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  1. #1
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    sorry forgot to say, they've already seraded this golden egg goose, and magically kept it alive (THANK GOD I couldn't live without this), now they accidentally whacked it with a hammer, so they just need to figure how to keep it alive again
    (2)

  2. #2
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Just having the weapons skills of R/E becoming more common usage doesn't really address the issue with the R/M/E weapons compared to the new Delve weapons.

    I don't think any R/M/E holders are against weapon progression, the problem here lies with the fact that there are new weapons that can be put on the AH that outclasses them by a good margin. What you have to look at with the Relic and Mythic weapons, is they were designed to be the best, and they took years to make, and even now are a significant time investment. Plus there are people like me that don't currently have a R/M/E, but with having played off and on since 2002 they have always been something I wanted to get, and I don't like how they are being handled currently. More because I understand the large amount of time and gil put into acquiring one, and it really makes it hard to justify working towards one when I could just go farm gil and wait til one of new AH-able weapons show up at a price I think is worthwhile and have a better weapon.

    One thing about FFXI's design I have always liked, is if you could get the end game weapons built they stayed relevant, which also gave those who wanted one a constant goal to work towards. And if they keep this unique trait going, the R/M/E's don't always have to be the absolute best, but they should stay in the very top tier. It helps keep diversity in the game. I don't know about the rest of you, but I would rather have end-end game events be R/M/E/? instead of X only.
    (6)

  3. #3
    Player Sekhmet's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    31
    Character
    Sekhmet
    World
    Leviathan
    Main Class
    DRK Lv 99
    I for one (and maybe many others, I haven't read this whole thread, and pardon me If what I'm saying has been said before) am NOT in support of this unlocking relic ws's idea. I'm sorry, if i just wanted the ws, I'd use the aby relic ws weapons. I worked for the better part of a year to get my apocalypse, and to see it lowered to the position of a glorified nyzul isle weapon is disappointing to say the least. No offense to you guys, I understand you're working hard trying to come up with things to keep players invested, but I think you jumped the shark with these way overpowered delve weapons. make more powerful weapons, sure, but not fully 100 dmg over the current best weapon! Us RMEC owners made them for a reason.

    Sure, you can say that since they made them easier to get that almost everyone has one now, and that these new weapons are for the elite few who have the manpower and resources to get them. but even in that case, your setting those of us with less connections up for frustration by being denied to do content because we're 'gimped'. You know it will happen. It happened with VW and Legion. "no RME, no invite" I've seen it tons of times! I'm saying you are setting yourselves up to lose a LOT of subscribers with these delve weapons. Sure, I know you want people to keep playing, and giving better rewards is a good thing, but dear god, don't obsolete EVERYTHING from the past 10 years of expansions and updates. I'd personally prefer you lower the power of these delve weapons by about 25%, and make plans so we can upgrade our RMEC weapons accordingly. Here's an idea: how about making it possible to use the airlixers and plasma to set upgrade paths for the RMECs? In the same kind of vein as the new armor. path 1: acc boosts path 2: dmg boosts, path 3: some kind of combination of acc and att, or enhance the aftermath effects? let the people who have RMEC choose their own enhancements for their weapon, more customization is a good thing.

    I hope I didn't come off too harshly, but seriously, this needs to be addressed or I foresee a lot of people quiting the game.
    (3)
    Last edited by Sekhmet; 05-02-2013 at 10:22 AM.

  4. #4
    Player Kit_Katz's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    18
    Character
    Leonstrife
    World
    Asura
    Main Class
    DNC Lv 99
    Mr. Matsui I am sorry to inform you that the idea you have put forth is horrible. There are a great many people who will never be able to get their RMEC weapons to 99 due to prohibitive cost in addition to the already steep price tag on the base weapon. By simply allowing the weaponskill to be used by newly released weapons you are not preserving value or our hard work, you are insulting it and making the RMEC that we worked so hard for useless (especially if a player is unable to get their weapon to 99). The only acceptable, and frankly quite simple solution would be to raise the base DMG values/stat enhancements of RMEC weapons to be as good as new content.

    RMEC weapons are the equivalent of "epic quests" that take months to complete, by making not only dropped weapons but crafted weapons far surpass the game's only epic quest weapons you are just spitting in players eyes. I don't have a 99RMEC, nor will I ever have one (especially now, lol), but I am competent enough to see how making them obsolete is a very undesirable choice.
    (9)
    Last edited by Kit_Katz; 05-02-2013 at 01:05 PM.

  5. #5
    Player Landsoul's Avatar
    Join Date
    Oct 2011
    Posts
    11
    Character
    Landsoul
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    A new WS would not make up for the twice as much damage compared to these new weapons. At best they might even the odds, but R/E/M lack the high weapon damage. If the dev team doesn't come with anything good of "fixing" R/E/M 99 I would unsubsribe permanently.
    (1)

  6. #6
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    AlL i have to say is everyone should be ashamed of themselves with the way they are behaving and handling about this aparant issues....
    (2)

