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  1. #1
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    Quote Originally Posted by Detoxy View Post
    SCH right?
    Well my thoughts are mixed.
    I'm thinking more a more knowledgeable BLM with the ability to mix elements.
    SCH is more of a two-sided coin, White or Black. TFM seems to be turning into taking both sides of magic and mixing them to make something new. But I might take out the Healing and Enhancement spells and focus more on Elemental and Enfeeblement.
    Some kind of RDM if you will, but without the abilities that give them the title of a "magic swordsman," and more of a "elemental spell-mixer." I will do my best not to kill RDMs with this idea.
    And I liked the idea how BLUs set their spells to get job traits, so I will add the TFM's "Fusion system" to set spells to get their exclusive spells.

    I dunno, I'm still tinkering...

    Just pardon me if I deny any potion/flask-type Alchemist ideas. I will add any ideas that pertain to mixing spells and combining elements, but Alchemists are already in the game as a craft job, not a combat job. Although I'd love the idea (Ranged-type job with potions instead of bows/arrows), that's not what I'm aiming for here in this thread.
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    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  2. #2
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by JagerForrester View Post
    But I might take out the Healing and Enhancement spells and focus more on Elemental and Enfeeblement.
    Some kind of RDM if you will, but without the abilities that give them the title of a "magic swordsman," and more of a "elemental spell-mixer." I will do my best not to kill RDMs with this idea.
    And I liked the idea how BLUs set their spells to get job traits, so I will add the TFM's "Fusion system" to set spells to get their exclusive spells.
    Also not bad. I believe a couple of healing / enhancing spells wouldn't go too badly. Something like Regen + Reraise casts Amarant from FF9's Aura ability- Reraise & Regen on the party member. Possibly to balance this - the reraise has a 5 min timer on it or something so it doesn't get too potent and overpowered.

    What your explaining is kind of like a mix between a RDM and BLM - the ability to enfeeb but also do some damage.

    Obviously wouldn't be as strong as a BLM for nukes or RDM for enfeebs, however could come up with some unique status effects that only mobs currently get - like Terror / Stop for example.

    Would definitely be a support job by the sounds of it.

    I give this idea a little bit of credit.
    (0)