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  1. #1
    Player Jaall's Avatar
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    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Even with proper strategy people will die. Just ridiculous that it resets but I doubt they'd put that in intentionally, just sort it out SE.
    (12)

  2. #2
    Player Caketime's Avatar
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    Apr 2011
    Location
    Taco Bell
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    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jaall View Post
    Even with proper strategy people will die. Just ridiculous that it resets but I doubt they'd put that in intentionally, just sort it out SE.
    You'd be wrong.
    (10)

  3. #3
    Player Jaall's Avatar
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    Jan 2012
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    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Caketime View Post
    You'd be wrong.
    There's a lot SE would do but I dunno, this seems a bit too far. SE does seem to like killing off XI with bad choices though so I definitely wouldn't put it past them.
    (5)

  4. #4
    Player Caketime's Avatar
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    Apr 2011
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    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jaall View Post
    There's a lot SE would do but I dunno, this seems a bit too far. SE does seem to like killing off XI with bad choices though so I definitely wouldn't put it past them.
    Their idea of immersive gameplay is forcing players to repeat the same task ad nauseum, even for the most mundane things. I can understand the bottleneck philosophy for a massive undertaking like colonizing a wild land, but the artificial walls and systems of delay are layered thick through this entire expansion, what makes you think item loss during a boss encounter wasn't placed there on purpose? The fact that it's there guarantees mistakes will happen, and people will have to go all the way back to the start and work on another popset should they be the unlucky one to be floored at 1%.This will likely be called a mistake, but huge oversights like this are regularly occurring, which leads me to believe that it is intended.
    (8)

  5. #5
    Player hiko's Avatar
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    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Caketime View Post
    You'd be wrong.
    nope, it's not dying that reset your reives evalution, it's raising:
    when you die your evalution is stored,if you stay dead till reive you get your reward when raise, but if you raise before it end you reenter the reive = reset you eval and get nothing.

    IMO people should post it in the bug report threads.
    (4)

  6. #6
    Player Caketime's Avatar
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    Apr 2011
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    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    nope, it's not dying that reset your reives evalution, it's raising:
    when you die your evalution is stored,if you stay dead till reive you get your reward when raise, but if you raise before it end you reenter the reive = reset you eval and get nothing.

    IMO people should post it in the bug report threads.
    I'm pretty sure that having evaluations reset is intentional, the devs seem to be adjusting Reives based on complaints rather than their own data. Previously mages got nothing for support actions despite them being required in Reives, devs only changed that because of the huge amount of screaming in the first couple of days after release. This too will likely see adjustment but only after pages worth of hatemail is posted. You'd think the dev team would hire some game testers to make sure things are actually working instead of releasing broken/unfinished products and then dealing with the fallout in a half assed manner every time.
    (2)

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