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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Greetings everyone.

    The version update is right around the corner, and I have a couple more points to follow-up on.

    With the level correction adjustments for the monsters that are added in Seekers of Adoulin, I believe Flashy Shot will lose its meaning completely…
    We do believe that revamping Flashy Shot is necessary, and we will be making adjustments so that there is a good effect in line with the level correction adjustment; however, we will not be able to address it in the upcoming version update. We apologize, but please give us a bit of time for this.

    Whatever happened to the planned revamp to Recycle? Are you ever going to make adjustments so that ranged attacks?
    Shortly after the release of Seekers of Adoulin we plan to make Recycle a job trait. With this, we will be making it so the effect of Recycle is stronger than what it is currently.

    In addition to this, we also plan on changing the effect of Scavenge. Specifically, we will be making it and ability where you can recover ammo that has been consumed.

    We feel that with the above two adjustments the costs associated with ammo will be reduced.

    I’m thinking it would have been a good idea to make the elemental magic adjustments at the same time Geomancer is introduced to the game, so I would really like to see these changes implemented as soon as possible.

    Also, are any adjustments going to be made for cumulative magic resistance? With the current job balance I feel this is not necessary.
    We understand that this is being said in comparison to the current front-line job situation. However, the battles in Seeker of Adoulin will be quite different and the merits for being able to attack from long distance will be greater. While it’s true that the damage for elemental magic spells will be lower when they are resisted, one large benefit is that they do not miss due to evasion like melee attacks. With the elemental magic adjustments that will be made from here on out, as well as through the addition of new equipment, these variations and other things will be reduced, so we’d like to start out by doing this.

    Eliminating the cumulative magic resistance right away would only cause melee to be unnecessary, and would work against everything we are doing with the restructuring of the battles. With that said, we’d like to perform the adjustments we are working on first and then plan our next move based on the results. There is a possibility for adjustments to cumulative magic resistance if we determine that it is necessary.

    Please make sure that you make adjustments so that using a Cure V doesn’t make enemies instantly head for the white mage.
    While balancing content such as Skirmish, we noticed that when white mages used Cure V the frequency of enemies targeting them was high, so we are currently making adjustments.

    With the attack/defense ratio adjustments I’m worried that my automaton is going to become extremely weak.
    If no care is given to use earth maneuvers for boosting defense, then there is a possibility that the damage taken by the automaton will increase.

    With that said though, as stronger monsters are introduced, players will have to obtain stronger equipment to bridge the level gap, whereas pets do not have this option (since they cannot equip gear), so we feel that adjustments are necessary moving forward.
    (13)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Gaspee's Avatar
    Join Date
    Mar 2011
    Location
    Seraph
    Posts
    122
    Character
    Gaspee
    World
    Bismarck
    Main Class
    RNG Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone.

    Sortly after the release of Seekers of Adoulin we plan to make Recycle a job trait. With this, we will be making it so the effect of Recycle is stronger than what it is currently.

    In addition to this, we also plan on changing the effect of Scavenge. Specifically, we will be making it and ability where you can recover ammo that has been consumed.

    We feel that with the above two adjustments the costs associated with ammo will be reduced.
    This totally made my day <3
    (4)

    A big thanks to Kingfury for my signature!

  3. #3
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    While balancing content such as Skirmish, we noticed that when white mages used Cure V the frequency of enemies targeting them was high, so we are currently making adjustments.
    An alternative translation of similar comments made by Mocchi yields something like this:

    Since there aren't many situations in which you need to cast Cure VI, if you just cast Cure VI as a replacement to Cure V, you will gain more enmity. Cure VI is really just intended as a last resort emergency cure.
    I think it was from this post here:

    Quote Originally Posted by Mocchi View Post
    ケアルVに関しては、スカームなどのコンテンツバランス調整中に、
    ケアルVの詠唱を行うことで白魔道士がターゲットされる頻度が高かったため、調整をしています。

    本職ということであれば、精度の高いフィードバックをいただけると信じていますが、
    もし何かあった場合でも、噛みつかずにコメントをお寄せいただけるとありがたいかなーと思います。
    コメントをいただけるのはありがたいことですので、ぜひご協力ください。

    余談かつ、あまりないケースではありますが、ケアルVIについては調整を行っていませんので、
    「とりあえずケアルVI」という使い方をしていると、すぐ敵対心を取ってしまうと思います。
    これまで通り、「イマだ!!」という時にご利用ください。


    Can you confirm this officially? I think it would provide some much needed insight into future discussions on healing magic to have the official sign off that this is in fact the dev team's official position on Cure VI, particularly when discussing cures with other players on these forums.
    (0)

  4. #4
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Camate View Post
    Eliminating the cumulative magic resistance right away would only cause melee to be unnecessary
    Toss your relics boys and grab them magian staves.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/