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  1. #1
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Although your post is hard on the eyes, I'll try to answer some of your questions.
    I didn't actually ask any questions, I was simply making a statement, but ok. I drew a parallel to a similar complaint by the playerbase from a prior situation. The fact of the matter is there's a large number of subscribers that are unhappy with the direction the current development team wants to take us, and as a response the community on this forum (a la said uproar) have threatened to cancel.

    I don't particularly see what's so exclusionary about Delve, Nakaauls or any of the content released this week, but again the details of the game content aside, they've given us this official forums seemingly for us to voice what we want. But the players' pleas fall on deaf ears and the devs continue to blindly make adjustments regardless of the direction us the players want to be steered.

    I made a mythic and I'm not panicked because you're right, I have a linkshell that does events regularly and a small group of people to do lowman content. The thing that made me a little irked is that legendary weapons seemed to be intended as the feather-in-your-cap for your jobs would be usurped in a single update--without the reassurance that the effort isn't gone to waste.
    (2)
    NIN99 - Kannagi (80) 2-2-11 | (85) 2-9-11 | (90) 5-23-11
    SAM99 - Masamune (80) 6-10-11 | (85) 7-23-11 | (90) 9-18-11 | (95) 4-29-13
    - Yoichinoyumi (75) 8-27-13 | (80) | (85) | (90) | (95) | (99)
    DRG99 - Ryunohige (75) 1-12-13 | (80/85) 1-13-13 | (90/95) 1-14-13 (99) 1-19-13 (119) 1-5-14
    BLU99 - Almace (80) 4-5-12 | (85) 4-15-12

  2. #2
    Player Kiyara's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    40
    Character
    Kiyara
    World
    Siren
    Main Class
    PLD Lv 99
    Here is a suggestion that would compliment SE's idea and the player satisfaction for the R/M/E issue.

    Make it where the R/M/E weapon can be transmigrated into a player stat/skill. If the weapon is either a 99 or 99 afterglow weapon, you would have 2 additional trials accordingly :

    1) 99 weapon - complete said trial (maybe make it where you kill a string of different NMs, let's say 5-10, ranging from Fafnir to Genbu to normal Dynamis Lord etc) and once the trial is complete, you would be able to "absorb the weapon's properties" into your character which would reflect on any weapon you have. (i.e. Mandau - player absorbs the traits of the weapon's +35 attack, triple dmg 13% proc rate, unique WS, add effect poison, and WS's aftermath when used and these stats become part of your character permanently)

    2) Same as above but you would get the afterglow as a permanent trait as well

    This way the weapons become extremely valuable still by carrying over into your character and getting new weapons will greater benefit the player than just someone who only has the base new weapon, which would please R/M/E holders and SE's direction of having players do the new content for the better weapons.

    Also, please make Umbral Marrow a bit more accessible >.> Needs more sources than just Arch Dynamis Lord (increase the number of marrows ADL drops from 1 to guaranteed 2 up to 3 and have all Arch Bosses capable of dropping the item along with normal DL being able to drop at a 10% drop rate). Along with the Mythic 99 item, make it drop from the Tier 4 VNMs (at a lower rate) along with Pandemonium Warden.
    (3)

  3. #3
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    @Afania Abyssea death of game = Tanaka... other than that on your posts... you did mention that everyone is worthless without a R/E/M, which could be why they take that out so that new playerbase is achievable, but that brings us to why not just have the new weapons be a TINY bit less than R/E/Ms...
    (0)

  4. #4
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Areayea View Post
    @Afania Abyssea death of game = Tanaka... other than that on your posts... you did mention that everyone is worthless without a R/E/M, which could be why they take that out so that new playerbase is achievable, but that brings us to why not just have the new weapons be a TINY bit less than R/E/Ms...
    Yes, they take R/E/M concept out, and also most dedicated/involved player base is out too.

    Don't you get it, keeping player base big is first priority, more important than anything else. No matter how awesome your ideas are, you can't execute it without resource(read: money from subs).

