On behalf of all Summoners, I thank you!
On behalf of all Summoners, I thank you!
Hayward: Cerberus-San d'Oria
5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]
5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'
For those who don't know, the animator gives +70 to all stats. And yeah to all those who bitched when they heard about the grips, maybe you could learn to give the development team a chance in the future?
People complained because instead of addressing fundamental gameplay flaws the dev team saw fit to just add a new item. It doesnt matter what kind of stats the grips have, unless it can lower the hard-cap on my bloodpact timer it won't mean anything significant.
Hi, and thanks.
The fact that there won't be avatars' specific grips is good news, and kind of a relief.
But, what you're saying about grips' purpose is pretty much what we could expect, since it's been announced as a job's adjustment.
The reference to Alternator makes me think that grips will provide avatars a fix they should get innately.
I'm afraid we'll have to make choices, as it seems like the smn's multiple issues will be fixed by different grips.
And given those issues, i can't see gear swap macros solve everything.
But let's hope, and wait for the grips' effects to be listed.
OMG a community rep in here answering!!! Quick follow up question:
Any update as to when we might ever see the 2 promised Avatars from 2 years ago???
Thanks for the head's-up Camate. I, too, am glad to hear that we won't need to hunt down half a dozen different grips. All that remains to be seen now is the final product, and how you intend to implement it.
It seems to me that you - and many others - are saying that Avatars should be given across the board increases to just about everything. (If I'm reading that wrong, please let me know!) Other players, on the other hand, have to work their butts off to acquire gear in order to improve themselves. Why should Summoner get stronger pets just because?
Now, please, don't get me wrong. I definitely agree that there are issues that gear alone will not be able to fix - serious issues that do need to be addressed (preferably sooner rather than later). Things like our hard cap of 45 seconds on Blood Pacts, the incredibly lousy potency of most of our Wards, and the mess that is Avatar's favor come immediately to mind. These will require some serious alterations that gear just cannot effect.
However, increases to Avatar durability, attack, accuracy, etc? Those sound to me like exactly the sort of things that ought to addressed by gear.
And it seems to me that you're making suppositions about others' statements.
I don't see where me and many others are asking that smn should be given everything.
I don't see where in my post i said i wanted more durability and accuracy for avatars.
You started you statement saying summoner should work their butts off just like other jobs, and then funnily enough agreed with what i was pointing: smn has issues that shouldn't be fixed by gear.
Sounds to me we're on the same boat.
Then I did, indeed, interpret your comments incorrectly, and I apologize.
Specifically, it was the following comment that made me think as I did:
The bonuses from the alternator are exactly the sorts of things I feel we should be getting via gear. I read your comment to be taken as saying that those sorts of bonuses should be given to avatars, period.
The idea that Summoner's actual problems could be fixed via gear is so patently ridiculous that it's never even occurred to me that SE might try to do just that. Of course, after all these years I should probably have learned better than to assume things like that...
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