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  1. #1
    Player Fermion's Avatar
    Join Date
    Dec 2012
    Posts
    47
    Character
    Shidoshii
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Afania View Post
    Another clueless POV about MMO industry. R/E/M only mentality started by nobody else but SE. SE made relic obtainable by the majority, and majority of the player base has it, so they ended up having to adjust content difficulties for it. That's the real reason why R/E/M only. On top of certain DD job can't keep up without R/E/M.

    I already post this example somewhere but I'll just copy and paste again.
    If only 1% of player has R/E/M, it's ok to make mob HP 1000 Def 300, so avg players can beat it and content won't be too hard. You can't make mob HP 3000 Def 500 if only 1% of ppl has R/E/M, or else it'd be too hard for the majority.

    If 80% of players has R/E/M, then you have to make every mob HP 3000 Def 500, if you still keep mob HP 1000 Def 300, the game would be too easy and you don't want that either.

    And the result is, if you don't have R/E/M, mob HP 1000 Def 300 would be too hard for you.

    Another reason is because certain job is too weak compare with other jobs. Before SoA DRK with a trial weapon or Ig-Alima GS has np doing reasonable dmg, while jobs like DRG was sooooo far behind and must need a Mythic to keep up.

    If DRG MNK SAM WAR can do as much dmg as a DRK with an AH weapon, nobody would be R/E/M only.

    The fact is, if you do VW with a bunch of DRG MNK WAR without R/E/M, you WILL notice it gets quite hard.....anything T6 or prov would suffer from much higher wipe rate.

    And since you can get ppl with those weapon easy, why don't you do it? Would you rather spending 2hr making an ally to do event to wipe? I highly doubt you would.

    All that R/E/M mentality wouldn't happen if SE keep top weapon 1% of player base, or if they keep the gap between job/weapons smaller. Because players would aim for most efficient setup no matter what.

    As for PC only no Xbox, once again, blame SE for making Xbox shit and shit user interface. Why are you blaming the players? It's only human nature to take as much advantage as possible in a MMORPG. So dev shouldn't even create the gap to begin with.
    I wasn't even going to respond until you devolved to personal attacks. To call my opinion "clueless" when you have no idea who I am, or what I do, is ignorance of the highest level.

    R/E/M only mentality started by nobody else but SE.
    So SE has mind control technology now?

    SE made relic obtainable by the majority, and majority of the player base has it, so they ended up having to adjust content difficulties for it.
    Look up the word majority, then cross reference that with the basic Economics, English, and Mathematical definitions. Then come back and edit your post. Protip, majority = more than half.

    I already post this example somewhere but I'll just copy and paste again.
    If only 1% of player has R/E/M, it's ok to make mob HP 1000 Def 300, so avg players can beat it and content won't be too hard. You can't make mob HP 3000 Def 500 if only 1% of ppl has R/E/M, or else it'd be too hard for the majority.
    In the world of candyland, rainbows are much greater than lollipops. Protip: Use the agreed upon statistics we've figured out over the years instead of your made-up examples, or don't bother to "try" to use math to prove your points.

    If 80% of players has R/E/M, then you have to make every mob HP 3000 Def 500, if you still keep mob HP 1000 Def 300, the game would be too easy and you don't want that either.
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?


    And the result is, if you don't have R/E/M, mob HP 1000 Def 300 would be too hard for you.
    Enough with the imaginary math already. C'mon.

    Another reason is because certain job is too weak compare with other jobs. Before SoA DRK with a trial weapon or Ig-Alima GS has np doing reasonable dmg, while jobs like DRG was sooooo far behind and must need a Mythic to keep up.
    I apologize. It's obvious English isn't your first language. But to your point, tell me, do you know the damage percentage difference between those two jobs with said weapons, or are you just parroting something you read? If you can accurately break that down, then, maybe, we can have a discussion.

    Honestly I'm bored of quoting your fail. Either step the discussion up with facts (not imaginary stats), or get over it. I get it, you worked hard for your R/M/E. But step back, calm down, and talk to me rationally or gtfo.
    (1)

  2. #2
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Fermion View Post
    I wasn't even going to respond until you devolved to personal attacks. To call my opinion "clueless" when you have no idea who I am, or what I do, is ignorance of the highest level.

    Wow pissed off when I call you clueless that much? It's not even a "personal" attack, it's just pointed out that the point you made isn't thoughtful enough.

    I don't care about who you are nor what you do, I don't know and not interested to know. I only care about what you said makes sense or not, sadly it doesn't.


