The catch for these new weapons is pretty simple:
The monsters fought to obtain them or the materials to make them are the hardest things in the universe. They rage after roughly 20 minutes and they have too much HP to easily kill or almost kill before 20 minutes has passed.
Although, people have gotten results from enfeebling the Scorpion and using certain types of damage on the Matamata at certain times that indicate each fight may have a unique gimmick. The Jagil's 2000+ damage en-spells are currently so ridiculously ridiculous that there's probably some trick there as well.
That is quite unfortunate that you've spent so much time on pointless grinds. In SE's eyes, it's time to start moving people to bigger and better things. Relics were kings for well over 6 years of XI's life, then come Mythics then eventually Empyreans. No other MMO keeps 1 set of weapons or armor the top tier for numerous years.
And no, you can't convince me that collecting 1500 metal plates for example was supposed to be a challenge or collecting riftdross/cinder was etc etc, none of the weapons excluding Mythics were actually "hard work". So in reality, the barrier of entry for this content is actually much more harder than gaining a relic/empyrean is.
Not gonna lie, the ragequit is pretty funny, but then again I've played more MMOs than just FFXI so maybe I just understand this is the natural order of things. It sucks your hours upon hours of wasted time on nothing is outdone, but tell me, do you see everyone and their mother with it? Why not just...get one yourself and not cry about it? You chose to get a R/E/M to be "the best" did you not? Why not continue that trend?
I mean, let's be real here:
Empyrean Step 1:
Slaughter endless amount of NMs usually 3-8 times, with said NMs having the possibility of spawning between 1-24+ hours.
-Why is this necessary? Shouldn't 1 kill be enough? Why NMs that can lotto pop between 1 hour to up to 3 days?
Empyrean Step 2:
Slaughter VNMs.
-This is NP, but why if your crystal upgrade? Then you need to farm another tier 2 crystal which can take days if you're unlucky.
Empyrean Step 3:
Fetch time, bitches!
-Why do I need to collect 50 helmets? Nevermind the fact this monster can drop 2 helmets when he's clearly only wearing one, but why do I need 50 of them? Then I need to collect 75 fangs of a giant sandworm, why is it, despite the 20 or teeth clearly present in its mouth that it only drops 1-2? Let's not get into the fact that these things are somehow reviving endlessly to begin with.
Empyrean Stage 4:
Fetch time, deux bitches!
-Why do I need to collect 1500 metal plates? Or any other silly item needed? Why couldn't I do something akin to FFXIV where I'd have to slaughter something challenging (even if its just at first.)
Now, if we look at just the first bit of empyrean, what part of that is challenging or hard work? We're not even going to touch on Relics because Relics is nothing but money farming for 99% of it, something that isn't hard at all.
I hate to say it, I really really do hate to say it, but FFXIV's relic quest was much more challenging than getting a relic or empyrean in this game. The only hard weapon line is Mythic, and that was at 75 cap. What do these weapons have in common?
1. Item Fetching that's pointless.
2. Artificial difficulty in terms of lockout timers and low drop rates.
3. Busy work.
It's time to move on and SE sees this.
Last edited by Elexia; 04-30-2013 at 05:28 PM.
Dark Knight ~ 90: Yes I actually use a Scythe.
What's the point to compare FFXIV's relic with FFXI R/E/M rage? FFXIV's relic was still the best when server shuted down, so your effort wasn't wasted yet if you get one.
And even if FFXIV release new legendary weapon in the future, considering how many ppl has 7/7 relic in 14 and only spent a few weeks to get it, it's not worth crying over either.
Avg player (2.5 a day of playtime everyday, no mules nor high lv craft)need 3+ months to finish a lv 95 relic, longer if you don't play everyday or if you 99 it. A player only play on the weekend needs nearly 1 year to finish a lv 95 relic. Mythic/lv 99 empy takes even longer than that.
So basically, you sacrifice a lot of life quality to get it, unlike FFXIV or other MMORPG, you probably don't have human emotion/sympathy anymore if you don't feel butt hurt after years of grinding for a weapon only to see it got ass kicked by another AH weapon in new expansion. Crying over a weapon takes weeks or 1~2 months to get, is different from crying over a weapon takes YEARS to get.
I think it's completely legit for lv 85 or 90 empy to be beaten by AH/new content weapons. But I fail to see why you wouldn't butthurt if 99 R/E/M got outdated, unless you have all the time/money in the world and shit out 99 R/E/M with little to no effort.
			
			
			
			 
			
				Based on the drop pools of everything killed so far, we're looking at low drop rates considering these are 18 man fights. As a result, we're looking at a lot of item-fetching and busy work to accrue the points needed to just buy potential drops.
Which really just means that we're still playing an MMORPG, I guess.
			
			
			
			
				They seem to increase over time perhaps faster when it absorbs elemental magic
Just keep the mob on your Aegis PLD!
!!!!!!!!!!!!!!!!!
Also defeating one of the field NMs in the zone gives you access to buying the items dropped buy all the field NMs in that zone from the NPC for plasm
They range from 8k-20k plasm and we got 1500 plasm or so running around like derps kiling NQ mobs inside of Delve while kiting a NM that tried to kill us (NQ mobs respawn REALLY FAST and drop 50 plasm)
You can also get plasm for trading shards that you get from NQ mobs in the field or Reive rewards
Last edited by Asymptotic; 04-30-2013 at 06:54 PM.
			
			
			
			
				Delve looks like shit so far. Everything points towards 18 man setups which shows that they didn't even bother reading their own census on the subject. The augmentable gear from delve is pure garbage. The augments seem to be acc, att or evasion. They cannot beat most of the abyssea/nyzul/salvage gearsets that have double attack or job specific stats.
Generally speaking the expansion is utter failure :
- Doing imprimature is useless (who needs exp ?)
 - Doing reives us useless ( skirmish weapons are better than the WK reives loot)
 - Skirmish entry items are excessingly hard [read : time consuming or costly] to obtain, you don't control anything and if you want the weapon you need to spend well over the price of a relic to get it.
 - Delve system requires too many people to kill the NMs under 20 min, it's completely retarded, not willing to do VW bullshit again. The augmentable gear are garbage as expected.
 
The only interesting part are the upgraded WK reives weapons, but from the look on ghasty stones+2 in delve, I expect them to be retarded to obtain. Some weapons are craftable I hear. Probably level 1120 +, tier I ? Okay... For people not used to crafting I'll explain the problem a bit :
- 105+ skillup carfting recipes use mats that come from VW or Legion that noone does anymore for months.
- they just did a pathetic move by allowing augments on NQ abjurations, but it will not change the fact the abj gear is mostly gimp, that people will not bother farming 1% drop rate abjuration in 18 man alliance VW fights because, well, VW is over.
- so basically fail.
Last edited by MarkovChain; 04-30-2013 at 07:05 PM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
			
			
			
			
				
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
			
			
			
			 
			
				Actually if its 50 Plasm per kill thats 160 kills for 8,000 Plasm, and 400 kills for 20,000 Plasm, so if those are the cheapest and most expensive, then its not really all that bad, even the people who can not kill the NMs can get stuff if they can hold the NM long enough for people to kill the small fry, just have to do it enough times. It sounds boring but with how a lot of the gear is... I have to say, I would definitely go for it, even if it took a while to get the sword trumps my Excalibur in every way possible, so I can not say I would not do it. I am sure the same goes for most other jobs, including MNK, where your H2H is insane, nearly triple the DMG of the Relic without much loss for other stats.
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