Even with proper strategy people will die. Just ridiculous that it resets but I doubt they'd put that in intentionally, just sort it out SE.
Even with proper strategy people will die. Just ridiculous that it resets but I doubt they'd put that in intentionally, just sort it out SE.
Their idea of immersive gameplay is forcing players to repeat the same task ad nauseum, even for the most mundane things. I can understand the bottleneck philosophy for a massive undertaking like colonizing a wild land, but the artificial walls and systems of delay are layered thick through this entire expansion, what makes you think item loss during a boss encounter wasn't placed there on purpose? The fact that it's there guarantees mistakes will happen, and people will have to go all the way back to the start and work on another popset should they be the unlucky one to be floored at 1%.This will likely be called a mistake, but huge oversights like this are regularly occurring, which leads me to believe that it is intended.
nope, it's not dying that reset your reives evalution, it's raising:
when you die your evalution is stored,if you stay dead till reive you get your reward when raise, but if you raise before it end you reenter the reive = reset you eval and get nothing.
IMO people should post it in the bug report threads.
I'm pretty sure that having evaluations reset is intentional, the devs seem to be adjusting Reives based on complaints rather than their own data. Previously mages got nothing for support actions despite them being required in Reives, devs only changed that because of the huge amount of screaming in the first couple of days after release. This too will likely see adjustment but only after pages worth of hatemail is posted. You'd think the dev team would hire some game testers to make sure things are actually working instead of releasing broken/unfinished products and then dealing with the fallout in a half assed manner every time.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |