Quote Originally Posted by JagerForrester View Post
You know this dual-element talk in some of the threads is making me want to request a Transfusion Mage, a magician that can combine two spells to form a more devastating spell.

So I'm thinking on the lines of:
Silence + Thunder = Silent Thunder
Silence + Aero = Silent Wind
Thunder + Paralyze = Stun w/ DMG
Holy/Banish + Blind/Flash = Blinding Light
Bind/Stun + Blizzard = Stop
Bind + Blind = Dirty Trap
Slow + Poison = Sick & Tired
Thunder + Water = Thunderstorm
Fire + Water = Boiling Water

Job Idea: Transfusion Mage

Coming up with a Fusion System
Let's just say it will act almost the same as BLU setting spells for Job Traits.

Job Traits (Increasing Tiers intended)
Fast Cast
Magic Attack Bonus
Clear Mind

Job Abilities
2Hour? (No idea yet, probably something to have fused spells more effective)
"Induce" for creating AoE spells
"Counter-agent" to create Bar- and -na spells.
More to come

Spell List(Increasing Tiers intended)
Elements:
Stone
Water
Aero
Blizzard
Fire
Thunder
Banish/Holy

Status Effects:
Poison
Blind
Bind
Silence
Stun
Sleep
Slow

Enhancements
Regen
Bar- spells (Barfire, etc)
Protect
Shell

Healing
Cure



Here's some examples made by other posters.




I'm sure there are other discussions like this out there, so feel free to post them here!

How are these mages going to combine spells? Well I'm thinking BLU and how they can set spells, and spending points until they reach a max limit. As TFM's level, they can spend points in fusing two of their learned spells to add a new spell to their magic list. Depending on the spells' tiers and original casting cost will depend on the fused spell's casting cost and casting time.

This is still a thought in the making. Feel free to add if you like the idea.
SCH right?