
Originally Posted by
Yinnyth
I disagree. There are several ways to make magic damage worthwhile without touching casting times. If, for example, they boosted the damage nukes do by 300%, everyone would start using blms regardless of the cast times. That's taking things a little too far, but you get the point.
I don't think the casting times should be adjusted downwards too much. Doing so would decrease the usefulness of fast cast, quick magic, and chainspell. It is also my belief that long cast times are a fundamental game mechanic. Having all nukes cast instantly would feel as wrong as having all melees capable of meleeing from halfway across the zone.