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  1. #191
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Keyln View Post
    Lore can change. Design ideas can change.


    When you already have a dedicated customer base liked your current design ideas, and unlikely to attract new customer base(no way FFXI would attract current gen MMORPG gamers without a re-launch), you shouldn't change design ideas that would drive existing customer base away.



    Quote Originally Posted by Keyln View Post
    Second, people have been predicting the death of FFXI for YEARS for a variety of reasons. I fail to see what makes this so different.
    When ppl have been predicting the death of FFXI for years, I always have confidence in them. But this time, I only see massive dmg done to this brand, that even if FFXI don't die after this, it speed up the process A LOT.

    Yes, this time is just that different, even worse than Abyssea era, worse than the end of CoP, worse dyna change and such. It effectively turned dedicated/involved player base into less involved/dedicated ones. Why would you want want more less involved/dedicated players in a MMO?

    Remember how server merge twice happened during Abyssea era? Good ideas =/= keeping players around.
    (5)

  2. #192
    Player Areayea's Avatar
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    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    @Afania Abyssea death of game = Tanaka... other than that on your posts... you did mention that everyone is worthless without a R/E/M, which could be why they take that out so that new playerbase is achievable, but that brings us to why not just have the new weapons be a TINY bit less than R/E/Ms...
    (0)

  3. #193
    Player Areayea's Avatar
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    Jul 2012
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    Windurst (Denver, CO)
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    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    oh there something else... there was an AWESOME thing about this update... it for COR and RNG ^^ the good old new recycle/scavenge rules
    (0)

  4. #194
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Kojo View Post
    After Camate's last post, I'm kinda wondering...just what are they discussing? The best, easiest course of action is to just plan to increase R/M/E damage. Are they discussing what to raise them to? Or how to do it?
    They're talking about FFXIV Cuz new producer is busy doing FFXIV stuff and unable to address this issue in XI atm.

    /sigh another mistake SE made, made me lost faith in FFXIV too.
    (4)

  5. #195
    Player BigPapaBlueJay's Avatar
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    Aug 2011
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    103
    Character
    Squabble
    World
    Cerberus
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    We are planning to unlock the special weapon skills that are granted from RMEC weapons when you have upgraded them to their level 99 form
    This idea is great, just make sure you boost the hell out of Relic, Empyrean and Mythic weapons base DMG, too. People would love to be able to do any of the Weapon Skills regardless of weapon, however, the Weapon Skill isn't the only thing to the weapon (excluding "Coin Weapons," in which this is the only reason to have those weapons). I would very much appreciate being able to do Ukko's Fury from my Shamash with my Conqueror.
    (0)

  6. #196
    Player Areayea's Avatar
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    Jul 2012
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    Windurst (Denver, CO)
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    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Afania View Post
    They're talking about FFXIV Cuz new producer is busy doing FFXIV stuff and unable to address this issue in XI atm.

    /sigh another mistake SE made, made me lost faith in FFXIV too.
    IMO... (IDK how much hate I'm going to get for saying this), I can't WAIT for FFXIV to be released and fail again... that way we can carry XI business as usual, there will be a lot of work done on the game (remember last time we got new avatars, empys/relics got worked on... ect) and hopefully they'll just focus on their flagship, and not try to make all these failing substations.
    (2)

  7. #197
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Areayea View Post
    @Afania Abyssea death of game = Tanaka... other than that on your posts... you did mention that everyone is worthless without a R/E/M, which could be why they take that out so that new playerbase is achievable, but that brings us to why not just have the new weapons be a TINY bit less than R/E/Ms...
    Yes, they take R/E/M concept out, and also most dedicated/involved player base is out too.

    Don't you get it, keeping player base big is first priority, more important than anything else. No matter how awesome your ideas are, you can't execute it without resource(read: money from subs).

    Once current involved R/E/M owners are out, SE makes less money, and for other players it's harder to get shit done. Let's say if I stay after this update, but most my friends with 95+ R/E/M, multiple account and log on everyday quit, how can I do newer and harder content without them? I may just feel frustrated and quit too.

    I'm not sure why everyone's like "pissing off the minority isn't a big deal, as long as we don't have to use 1 set of weapon for another 5 years". This is NOT how you manage MMOs. You manage MMOs by having as many subs as possible, by keeping players that are involved, logged on EVERYDAY around. You don't want your customer base full of unstable subs, that'd play other games when new game is out. Because that'd affect everyone and making everyone else harder to get involved, and player base shrinks faster.

    All for this for what? To please a player base that plays on and off, whether R/E/M exist or not? Get real. I've known enough friends/new/returning players that plays on and off for a reason. Mostly rl reason or just unable to get "involved". If you're unable to finish R/E/M because you only play 2 hours a week, do you think removing R/E/M would make you play more? No you won't. You still only play for 2 hours a week, with R/E/M or not, and even worse, without current R/E/M owners(because they all quit)things just gets harder. And if for some reason I have time to get involved again, I won't be able to find any dedicated players to play with again. My connections would full of playing on and off players, unable to static anything. And the result is I'm unable to get involved too and may as well just quit.


    Then without the resources, SE won't be able to dev good content to achieve their vision that's like WOW and do gear reset every once a while.

    If this game can last 10 more years with current playerbase, this gear reset just speed up the process and now it dies much faster.

    The result hurts everyone, not just R/E/M owners(and they're certainly not minority).

    The fact that new producer had no slight understanding how managing MMO works(not just building an awesome idea and design, but also keeping the players around) is pretty disappointing.
    (6)
    Last edited by Afania; 05-02-2013 at 04:54 PM.

