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  1. #11
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    On behalf of all Summoners, I thank you!
    (1)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #12
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    For those who don't know, the animator gives +70 to all stats. And yeah to all those who bitched when they heard about the grips, maybe you could learn to give the development team a chance in the future?
    (0)

  3. #13
    Player Sacia's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Sacia
    World
    Siren
    Main Class
    SMN Lv 99
    People complained because instead of addressing fundamental gameplay flaws the dev team saw fit to just add a new item. It doesnt matter what kind of stats the grips have, unless it can lower the hard-cap on my bloodpact timer it won't mean anything significant.
    (12)

  4. #14
    Player Aezelas's Avatar
    Join Date
    Dec 2011
    Posts
    32
    Character
    Aezelas
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    To give you all a better idea of what we have planned for the grips we announced for summoner, you can think along the lines of what the newly added Alternator does for puppetmaster’s automaton. Also, there will not be grips specific to each avatar, so don't worry about clogging your inventory with one for each avatar!
    Hi, and thanks.
    The fact that there won't be avatars' specific grips is good news, and kind of a relief.

    But, what you're saying about grips' purpose is pretty much what we could expect, since it's been announced as a job's adjustment.
    The reference to Alternator makes me think that grips will provide avatars a fix they should get innately.
    I'm afraid we'll have to make choices, as it seems like the smn's multiple issues will be fixed by different grips.

    And given those issues, i can't see gear swap macros solve everything.
    But let's hope, and wait for the grips' effects to be listed.
    (2)

  5. #15
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    OMG a community rep in here answering!!! Quick follow up question:

    Any update as to when we might ever see the 2 promised Avatars from 2 years ago???
    (4)

  6. #16
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Thanks for the head's-up Camate. I, too, am glad to hear that we won't need to hunt down half a dozen different grips. All that remains to be seen now is the final product, and how you intend to implement it.


    Quote Originally Posted by Aezelas View Post
    But, what you're saying about grips' purpose is pretty much what we could expect, since it's been announced as a job's adjustment.
    The reference to Alternator makes me think that grips will provide avatars a fix they should get innately.
    I'm afraid we'll have to make choices, as it seems like the smn's multiple issues will be fixed by different grips.

    And given those issues, i can't see gear swap macros solve everything.
    But let's hope, and wait for the grips' effects to be listed.
    It seems to me that you - and many others - are saying that Avatars should be given across the board increases to just about everything. (If I'm reading that wrong, please let me know!) Other players, on the other hand, have to work their butts off to acquire gear in order to improve themselves. Why should Summoner get stronger pets just because?

    Now, please, don't get me wrong. I definitely agree that there are issues that gear alone will not be able to fix - serious issues that do need to be addressed (preferably sooner rather than later). Things like our hard cap of 45 seconds on Blood Pacts, the incredibly lousy potency of most of our Wards, and the mess that is Avatar's favor come immediately to mind. These will require some serious alterations that gear just cannot effect.

    However, increases to Avatar durability, attack, accuracy, etc? Those sound to me like exactly the sort of things that ought to addressed by gear.
    (2)

  7. #17
    Player Aezelas's Avatar
    Join Date
    Dec 2011
    Posts
    32
    Character
    Aezelas
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Mokeil View Post
    Thanks for the head's-up Camate. I, too, am glad to hear that we won't need to hunt down half a dozen different grips. All that remains to be seen now is the final product, and how you intend to implement it.




    It seems to me that you - and many others - are saying that Avatars should be given across the board increases to just about everything. (If I'm reading that wrong, please let me know!) Other players, on the other hand, have to work their butts off to acquire gear in order to improve themselves. Why should Summoner get stronger pets just because?

    Now, please, don't get me wrong. I definitely agree that there are issues that gear alone will not be able to fix - serious issues that do need to be addressed (preferably sooner rather than later). Things like our hard cap of 45 seconds on Blood Pacts, the incredibly lousy potency of most of our Wards, and the mess that is Avatar's favor come immediately to mind. These will require some serious alterations that gear just cannot effect.

    However, increases to Avatar durability, attack, accuracy, etc? Those sound to me like exactly the sort of things that ought to addressed by gear.
    And it seems to me that you're making suppositions about others' statements.
    I don't see where me and many others are asking that smn should be given everything.
    I don't see where in my post i said i wanted more durability and accuracy for avatars.

    You started you statement saying summoner should work their butts off just like other jobs, and then funnily enough agreed with what i was pointing: smn has issues that shouldn't be fixed by gear.

    Sounds to me we're on the same boat.
    (1)

  8. #18
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Then I did, indeed, interpret your comments incorrectly, and I apologize.

    Specifically, it was the following comment that made me think as I did:
    Quote Originally Posted by Aezelas View Post
    The reference to Alternator makes me think that grips will provide avatars a fix they should get innately.
    The bonuses from the alternator are exactly the sorts of things I feel we should be getting via gear. I read your comment to be taken as saying that those sorts of bonuses should be given to avatars, period.

    The idea that Summoner's actual problems could be fixed via gear is so patently ridiculous that it's never even occurred to me that SE might try to do just that. Of course, after all these years I should probably have learned better than to assume things like that...
    (0)

  9. #19
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by Camate View Post
    Greetings,

    To give you all a better idea of what we have planned for the grips we announced for summoner, you can think along the lines of what the newly added Alternator does for puppetmaster’s automaton. Also, there will not be grips specific to each avatar, so don't worry about clogging your inventory with one for each avatar!
    That's awesome to read, but you are still missing the atomos in the room, namely, SMN needs reviewed and fixed. Lots of methods mentioned all over the forums. Oh, also where is atomos? and that cat, I mean cait sith, where is that?
    (2)

  10. #20
    Quote Originally Posted by Camate View Post
    Also, there will not be grips specific to each avatar, so don't worry about clogging your inventory with one for each avatar!
    as a bard yet to finish my relic/empy I can say THAT was the most important part of the whole notice there.
    (4)

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