    Once current involved R/E/M owners are out, SE makes less money, and for other players it's harder to get shit done. Let's say if I stay after this update, but most my friends with 95+ R/E/M, multiple account and log on everyday quit, how can I do newer and harder content without them? I may just feel frustrated and quit too.

    I'm not sure why everyone's like "pissing off the minority isn't a big deal, as long as we don't have to use 1 set of weapon for another 5 years". This is NOT how you manage MMOs. You manage MMOs by having as many subs as possible, by keeping players that are involved, logged on EVERYDAY around. You don't want your customer base full of unstable subs, that'd play other games when new game is out. Because that'd affect everyone and making everyone else harder to get involved, and player base shrinks faster.

    All for this for what? To please a player base that plays on and off, whether R/E/M exist or not? Get real. I've known enough friends/new/returning players that plays on and off for a reason. Mostly rl reason or just unable to get "involved". If you're unable to finish R/E/M because you only play 2 hours a week, do you think removing R/E/M would make you play more? No you won't. You still only play for 2 hours a week, with R/E/M or not, and even worse, without current R/E/M owners(because they all quit)things just gets harder. And if for some reason I have time to get involved again, I won't be able to find any dedicated players to play with again. My connections would full of playing on and off players, unable to static anything. And the result is I'm unable to get involved too and may as well just quit.


    Then without the resources, SE won't be able to dev good content to achieve their vision that's like WOW and do gear reset every once a while.

    If this game can last 10 more years with current playerbase, this gear reset just speed up the process and now it dies much faster.

    The result hurts everyone, not just R/E/M owners(and they're certainly not minority).

    The fact that new producer had no slight understanding how managing MMO works(not just building an awesome idea and design, but also keeping the players around) is pretty disappointing.
    (6)
    Last edited by Afania; 05-02-2013 at 04:54 PM.

  5. #5
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    oh there something else... there was an AWESOME thing about this update... it for COR and RNG ^^ the good old new recycle/scavenge rules
    (0)

  6. #6
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Areayea View Post
    oh there something else... there was an AWESOME thing about this update... it for COR and RNG ^^ the good old new recycle/scavenge rules


    All that good thing completely ruined by 1 bad decision and bad communication
    (2)

  7. #7
    Player BigPapaBlueJay's Avatar
    Join Date
    Aug 2011
    Posts
    103
    Character
    Squabble
    World
    Cerberus
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    We are planning to unlock the special weapon skills that are granted from RMEC weapons when you have upgraded them to their level 99 form
    This idea is great, just make sure you boost the hell out of Relic, Empyrean and Mythic weapons base DMG, too. People would love to be able to do any of the Weapon Skills regardless of weapon, however, the Weapon Skill isn't the only thing to the weapon (excluding "Coin Weapons," in which this is the only reason to have those weapons). I would very much appreciate being able to do Ukko's Fury from my Shamash with my Conqueror.
    (0)

  8. #8
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    well first off, yes im hoping REM are brought back to there rightful status remember those weapons are a symbol for many people, not everyone magically had an alliance or 2 mules there DBing to finish a emp but instead chiped away at it, more an ideal than a absolute fact that they would one day finish it to 99 tho it gave them a goal that brought them back day after day, alot of the people accepting them as are try to say most people dont have a relic or emp (there spot on on mythics tho, those are rare), but i walk down port jeuno and excluding the blms schs and whms everyone and there brother has one at one stage or another, im not just talking about the elite level, now not everyone had a 99 which was for good reason (mainly becaus well alot of us dont have time to earn more than maybe 1-5mil a week and for alot of people thts going to dry up (dynamis VW salvage) as upgrade items free fall. I mean seriously i am pretty sure there are many people who have been working from day one on hmps just slowly chipping away at the objective of the 1322 plates i have i farmed 400 before i started buying any because to me, that Almace is a symbol that i chose to make my blu my bad ass job, i see a blu with a 99 almace i know he is a crazy rdm a dedicated pld or my peer as a blu.

