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  1. #1
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    nope, it's not dying that reset your reives evalution, it's raising:
    when you die your evalution is stored,if you stay dead till reive you get your reward when raise, but if you raise before it end you reenter the reive = reset you eval and get nothing.

    IMO people should post it in the bug report threads.
    I'm pretty sure that having evaluations reset is intentional, the devs seem to be adjusting Reives based on complaints rather than their own data. Previously mages got nothing for support actions despite them being required in Reives, devs only changed that because of the huge amount of screaming in the first couple of days after release. This too will likely see adjustment but only after pages worth of hatemail is posted. You'd think the dev team would hire some game testers to make sure things are actually working instead of releasing broken/unfinished products and then dealing with the fallout in a half assed manner every time.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Serious slightly offtopic question, does anyone have any idea why I have no like button for any posts? I want to like this thing but I have no button to press to like it... -_-
    (2)

  3. #3
    Player Cybermario's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Cybermario
    World
    Shiva
    Main Class
    THF Lv 99
    even with skills and a very well planned run things can go wrong in a second, it is impossible not to die in a fight. The way this works is just lame and absurd and needs to be changed.
    (6)

  4. #4
    Player Sleih's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2
    Character
    Sleih
    World
    Shiva
    Main Class
    DRG Lv 99
    "Working as intended."
    Hopefully this isn't the case...
    (1)

  5. #5
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    SE's Response, this was working as intended, skilled players don't die. Please redo your strategy.
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,166
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The only problems I saw with the OP is "PD." really? abilities reset and you can spam 1-hours? I thought they were trying to reduce this stuff? and "4 hours?" that's... too long.
    (9)
    Last edited by Alhanelem; 04-14-2013 at 12:37 AM.

  7. #7
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    The only problems I saw with the OP is "PD." really? abilities reset and you can spam 1-hours? I thought they were trying to reduce this stuff? and "4 hours?" that's... too long.
    It's been determined that the Naakuals take damage inversely proportional to the zone's colonization level, so they were fighting an enemy that took 25% of the damage they would normally have done to it.

    But yeah, JAs randomly reset if you have the "Reive Unity" KI in any Reive.
    (8)
    Last edited by Asymptotic; 04-14-2013 at 02:09 AM.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Asymptotic View Post
    It's been determined that the Naakuals take damage inversely proportional to the zone's colonization level, so they were fighting an enemy that took 25% of the damage they would normally have done to it.
    The main thing that disturbs me about this entire expansion is that it is playing out way to much like WotG, including the fact that it relies to much on players actively doing the content over a long period of time no matter what new is released, so if the content is ever not being done, like Campaign, then it will fall to far for a real recovery.
    (17)

  9. #9
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    SE might have done it intentionally I never said they definitely didn't just saying it's kinda far for SE even being the way they are. The main problems they have are all because they haven't used their test server and just rushed the release to main servers without proper testing. So basically we all have really unfinished content and are acting as the testers. It's most of the reason I quit, I don't wanna play half a game and have to update and have things "fixed" every week until they finally solve everything which I don't see in the near future, it almost is like a job rather than a game. People get paid to do what every player is doing now but instead you're paying them for the privilege. If you ask me it's very cheeky of SE to do that.
    (1)

  10. #10
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Guess it makes sense that the fight would take about an hour at maximum colonization I suppose, it sort-of fits with their philosophy that events should only take about 1-2 hours to do, even big endgame ones.

    Of course, they also should've expected the gung-ho endgame players to say "screw it" to the whole thing and just power on through for 4 hours. Surprised the thing doesn't have a rage timer or something.
    (1)

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