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  1. #31
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Well, Manibozho includes PUP and Mikinaak includes DRG & BST, all of these are pet jobs as well but Delve augment paths don't include Pet: Acc nor Pet: Atk. These augments would be more beneficial to these other jobs though. I think attack and accuracy would also be good for SMN's physical bloodpacts depending on the target monster being fought. But yeah, there are currently 14 different paths available which include:

    Atk, Acc, STR
    Acc, Atk, DEX
    Eva, Acc, AGI
    R.Atk, R.Acc, AGI
    R.Acc, R.Atk, AGI
    MAB, INT, MND
    M.Acc, MND, INT
    MP, M.Acc, MAB
    Pet: MAB, INT, MND
    Pet: M.Acc, MND, INT
    MP, Pet: M.Acc, Pet: MAB
    HP, VIT, INT
    MP, VIT, INT
    HP, MP, M.Def

    As ridiculous as it may seem, I just figure why not let us choose any of those 14 different augment paths to fit our playing needs. It'd be funny to see augment types all the way from A to N, maybe extend that to Z! Nevertheless, I do agree with the OP though, I think it'd be amazing to see this on all 5 pieces of my Bokwus gear.

    [1]Pet: MAB+13
    [2]INT+10
    [3]MND+10
    <Type:I/Rank:15/NextRP:0>

    I really don't see what's wrong with allowing SMN to have a total of Pet: MAB+75 on the full gear set when BLM, SCH, GEO can get a potential MAB+78 M.Acc+17 INT+70 with all 5 pieces fully augmented.
    (2)

  2. #32
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    i think Paths are limited, they need to add more paths and diversify paths, MAB for light armors (probably just cor get the benefy but who know) or acc/attack for magges (those mages DD).
    (0)

  3. #33
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    I don't think SE realises that straight MaB doesn't affect avatars, why else would they keep putting smn on gear that "only" has MaB on it like Witchstone?
    (1)

  4. #34
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Because obviously, they are supposed to nuke with spells from their subjob!

    learn to smn!
    (1)

  5. #35
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by Mirage View Post
    Because obviously, they are supposed to nuke with spells from their subjob!

    learn to smn!
    Stone II does more then my Titan's Stone IV. They were right all along! XD
    (2)

  6. #36
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    To give you all a better idea of what we have planned for the grips we announced for summoner, you can think along the lines of what the newly added Alternator does for puppetmaster’s automaton. Also, there will not be grips specific to each avatar, so don't worry about clogging your inventory with one for each avatar!
    Wait, so why does SMN not have a path in Delve gear?
    (4)

  7. #37
    Player Kiakasha's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Kiakasha
    World
    Asura
    Main Class
    SMN Lv 99
    waiting patiently on these grips, I was shocked alternator was so good... let's hope the development team shows summoner some love!
    (3)

  8. #38
    Player Herby's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    76
    Character
    Herby
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Xerius View Post
    Wait, so why does SMN not have a path in Delve gear?
    Good Question! It's Certainly nice to get some (vague) Info on the planned grips but it didn't answer my question ^^
    (1)

  9. #39
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Quote Originally Posted by Xerius View Post
    Wait, so why does SMN not have a path in Delve gear?
    Unlike artifact, relic, and AF3 type gear, Delve equipment does not have special job and ability enhancements.

    As mentioned previously, however, we understand that there is currently a lack of pet enhancement stats on the Delve gear and we will be making adjustments to add these.
    (14)

    Okipuit - Community Team

  10. #40
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Pet stats in general would work, as long as the stats are high, and that you add stats that are valuable to many types of pets, not just one or two.

    Remember SE, there is a lot of catching up to do, just not a little bit.
    (11)
    Last edited by Mirage; 05-21-2013 at 07:14 AM.

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