I can understand this (and this was a notable problem back in the days of Fafnir and some of the old HNMs) but wouldn't it make a lot more sense to just make the change and ask for players to be more careful about their blood pact timing and positioning? Because there was a time (as I mentioned) where this was a common issue, but it could be avoided with skillful play.In the event that we add enmity to avatars, there may be situations that occur where executing a Blood Pact will cause the avatar to pull hate and make the monster face the opposite direction from the tank, or turn in a way that would be detrimental to the backline jobs. In order to avoid any unwanted movement of the target when executing Blood Pacts, the development team decided to go with the approach mentioned yesterday, so that Blood Pacts could be used without worrying about this.
The tweak you're describing is certainly a welcome change, but the real problem right now is just how little enmity avatars seem to be generating, even with really powerful attacks. I used to be able to do a shattersoul with the empyrean staff after a good predator claws and not take hate til the next BP was ready. Now even very little things like enhancing magic and smaller cures can sometimes pull hate.

Reply With Quote