Hello everyone!
I created a new thread with Producer Akihiko Matsui's post about the enmity system here. Please check it out when you have a moment!![]()
Devin "Camate" Casadey - Community Team
Based on what?That was one reason why: mages didn't feel magey.
tandava crackows + chocobo jig + animated flourish = prouesse ring
To be honest, based on my own personal opinions. You can feel free to like other games as much as you like. But I prefer when magic systems are either complicated and difficult to work towards your needs (Magicka, for example), or at the very least a completely different system from other characters. In FFXI, the mages are seperated from the melees not only in what they can do, but in how long it takes them to do it. I would rather have mages take 10 seconds to do 10,000 damage than take 1 second to do 1,000 damage.
This is just my personal opinion on the matter, however. It is important that each person has an opinion of their own and discusses it.
Could we get some more advanced environment interactions for battle content?
The other day I had to fish some guild fish on the ferry in Phlanauet Channel. I began thinking about how cool it would be to pop a mob on the ferry and have 15 min to defeat him. As the ferry passes under a bridge, the mob could move or duck or enter a different "phase" of combat.
Is this impossible?
All i see from SE is NERF NERF NERF all the good things this game has and break all our fun , everytime you change anything on game everything goes wrong , and more people stop to play the game , i hope this isn't on purpose to see if we move to 14 cause that will never happen we won't spend again years of our live like we did for 11 to do time consumin things like hell and such other things,,, just stop it with nerfs and finally bring something really good so we all can have fun and play it excitment has we want .
All you see is nerfs, what I see is them legitimately trying to make the game better by not having a series of zergs as the entity of the meat of content. What is Meebles? Zerg everything is most of the objectives, thats all the bosses are. What is VW? Zerg all of the NMs riding temps from procs. What is Dynamis? You proc things and then zerg them to death, or if its a NM, simply zerg it do death riding PD. What is Legion? You zerg NMs to death riding PD. What is Salvage? You zerg specific enemies for pathos removal, then once you get far enough in you just zerg everything else down unless it is special and effects a NM spawn. What is Odin II? Zerg. Limbus? Zerg. See my point here? We do a slight variation on the same thing for nearly every event in the game released since post-Abyssea, Abyssea did the same thing mostly, but you had to proc still, and some mobs had gimmicks that hurt zerging like absorbing damage.
So where you see armies of nerfs, in this case I actually see a chance they will do a good thing.
But the player base has ALWAYS been about ZERG. For those that love the old stuff (pre abyssea), there are the Colibris merit camp, AV Zerg attempt (and then SE whack everyone on the head and took that away), PW, old school Dynamis (pull/sleepga/ZERG for regular mobs and ZERG+Cure Bombs on Bosses), Einherjar, etc, etc...Reason the playerbase end up going that route is because it IS the most efficient way to kill and accomplish things.
In their fantasy, SE keep thinking that they can influence the playerbase to get away from such. Do you know why they keep having that fantasy??? Because the producer/director does NOT understands how the playerbase AT ALL. NONE. ZERO. If they really honestly want to influence the playerbase, they need to become one themselves 1st and foremost.
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