  7. #7
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    I don't know about how everyone else actually feels, although most of everyone has already vocalized their disdain for the plans. But what was really upsetting to me was the prospect of our weapons with all the work we put in being worth null. I understand that it's not even close to being finalized, but why was it ever an option to invalidate a years worth of work (in my case) or the numerous relics some other people have. I'm still planning on 99ing at least one of my Empyreans in the optimism that they'll eventually bring RMECs up to the standard we expect out of our named legendary weapons. Because while it was a different development team before, Relic owners made similar complaints at the Lv85 cap that Empyreans were too close to power of a relic for significantly less effort. That was eventually remedied, and hopefully the dev team will realize this isn't a path that the playerbase wants. I've sat by and watched while time after time suggestions were shot down because of "balance", wondering what the point of the official forums if our concerns are never addressed or taken into serious consideration. It honestly seems like if we the playerbase seems to find anything that is in our favor in terms of PvE, the dev team immediately finds a way to turn that around. I'm willing to bet that any inkling that ensures us that our legendary weapons aren't going to be aged out, the uproar that was caused this week will settle down and so many of your subscribers will ease up on their threats to cancel their service.
    (4)
    NIN99 - Kannagi (80) 2-2-11 | (85) 2-9-11 | (90) 5-23-11
    SAM99 - Masamune (80) 6-10-11 | (85) 7-23-11 | (90) 9-18-11 | (95) 4-29-13
    - Yoichinoyumi (75) 8-27-13 | (80) | (85) | (90) | (95) | (99)
    DRG99 - Ryunohige (75) 1-12-13 | (80/85) 1-13-13 | (90/95) 1-14-13 (99) 1-19-13 (119) 1-5-14
    BLU99 - Almace (80) 4-5-12 | (85) 4-15-12

  8. #8
    Player Fermion's Avatar
    Join Date
    Dec 2012
    Posts
    47
    Character
    Shidoshii
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by ThaiChi View Post
    I don't know about how everyone else actually feels, although most of everyone has already vocalized their disdain for the plans. But what was really upsetting to me was the prospect of our weapons with all the work we put in being worth null. I understand that it's not even close to being finalized, but why was it ever an option to invalidate a years worth of work (in my case) or the numerous relics some other people have. I'm still planning on 99ing at least one of my Empyreans in the optimism that they'll eventually bring RMECs up to the standard we expect out of our named legendary weapons. Because while it was a different development team before, Relic owners made similar complaints at the Lv85 cap that Empyreans were too close to power of a relic for significantly less effort. That was eventually remedied, and hopefully the dev team will realize this isn't a path that the playerbase wants. I've sat by and watched while time after time suggestions were shot down because of "balance", wondering what the point of the official forums if our concerns are never addressed or taken into serious consideration. It honestly seems like if we the playerbase seems to find anything that is in our favor in terms of PvE, the dev team immediately finds a way to turn that around. I'm willing to bet that any inkling that ensures us that our legendary weapons aren't going to be aged out, the uproar that was caused this week will settle down and so many of your subscribers will ease up on their threats to cancel their service.
    Although your post is hard on the eyes, I'll try to answer some of your questions.

    Relic owners made similar complaints at the Lv85 cap that Empyreans were too close to power of a relic for significantly less effort.
    The difference is that none of the content at that time was as exclusionary as it is/was right now.

    I've sat by and watched while time after time suggestions were shot down because of "balance", wondering what the point of the official forums if our concerns are never addressed or taken into serious consideration.
    First off, you need to understand that the legendary Tanaka quote of "balance" is codeword for "money".
    Secondly, these forums are simply another form of data for SE analysts. Think of it as SE "data-mining" us.

    I'm willing to bet that any inkling that ensures us that our legendary weapons aren't going to be aged out, the uproar that was caused this week will settle down and so many of your subscribers will ease up on their threats to cancel their service.
    The only "uproars" you're experiencing are in your mind, and on these forums. The bottom line will determine where this expansion will take us. Bottom line = money if you still don't get it.

    Matsui's real genius is subtly allowing the playerbase to feel like they're controlling his decisions. ANYONE who is the boss ANYWHERE, will not give up that control so easily. He's simply making the smart business move to pander to the public. Same as American politicians. Give them the illusion of choice, then align the most popular choice with what's best for you. It's really a simple business strategy, but we're so emotionally involved with this game, that he's "whooshing" the entire playerbase.

    Look, as I've said before, the best thing we can do at this point is keep our elitist mentality within our linkshells. Stop the R/E/M only shouts, and go back to a LS based game. Let the "casuals" actually experience the "end-game" content. They'll be owned so badly, that they'll have no choice but to farm better gear WITH EACH OTHER. While the "end-game" linkshells will continue to progress without a hiccup.

    Meaning those of us in good Ls's will still have the gear advantage over the casuals, but at least they'll (casuals) have something to do. Which I believe was Matsui's plan, but we got too dog on emotional to realize it.
    (2)
    Last edited by Fermion; 05-02-2013 at 02:32 PM.

  9. #9
    Player AllenD's Avatar
    Join Date
    Oct 2011
    Posts
    6
    Character
    Legend
    World
    Cerberus
    Main Class
    PLD Lv 99
    200 Assault books, 400K Ampoules, 600K Tokens, and 120K Alexandrites down the drain.
    (8)

  10. #10
    Player na2tt300zx's Avatar
    Join Date
    Dec 2011
    Posts
    1
    Character
    Cloudxi
    World
    Valefor
    Main Class
    THF Lv 99
    This is the first time i am ever posting on this forum and the only reason is because of the RAGE this company is making me feel right now. I have been paying you guys $15 a month for over 5 years, and you are pretty much telling me "HAHA JK YOU WASTED ALL YOUR TIME! Start over and deal with it!" Well f this. If the base damage on R/M/E isn't going to be made higher than the new weapons me and almost all relic holders i know(and don't know) will quit. A new weapon skill would be beyond useless, end of story. Step up to the plate and take care of the players who have worked and played hard in this game of yours for so many years
    (5)

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