Well my thoughts are mixed.
I'm thinking more a more knowledgeable BLM with the ability to mix elements.
SCH is more of a two-sided coin, White or Black. TFM seems to be turning into taking both sides of magic and mixing them to make something new. But I might take out the Healing and Enhancement spells and focus more on Elemental and Enfeeblement.
Some kind of RDM if you will, but without the abilities that give them the title of a "magic swordsman," and more of a "elemental spell-mixer." I will do my best not to kill RDMs with this idea.
And I liked the idea how BLUs set their spells to get job traits, so I will add the TFM's "Fusion system" to set spells to get their exclusive spells.
I dunno, I'm still tinkering...
Just pardon me if I deny any potion/flask-type Alchemist ideas. I will add any ideas that pertain to mixing spells and combining elements, but Alchemists are already in the game as a craft job, not a combat job. Although I'd love the idea (Ranged-type job with potions instead of bows/arrows), that's not what I'm aiming for here in this thread.



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