Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast
Results 131 to 140 of 152

Dev. Posts

Hybrid View

  1. #1
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Well, that's disappointing about our pets receiving more damage due to this adjustment. Camate, any word on newer blu spells, if they are to come in the near future?
    (0)

  2. #2
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    I don't understand. Why would Flashy Shot need revamping? I thought level correction (player-->monster) was not being removed, only level correction (monster-->player).
    (0)

  3. #3
    Player Dekar's Avatar
    Join Date
    Jan 2012
    Posts
    58
    Character
    Dekar
    World
    Cerberus
    Main Class
    BRD Lv 99
    Quote Originally Posted by Asymptotic View Post
    I don't understand. Why would Flashy Shot need revamping? I thought level correction (player-->monster) was not being removed, only level correction (monster-->player).
    Wasn't there also two attachments for PUP that addressed this? Attuner and something else. One was for attack and another for accuracy.
    (0)

  4. #4
    Player Oddwaffle's Avatar
    Join Date
    Jun 2011
    Posts
    69
    Character
    Yummypie
    World
    Leviathan
    Main Class
    WHM Lv 99
    Wouldn't reducing the demand for ammo turn craftsmen away from making ammo form sale and just increase the price anyway? I think its better to lower the requirements for making ammo
    (0)

  5. #5
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Oddwaffle View Post
    Wouldn't reducing the demand for ammo turn craftsmen away from making ammo form sale and just increase the price anyway? I think its better to lower the requirements for making ammo
    Initially, that would seem correct, but the reality is that there are tons of crafters that can make the ammo. Availability and price of ingredients would be a much more important factor, and if people are using less ammo, then more ingredients will sit on the AH longer, and the price of them will drop. This would imply the possibility that ammo could get so cheap that nobody wants to make it and it's just hard to find, but it's unlikely that it would get expensive because there will always be undercutters when the ingredients are cheap.
    (0)

  6. #6
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Hey, Camate. I'm curious, will a zone in Adoulin completely replace Port Jeuno as everyone's hangout? We saw in the live feed it'll have Jeuno linked Auction Houses and Waypoints, but will it have Abyssea NPCs and VW content? Secondly, will the 3 starting nations and Aht Urghan Whitegate ever get Waypoints of their own?
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  7. #7
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Lastly, here we are minutes/hours before the update takes full effect, I'm curious as to what long term effect changing the attack/defense will do to the current balances:

    STR Based WS are currently the most powerful (non-abyssea) weaponskill. Will this attack nerf further the gap between Str based modifying WS and other stat based WS.

    Example, CDC is 60% Dex mod, well, I always tried to stack attack and accuracy on hnm, rather then trying to hit cap dex, now with the nerf is it even worth it to use stat modifiers in ws like the empyrean ones, were the modifiers are high, but not as high as a merited ws? I'm sure some dex will be required, but if you can get more bang for your buck by loading up attack....

    I'll be the first to admit I'm not savy with numbers, but this is a concern I've illustrated it enough so that my point can be clearly made.

    I don't see real application by the DEV here, I just see a modist reworking, so they can focus on "more important issues"
    (0)
    Last edited by Concerned4FFxi; 03-27-2013 at 11:42 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  8. #8
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    So with the update, anyone know if there was a fix to certain blu spells/other ws's additional effects that do not function properly?

    ex: barbed crescent.
    (0)

  9. #9
    Player Bloodrain's Avatar
    Join Date
    Aug 2012
    Posts
    15
    Character
    Bloodrainx
    World
    Shiva
    Main Class
    RNG Lv 99
    Quote Originally Posted by Camate View Post
    [*]Adjustments to Twilight Scythe
    As was mentioned in a previous post, we will be changing the weapon so that it is useless. So, by all means, just drop it now to clear some room in your inventory.
    That sounds about right.
    (4)

  10. #10
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    The idea is to balance away from everything being PD/Embrava > Zerg, not "Buff the other 2hours so its even easier to PD/Embrava > Zerg everything".

    I know and understand the reasoning for their nerfs. Because if they didn't, every enemy in the game would need to be balanced around the idea of PD/Embrava... Likely meaning good old Deathga. They said this when the nerf was brought up, if they kept the abilities as is, the entirety of the new expansion would need to have Enemies balanced around PD/Embrava so they weren't just easy zerg fests, I.E boring.

    I like the new direction, It likely won't completely stop zerging, But at least it'll be a bit less mindless. I know the name of the game is doing everything fast and instant gratification (yayhumanity), but I like that they're trying to make the game more than 3 R/E/M DD and a Slew of Support buffers.
    (1)

Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast