Disengage mob, mob goes yellow, someone else claims. Good plan!
Disengage mob, mob goes yellow, someone else claims. Good plan!
Last edited by Vivik; 03-26-2013 at 08:12 AM.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
Would it be possible to tone down the status ailments we receive right now from current enemies? I do not mean simply defense related, but some attacks are extremely unbalanced, some are more easily avoided because it involves an event like Voidwatch where we have drinks that allow us to completely evade the attack, others are not so nice.
An example of some of these attacks, Typhoean Rage, an attack used by Harpy mobs, Heavy AoE damage, silence, amnesia, encumbrance, and muddle for 60 seconds. This attack basically rips away all forms of action, no gear so you can not attack, no abilities so you can not act, no items so you may not recover, and no spells so you may not cast, on top of this it is a conal AoE which can hit multiple people in a very long range, it is capable of removing half of a party from the battle in a single move.
Another attack, Oblivion's Mantle, deals strong damage, weakness, and 10-count doom. If you were not in a panic enough about removing doom from all of the effected people who were in range of this widespread AoE attack, you are also hit with a ton of damage as well as weakness which is sure to lower your HP to a level where a single attack from one of these Gallu is enough to defeat you. Were these ailments single target they would still be highly effective, if conal, they would be even worse, but it is an AoE attack that hits everyone within 20 yalms, and because there is no way to remove weakness besides waiting it out, even if you manage to remove everyones Doom the weakness is likely to end up giving you the same result in the end.
The point I am trying to make with this post is that there are some attacks which throw so many debuffs at us that we can not hope to counteract them effectively no matter our efforts. Some completely lock you down, others flat out kill you, and unless these types of attacks are changed we will still have little defense. People currently rely on Perfect Defense for many fights, the reason is due to the high damage, this much is true, but even if we had the enemy doing only 200s rather than 1000s it would make little difference when with a single special attack a monster can turn a party into a graveyard because of overwhelming ailments that sap their life away in a matter of seconds. I completely understand the idea of holding back and not flat out fully attacking a monster, but when attacks like these are around it is hard to put up a real defense without stopping literally all offense, and with time limits places on some events like Meeble Burrows it seems as though an all out assault is sometimes the only option in order to win in time.
Thanks for your reply Okipuit. As a longtime player it's been my experience that when faced with an opponent that can do large amounts of damage and use debilitating aoe moves at machine gun speed, they will resort to simply killing it faster. The less time the opponent is alive the less time it has to kill everyone present with overpowered aoe moves. I believe Matsui mentioned that they were a little overzealous when they created many of the opponents / content we face now.
I say this because I feel the changes present won't actually result in any different strategy's. Rather just more of us enhancing a handful of melee's with songs / rolls / spells and sending them at the opponent while having a White Mage case Curaga III / IV and a SCH/BLM or two cycling stun's.
The rule of thumb is, the harder a monster hits or the more aoe moves it has, the faster we must kill it. If left alive too long they simply start killing everyone and the whole fight falls apart.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
So we revert the game back to 2006 style of playing? Let us solo and low man shit for 3 years and then you're gonna go back to the old school style of play? Thanks but no thanks. I love to reminisce about the old days but that does not mean I want to go back to it.
Thiefs get your SATA ready!....
Last edited by Vivik; 03-26-2013 at 08:26 AM.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
Ain't Nobody got Time for That...................................................
There is a difference between what you said and what I am saying. I am not saying go back to how the game was 5 years ago, I am saying change your strategy to where its not just a never ending zerg against enemies. Right now no one can dispute the fact that 90% of content relates to killing whatever it is you are fighting in the least amount of time, because of this there is little real strategy involved, no tanking, and no coordinated teamwork. If this update changes things as much as it sounds like it might, then this will flip, we will not be mindlessly zerging things, they will stomp us down, we will need more defensive measures, for instance, a PLD tanking the mob, defense on gear not being pointless, more PDT/MDT/Haste Hybrid sets. Right now we are to offensive centric in how we play this game, everything is more damage, thats all people gear for, its all people want to do, this sounds as though it will make defense actually part of the game again, which is in my opinion a good thing. If you cant stand the idea of actually backing off of the mob once in a while, then I don't know what to tell you, Final Fantasy has always involved a level of strategy, which this game had more than any other at a time, and now lacks massively, this sounds as though it may bring some of that back.
Actually PLD was my first job to 75. I know exactly what it takes to manage hate in a large fight. I'm just saying and are willing to bet that 90% of the people still playing today are not gonna go for it. I can see it now "Yeah guys I know you have Ukons and Rags but just turn so the tank can get hate back, ok?" Riiiiiight, not gonna happen.
Kind of pointless to debate about it though. We will see...
Last edited by Vivik; 03-26-2013 at 08:45 AM.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
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