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  1. #421
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    If you always ignore people who disagree with you, then I'm afraid no one will ever be able to convince otherwise when you make absolute statements such as:
    Quote Originally Posted by saevel View Post
    Magic will never ~EVER~ be anywhere close to melee damage until SE makes nukes cast much faster.
    There are always other options.
    (2)

  2. #422
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Quote Originally Posted by Okipuit View Post
    Hello everyone,

    Below is a brief message from Producer Akihiko Matsui.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I'm sorry I haven't been making much of an appearance on the forums lately.

    Especially since I promised that we would be releasing information related to the enmity system and calculations, I realize I continue to make you all wait. I'm sorry to disappoint you all again and I'm sure there are some of you thinking "don't apologize, just tell us the essentials."

    Unfortunately a lot of things came up suddenly which led to me becoming extremely busy this week and wasn't able to write anything up. I'm really sorry about this and I'd like to ask for just a bit more time to get you all the information you've been waiting for.
    Hello everyone!

    I created a new thread with Producer Akihiko Matsui's post about the enmity system here. Please check it out when you have a moment!
    (2)
    Devin "Camate" Casadey - Community Team

  3. #423
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    That was one reason why: mages didn't feel magey.
    Based on what?
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  4. #424
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by scaevola View Post
    Based on what?
    To be honest, based on my own personal opinions. You can feel free to like other games as much as you like. But I prefer when magic systems are either complicated and difficult to work towards your needs (Magicka, for example), or at the very least a completely different system from other characters. In FFXI, the mages are seperated from the melees not only in what they can do, but in how long it takes them to do it. I would rather have mages take 10 seconds to do 10,000 damage than take 1 second to do 1,000 damage.

    This is just my personal opinion on the matter, however. It is important that each person has an opinion of their own and discusses it.
    (3)

  5. #425
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Quote Originally Posted by saevel View Post
    Magic will never ~EVER~ be anywhere close to melee damage until SE makes nukes cast much faster.
    You forgot to add "if the mob is resistant to magic ." Otherwise, the words of a crazy one are pretty tragic. O~hohohoho
    (1)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  6. #426
    Player Lemoncloak's Avatar
    Join Date
    Mar 2012
    Posts
    22
    Character
    Lemoncloak
    World
    Bismarck
    Main Class
    WHM Lv 99
    Could we get some more advanced environment interactions for battle content?

    The other day I had to fish some guild fish on the ferry in Phlanauet Channel. I began thinking about how cool it would be to pop a mob on the ferry and have 15 min to defeat him. As the ferry passes under a bridge, the mob could move or duck or enter a different "phase" of combat.

    Is this impossible?
    (0)

  7. #427
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Lemoncloak View Post
    Could we get some more advanced environment interactions for battle content?

    The other day I had to fish some guild fish on the ferry in Phlanauet Channel. I began thinking about how cool it would be to pop a mob on the ferry and have 15 min to defeat him. As the ferry passes under a bridge, the mob could move or duck or enter a different "phase" of combat.

    Is this impossible?
    FFXI's systems are a bit old for that. FFXIV will likely have something like that over time.
    (0)

  8. #428
    Player Athomik's Avatar
    Join Date
    Jan 2012
    Posts
    1
    Character
    Athomik
    World
    Cerberus
    Main Class
    WAR Lv 99
    All i see from SE is NERF NERF NERF all the good things this game has and break all our fun , everytime you change anything on game everything goes wrong , and more people stop to play the game , i hope this isn't on purpose to see if we move to 14 cause that will never happen we won't spend again years of our live like we did for 11 to do time consumin things like hell and such other things,,, just stop it with nerfs and finally bring something really good so we all can have fun and play it excitment has we want .
    (1)

  9. #429
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    All you see is nerfs, what I see is them legitimately trying to make the game better by not having a series of zergs as the entity of the meat of content. What is Meebles? Zerg everything is most of the objectives, thats all the bosses are. What is VW? Zerg all of the NMs riding temps from procs. What is Dynamis? You proc things and then zerg them to death, or if its a NM, simply zerg it do death riding PD. What is Legion? You zerg NMs to death riding PD. What is Salvage? You zerg specific enemies for pathos removal, then once you get far enough in you just zerg everything else down unless it is special and effects a NM spawn. What is Odin II? Zerg. Limbus? Zerg. See my point here? We do a slight variation on the same thing for nearly every event in the game released since post-Abyssea, Abyssea did the same thing mostly, but you had to proc still, and some mobs had gimmicks that hurt zerging like absorbing damage.

    So where you see armies of nerfs, in this case I actually see a chance they will do a good thing.
    (0)

  10. #430
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    All you see is nerfs, what I see is them legitimately trying to make the game better by not having a series of zergs as the entity of the meat of content. What is Meebles? Zerg everything is most of the objectives, thats all the bosses are. What is VW? Zerg all of the NMs riding temps from procs. What is Dynamis? You proc things and then zerg them to death, or if its a NM, simply zerg it do death riding PD. What is Legion? You zerg NMs to death riding PD. What is Salvage? You zerg specific enemies for pathos removal, then once you get far enough in you just zerg everything else down unless it is special and effects a NM spawn. What is Odin II? Zerg. Limbus? Zerg. See my point here? We do a slight variation on the same thing for nearly every event in the game released since post-Abyssea, Abyssea did the same thing mostly, but you had to proc still, and some mobs had gimmicks that hurt zerging like absorbing damage.

    So where you see armies of nerfs, in this case I actually see a chance they will do a good thing.
    But the player base has ALWAYS been about ZERG. For those that love the old stuff (pre abyssea), there are the Colibris merit camp, AV Zerg attempt (and then SE whack everyone on the head and took that away), PW, old school Dynamis (pull/sleepga/ZERG for regular mobs and ZERG+Cure Bombs on Bosses), Einherjar, etc, etc...Reason the playerbase end up going that route is because it IS the most efficient way to kill and accomplish things.

    In their fantasy, SE keep thinking that they can influence the playerbase to get away from such. Do you know why they keep having that fantasy??? Because the producer/director does NOT understands how the playerbase AT ALL. NONE. ZERO. If they really honestly want to influence the playerbase, they need to become one themselves 1st and foremost.
    (2)

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