    With that said however its now time for what i see as a silver lining lets say the let us use are star weaponskill with other weapons and assuming they give after math to said weapons and still upgrade are RME could they not also at the same time if we main hand an upgraded rme finally give the after math status also to are off hand >.>/ ..... someone kill that cricket....
    (1)

  9. #9
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I'm confused.
    So a solution that a player thought about on the SoA release day (Karbuncle) is actually all they have in mind for REMC?
    I was hoping they had something more... complex in mind.

    I guess this new version of the quested WS will carry over the properties it has on the original weapon, so Aftermath, Afterglow, +30% damage, +45% damage or nothing if we're talking about the WoE version.
    This is preposterous.

    It might put some new life into WoE, for a while at least, but what's gonna happen to Dynamis, to Salvage, to Voidwatch?
    They had JUST finished revamping all that content to make it relevant, and now they destroyed it all again.
    Really, I think a 16 years old game designer could have thought of a better solution.
    It seems like they're not thinking about the consequences, acting just on the spur of the moment... is this Abysseav2? The same thing happened back then and it took them 2 years to get back on track and rebalance things that got broken by the fact they applied changes (as cool as they may have been) without thinking on the consequences.
    Now this is happening again... you'd think they had learned their lesson but appearently some people never learn.

    Is this a keen attempt to make us jump over to FFXIV or what?
    (3)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #10
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    @Afania #207 (yes I'm turning this to twitter chat XD) ok, so while I'm not completely destroying my opinion that they should just boost dmg on relics, and stats on mythics, the ws thing might actually be a good idea for Empys; anyway despite I presume that that's what's going to happen... allow me to disect your statement, just to play Devils advocate, However just know that I DO want them to up stuff on R/E/Ms or absorb them... but then you don't have the pretty weapons anymore D:... anyway

    First big comment... was about pretty much keeping consistent players... for that statement as a SALESPERSON... especially when it's on a monthly subscription; it doesn't matter if people use the game for 2 minutes per month or literally are on 24/7 all 4 weeks of the month, so whether or not your a casual player SE still makes money; now conceptually if you look at FFXIAH rankings; people who just have 1 empy not 99 or anything, just 1 empy lvl 80, and some basic missions done (yes I know with guildwork app, and not everyone using it isn't autoloaded to everyone but then that can go both ways, but for our sakes we're just talking about NA, general FFXIAH users, and using general phoenix data); you can jump from #931 all the way to about 500... that means that there are about 40% that have a lvl 80 empy... which is good, now take about 20% of that for mules so about 80% of all people have empys... now you look even closer when you get 2 empys, and sometimes a relic with a lot of missions done you get to about #300, which means that 30% of everyone has a relic or 2 empys~, anyway you get my point most people don't have a lot of relics... there are a lot of empys but a lot more people than not just have 1 empy... relics are still hard yes, which is why I do agree they do need to + the dmg on them, but the delve weapons were a good idea, simply because it's obvious and I can't wait for the census to come out so I can see what the Empy/relic/mythic amount for last year was.

    Next point: the 2 hours a week... obviously if you're playing 2 hours a week again... they don't care, they get paid the 13.00 a month anyway, I can't tell you when I was in my HORRIFIC time in my life I still paid that and basically NEVER played... there were a few months I didn't pay, but ever since I was able to handle all that I've been on at least 50~ hours a week (that's been for like about 2 years now).

    Last point: This game still isn't wow, I personally don't play wow because it's too cartooney, and XI came out first and XI is wayyy better, through and through even still with this /shocked creator. and through and through it still really only affects 1% of people unless you have a 99 R/E/M, I know a ton of people with just 95, and the people with 99 are in the already super crazy established linkshells that would succeed with or without their R/E/Ms, I've talked to a lot of them and IN GAME, not in forums they don't care that there are better weapons, they can't get their hands on them.
    (1)

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