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  1. #11
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jaall View Post
    There's a lot SE would do but I dunno, this seems a bit too far. SE does seem to like killing off XI with bad choices though so I definitely wouldn't put it past them.
    Their idea of immersive gameplay is forcing players to repeat the same task ad nauseum, even for the most mundane things. I can understand the bottleneck philosophy for a massive undertaking like colonizing a wild land, but the artificial walls and systems of delay are layered thick through this entire expansion, what makes you think item loss during a boss encounter wasn't placed there on purpose? The fact that it's there guarantees mistakes will happen, and people will have to go all the way back to the start and work on another popset should they be the unlucky one to be floored at 1%.This will likely be called a mistake, but huge oversights like this are regularly occurring, which leads me to believe that it is intended.
    (8)

  2. #12
    Player Cybermario's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Cybermario
    World
    Shiva
    Main Class
    THF Lv 99
    even with skills and a very well planned run things can go wrong in a second, it is impossible not to die in a fight. The way this works is just lame and absurd and needs to be changed.
    (6)

  3. #13
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Caketime View Post
    You'd be wrong.
    nope, it's not dying that reset your reives evalution, it's raising:
    when you die your evalution is stored,if you stay dead till reive you get your reward when raise, but if you raise before it end you reenter the reive = reset you eval and get nothing.

    IMO people should post it in the bug report threads.
    (4)

  4. #14
    Player Sleih's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2
    Character
    Sleih
    World
    Shiva
    Main Class
    DRG Lv 99
    "Working as intended."
    Hopefully this isn't the case...
    (1)

  5. #15
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    nope, it's not dying that reset your reives evalution, it's raising:
    when you die your evalution is stored,if you stay dead till reive you get your reward when raise, but if you raise before it end you reenter the reive = reset you eval and get nothing.

    IMO people should post it in the bug report threads.
    I'm pretty sure that having evaluations reset is intentional, the devs seem to be adjusting Reives based on complaints rather than their own data. Previously mages got nothing for support actions despite them being required in Reives, devs only changed that because of the huge amount of screaming in the first couple of days after release. This too will likely see adjustment but only after pages worth of hatemail is posted. You'd think the dev team would hire some game testers to make sure things are actually working instead of releasing broken/unfinished products and then dealing with the fallout in a half assed manner every time.
    (2)

  6. #16
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    SE's Response, this was working as intended, skilled players don't die. Please redo your strategy.
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  7. #17
    Player Kintups's Avatar
    Join Date
    Dec 2012
    Posts
    14
    Character
    Kintups
    World
    Carbuncle
    Main Class
    PUP Lv 80
    Quote Originally Posted by Tohihroyu View Post
    Oh no! you can't zerg things down in 2 seconds anymore? THE HORROR! THE HORROR! WHATEVER SHALL WE DO?!
    lol you idiot, you didnt even read the op did you?
    (24)

  8. #18
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,941
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The only problems I saw with the OP is "PD." really? abilities reset and you can spam 1-hours? I thought they were trying to reduce this stuff? and "4 hours?" that's... too long.
    (9)
    Last edited by Alhanelem; 04-14-2013 at 12:37 AM.

  9. #19
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    SE might have done it intentionally I never said they definitely didn't just saying it's kinda far for SE even being the way they are. The main problems they have are all because they haven't used their test server and just rushed the release to main servers without proper testing. So basically we all have really unfinished content and are acting as the testers. It's most of the reason I quit, I don't wanna play half a game and have to update and have things "fixed" every week until they finally solve everything which I don't see in the near future, it almost is like a job rather than a game. People get paid to do what every player is doing now but instead you're paying them for the privilege. If you ask me it's very cheeky of SE to do that.
    (1)

  10. #20
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    The only problems I saw with the OP is "PD." really? abilities reset and you can spam 1-hours? I thought they were trying to reduce this stuff? and "4 hours?" that's... too long.
    It's been determined that the Naakuals take damage inversely proportional to the zone's colonization level, so they were fighting an enemy that took 25% of the damage they would normally have done to it.

    But yeah, JAs randomly reset if you have the "Reive Unity" KI in any Reive.
    (8)
    Last edited by Asymptotic; 04-14-2013 at 02:09 AM.

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