and the mess that is Avatar's favor come immediately to mind. These will require some serious alterations that gear just cannot effect.

However, increases to Avatar durability, attack, accuracy, etc? Those sound to me like exactly the sort of things that ought to addressed by gear.