Hello,
Just finished up the server first kill of Colkhab here on Valefor. Unfortunately, it's a bittersweet victory for myself and a few other people. Fight lasted about 4 hours from start to finish, it was pretty grueling, and near the end I just wanted it to be over with. Myself and my friend, both on heavy DDs with our own support via BRD and WHM, tended to stay on the NM while the PLDs tanked and whittled it down in between PD zergs (each ability reset would lead to a few PDs, at which time the remaining DDs charged into the fray).
Of course, this was pretty dangerous. From time to time we'd die, which was to be expected. I noticed that, each time we died, our contribution level reset to 0. Zilch. Nada. Despite the fact that we were contributing the entire time, every time we got killed by one of the NM's (overpowered) AoEs, we'd be right back at square one.
So we started waiting for PDs. The pace of the fight deteriorated, but it was safer for us. Eventually the NM was down to 30%, 20, 10. The final nail was about to be driven into the coffin. EXP and Bayld were flowing right into our pockets...
Then came the final push, one last offensive. We got PD, ran in, and ruined the bee's day. 5%, 4%, 3%, 2%... and finally, 1%. Things got messy here. Our last PD started to wear off, people started dying. Myself and my friend included. Before we could raise up and hit the bee again to reset our contribution counters... it was all over.
We got our crest and title, but we got no exp, bayld, or items. This was the same for everyone who died during that last push; anyone who remained alive received one piece of Naakual equipment and other miscellaneous loot, as well as exp and bayld as expected from any Reive. Those of us who died only got to watch as everyone else celebrated their new prizes. I'm obviously not sore at them over it, they certainly deserve them as much as anyone else, just recounting the experience.
So effectively, some of us wasted 100,000 bayld and the time it took to accrue it as well as about 4 hours of our evening to down the NM for nothing, simply because we died at the very end of the battle.
This system needs to be evaluated, Square Enix. By no means is it tolerable that your progress toward contributing to a fight like this should be wiped completely if you happen to die. Death against such powerful enemies is inevitable, especially when the fights last so long. I beseech you, look into a way for us to retain our progress and not be left out of getting our rewards just because we die right at the end of a four hour, high cost fight, and let this be a warning to anyone who wishes to attempt these fights in the future.
Thanks for reading.