    Quote Originally Posted by Fermion View Post
    So SE has mind control technology now?
    Lol no, it's just human nature. Ppl would do things this way, that's just how it goes. Name me ONE MMORPG that that main stream strategy doesn't involve most efficient setup. WoW everyone loved so much had same issue for YEARS.

    You don't need mind control technology, you only need basic understanding of psychology.


    Quote Originally Posted by Fermion View Post

    Look up the word majority, then cross reference that with the basic Economics, English, and Mathematical definitions. Then come back and edit your post. Protip, majority = more than half.

    In the world of candyland, rainbows are much greater than lollipops. Protip: Use the agreed upon statistics we've figured out over the years instead of your made-up examples, or don't bother to "try" to use math to prove your points.
    So do you have YOUR math to prove your point, that dedicated player with R/E/M contribute less than players with NO R/E/M?

    A lot of players with ZERO R/E/M are either just mules, low lv players, or players wanted to try FFXI just cuz they're curious about it or they miss it. They're not even involved in this game. And some doesn't get R/E/M because they don't need it.

    So can you prove that out all that player that's involved, more than half of them still won't be able to get at least lv 85 R/E/M?

    Do you think analyzing MMORPG user preferences, is about getting the current sub number, and see the % those sub number has R/E/M? It's way more complicated than that. You asked me for math, unfortunatly, you won't be able to provide one yourself.


    Quote Originally Posted by Fermion View Post
    I apologize. It's obvious English isn't your first language. But to your point, tell me, do you know the damage percentage difference between those two jobs with said weapons, or are you just parroting something you read? If you can accurately break that down, then, maybe, we can have a discussion.
    Yes, give me a sec and I'll give you the numbers with spreadsheet, this is actually easier to pull off. I wonder what makes you believe that the % between jobs can't be calculated?

    Quote Originally Posted by Fermion View Post

    Honestly I'm bored of quoting your fail. Either step the discussion up with facts (not imaginary stats), or get over it. I get it, you worked hard for your R/M/E. But step back, calm down, and talk to me rationally or gtfo.
    I wonder who is acting irrationally here, by assuming how MMO industry works. The real number is that server merge happened twice during Abyssea era when same clueless producer pulled off same shit years ago, are you going to say this didn't happen and it's not "numbers"?
    (3)
    Last edited by Afania; 05-02-2013 at 09:27 PM.

  3. #3
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Fermion View Post
    Enough with the imaginary math already. C'mon.
    I apologize. It's obvious English isn't your first language. But to your point, tell me, do you know the damage percentage difference between those two jobs with said weapons, or are you just parroting something you read? If you can accurately break that down, then, maybe, we can have a discussion.
    Ok so you want numbers and I give you numbers. Note that I have no DD job, so I'm pretty sure my set isn't optimal and probably have some "confused" choice. If you're more familiar with the job you're free to give me better set to see if the result is different(and I doubt it)

    Target: Ig-alima, 10% def down, double march, 25% chaos, 16% DA, STR DEX crit-hit merit full. RCB

    DRK/SAM TP:
    OAT/pole/Bomb core
    Bale+2/bale neck/brutal/bale
    Perle/bale+2/Rajas/hoard
    atheling/goading/jingang/ace

    22% haste total

    DRK/SAM reso:
    OAT/Pole/Fracas
    Mekira NQ/gorget/brutal/moonshade
    Twilight/avant+1/rajas/spiral
    Atheling/ele/bale+2/bale+2

    Basically Abyssea level of DRK with just +2 and perle, no expensive gear.

    WS dmg:1473
    Set DPS:197
    Combined DPS 145

    V.S

    DRG/SAM

    TP:
    OAT/pole grip/hagneia stone
    Phorcys/ganesha/brutal/Ghillie +1
    Enif/ogier/rajas/tyrant
    Atheling/goading/phorcys/Lancer +2

    26% haste


    Stardiver WS:
    OAT/Pole/thew
    Mekira +1/gorget/brutal/moonshade
    Lancer+2/Lancer+2/rajas/pyrosoul
    Atheling/ele belt/lancer+2/Wyrm +2(not sure how high augment of heca's can go)

    Basically it's a DRG with gear that's 1 tier better, with NNI gear and more expensive rings.

    WS dmg:1000
    Set DPS:187
    Combined DPS:120

    So a DRG with MUCH better gear still can't compare with a perle DRK with 0 endgame experience.

    You can give me better sets for both jobs to see if the result changes, but until you're able to give me the result to prove that DRG can keep up with DRK with no R/E/M on higher lv target, you're the one that's clueless about this issue.
    (2)
    Last edited by Afania; 05-02-2013 at 06:16 PM.