Well, that's disappointing about our pets receiving more damage due to this adjustment. Camate, any word on newer blu spells, if they are to come in the near future?
Well, that's disappointing about our pets receiving more damage due to this adjustment. Camate, any word on newer blu spells, if they are to come in the near future?
I don't understand. Why would Flashy Shot need revamping? I thought level correction (player-->monster) was not being removed, only level correction (monster-->player).
Wouldn't reducing the demand for ammo turn craftsmen away from making ammo form sale and just increase the price anyway? I think its better to lower the requirements for making ammo
Initially, that would seem correct, but the reality is that there are tons of crafters that can make the ammo. Availability and price of ingredients would be a much more important factor, and if people are using less ammo, then more ingredients will sit on the AH longer, and the price of them will drop. This would imply the possibility that ammo could get so cheap that nobody wants to make it and it's just hard to find, but it's unlikely that it would get expensive because there will always be undercutters when the ingredients are cheap.
Hey, Camate. I'm curious, will a zone in Adoulin completely replace Port Jeuno as everyone's hangout? We saw in the live feed it'll have Jeuno linked Auction Houses and Waypoints, but will it have Abyssea NPCs and VW content? Secondly, will the 3 starting nations and Aht Urghan Whitegate ever get Waypoints of their own?
Lastly, here we are minutes/hours before the update takes full effect, I'm curious as to what long term effect changing the attack/defense will do to the current balances:
STR Based WS are currently the most powerful (non-abyssea) weaponskill. Will this attack nerf further the gap between Str based modifying WS and other stat based WS.
Example, CDC is 60% Dex mod, well, I always tried to stack attack and accuracy on hnm, rather then trying to hit cap dex, now with the nerf is it even worth it to use stat modifiers in ws like the empyrean ones, were the modifiers are high, but not as high as a merited ws? I'm sure some dex will be required, but if you can get more bang for your buck by loading up attack....
I'll be the first to admit I'm not savy with numbers, but this is a concern I've illustrated it enough so that my point can be clearly made.
I don't see real application by the DEV here, I just see a modist reworking, so they can focus on "more important issues"
Last edited by Concerned4FFxi; 03-27-2013 at 11:42 PM.
Originally Posted by Kincard
So with the update, anyone know if there was a fix to certain blu spells/other ws's additional effects that do not function properly?
ex: barbed crescent.
The idea is to balance away from everything being PD/Embrava > Zerg, not "Buff the other 2hours so its even easier to PD/Embrava > Zerg everything".
I know and understand the reasoning for their nerfs. Because if they didn't, every enemy in the game would need to be balanced around the idea of PD/Embrava... Likely meaning good old Deathga. They said this when the nerf was brought up, if they kept the abilities as is, the entirety of the new expansion would need to have Enemies balanced around PD/Embrava so they weren't just easy zerg fests, I.E boring.
I like the new direction, It likely won't completely stop zerging, But at least it'll be a bit less mindless. I know the name of the game is doing everything fast and instant gratification (yayhumanity), but I like that they're trying to make the game more than 3 R/E/M DD and a Slew of Support buffers.
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