  8. #198
    Player Fermion's Avatar
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    Dec 2012
    Posts
    47
    Character
    Shidoshii
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Afania View Post
    Another clueless POV about MMO industry. R/E/M only mentality started by nobody else but SE. SE made relic obtainable by the majority, and majority of the player base has it, so they ended up having to adjust content difficulties for it. That's the real reason why R/E/M only. On top of certain DD job can't keep up without R/E/M.

    I already post this example somewhere but I'll just copy and paste again.
    If only 1% of player has R/E/M, it's ok to make mob HP 1000 Def 300, so avg players can beat it and content won't be too hard. You can't make mob HP 3000 Def 500 if only 1% of ppl has R/E/M, or else it'd be too hard for the majority.

    If 80% of players has R/E/M, then you have to make every mob HP 3000 Def 500, if you still keep mob HP 1000 Def 300, the game would be too easy and you don't want that either.

    And the result is, if you don't have R/E/M, mob HP 1000 Def 300 would be too hard for you.

    Another reason is because certain job is too weak compare with other jobs. Before SoA DRK with a trial weapon or Ig-Alima GS has np doing reasonable dmg, while jobs like DRG was sooooo far behind and must need a Mythic to keep up.

    If DRG MNK SAM WAR can do as much dmg as a DRK with an AH weapon, nobody would be R/E/M only.

    The fact is, if you do VW with a bunch of DRG MNK WAR without R/E/M, you WILL notice it gets quite hard.....anything T6 or prov would suffer from much higher wipe rate.

    And since you can get ppl with those weapon easy, why don't you do it? Would you rather spending 2hr making an ally to do event to wipe? I highly doubt you would.

    All that R/E/M mentality wouldn't happen if SE keep top weapon 1% of player base, or if they keep the gap between job/weapons smaller. Because players would aim for most efficient setup no matter what.

    As for PC only no Xbox, once again, blame SE for making Xbox shit and shit user interface. Why are you blaming the players? It's only human nature to take as much advantage as possible in a MMORPG. So dev shouldn't even create the gap to begin with.
    I wasn't even going to respond until you devolved to personal attacks. To call my opinion "clueless" when you have no idea who I am, or what I do, is ignorance of the highest level.

    R/E/M only mentality started by nobody else but SE.
    So SE has mind control technology now?

    SE made relic obtainable by the majority, and majority of the player base has it, so they ended up having to adjust content difficulties for it.
    Look up the word majority, then cross reference that with the basic Economics, English, and Mathematical definitions. Then come back and edit your post. Protip, majority = more than half.

    I already post this example somewhere but I'll just copy and paste again.
    If only 1% of player has R/E/M, it's ok to make mob HP 1000 Def 300, so avg players can beat it and content won't be too hard. You can't make mob HP 3000 Def 500 if only 1% of ppl has R/E/M, or else it'd be too hard for the majority.
    In the world of candyland, rainbows are much greater than lollipops. Protip: Use the agreed upon statistics we've figured out over the years instead of your made-up examples, or don't bother to "try" to use math to prove your points.

    If 80% of players has R/E/M, then you have to make every mob HP 3000 Def 500, if you still keep mob HP 1000 Def 300, the game would be too easy and you don't want that either.
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?


    And the result is, if you don't have R/E/M, mob HP 1000 Def 300 would be too hard for you.
    Enough with the imaginary math already. C'mon.

    Another reason is because certain job is too weak compare with other jobs. Before SoA DRK with a trial weapon or Ig-Alima GS has np doing reasonable dmg, while jobs like DRG was sooooo far behind and must need a Mythic to keep up.
    I apologize. It's obvious English isn't your first language. But to your point, tell me, do you know the damage percentage difference between those two jobs with said weapons, or are you just parroting something you read? If you can accurately break that down, then, maybe, we can have a discussion.

    Honestly I'm bored of quoting your fail. Either step the discussion up with facts (not imaginary stats), or get over it. I get it, you worked hard for your R/M/E. But step back, calm down, and talk to me rationally or gtfo.
    (1)

  9. #199
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Areayea View Post
    oh there something else... there was an AWESOME thing about this update... it for COR and RNG ^^ the good old new recycle/scavenge rules


    All that good thing completely ruined by 1 bad decision and bad communication
    (2)

  10. #200
    Player Metaking's Avatar
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    Dec 2011
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    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    well first off, yes im hoping REM are brought back to there rightful status remember those weapons are a symbol for many people, not everyone magically had an alliance or 2 mules there DBing to finish a emp but instead chiped away at it, more an ideal than a absolute fact that they would one day finish it to 99 tho it gave them a goal that brought them back day after day, alot of the people accepting them as are try to say most people dont have a relic or emp (there spot on on mythics tho, those are rare), but i walk down port jeuno and excluding the blms schs and whms everyone and there brother has one at one stage or another, im not just talking about the elite level, now not everyone had a 99 which was for good reason (mainly becaus well alot of us dont have time to earn more than maybe 1-5mil a week and for alot of people thts going to dry up (dynamis VW salvage) as upgrade items free fall. I mean seriously i am pretty sure there are many people who have been working from day one on hmps just slowly chipping away at the objective of the 1322 plates i have i farmed 400 before i started buying any because to me, that Almace is a symbol that i chose to make my blu my bad ass job, i see a blu with a 99 almace i know he is a crazy rdm a dedicated pld or my peer as a blu.

    With that said however its now time for what i see as a silver lining lets say the let us use are star weaponskill with other weapons and assuming they give after math to said weapons and still upgrade are RME could they not also at the same time if we main hand an upgraded rme finally give the after math status also to are off hand >.>/ ..... someone kill that cricket....
    (1)

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