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  1. #1
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    I don't care how they do it, but what does it matter if the current one is obsolete due to the addition of a higher level version? If my ability to proc TH (which is a constant excuse for why thf is not more powerful as a DD mind you) is impacted directly by how much TH gear I have equipped, I would like a less crap dagger with TH+ on it. If that comes from some trial on the current version, or through a new higher level dagger it doesn't really matter.

    I know some have brought up that dual wielding two TH daggers would be a problem, which is fine. Just make it so TH weapons cannot overlap, similar to how wearing multiple movement speed items does not increase your speed over wearing one.
    (1)

  2. #2
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Phogg View Post
    I don't care how they do it, but what does it matter if the current one is obsolete due to the addition of a higher level version? If my ability to proc TH (which is a constant excuse for why thf is not more powerful as a DD mind you) is impacted directly by how much TH gear I have equipped, I would like a less crap dagger with TH+ on it. If that comes from some trial on the current version, or through a new higher level dagger it doesn't really matter.

    I know some have brought up that dual wielding two TH daggers would be a problem, which is fine. Just make it so TH weapons cannot overlap, similar to how wearing multiple movement speed items does not increase your speed over wearing one.
    Actually why not just make the old's Thief's Knife the pop item for the NM that drops the new one?
    (0)

  3. #3
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    pop the new NM get drop
    farm a new TK
    you still "have to" use an inferior weapon if you want to max TH
    (0)

  4. #4
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by hiko View Post
    pop the new NM get drop
    farm a new TK
    you still "have to" use an inferior weapon if you want to max TH
    I look at it as a tradeoff. Do you want max TH or max DPS?

    TK is a weapon. That means that if you have a TK "replacement", the result will be people demanding you wield the replacement + Thief's Knife to get more shinies instead. You can't win.

    I'd laugh my ass off if we see a TH+2 weapon in the next expansion....and it's THF only, Hand-to-hand. Call em "Golden Gloves" or something. At that point, we can look at S-E and know the true purpose of THF is TH whoring. ^ ^
    (1)
    Old-time player, new-time character- Ragnarok server.

  5. #5
    Player Crazze's Avatar
    Join Date
    Mar 2011
    Location
    Windurst is my home but other nations are also Rank 10
    Posts
    22
    Character
    Crazze
    World
    Odin
    Main Class
    BLM Lv 99
    I don't know if this was mentioned yet or not and don't have time to read through it right now, I have Dynamis to do =), but the scrolls of instant warp need have the rare tag removed and allowed to be stacked to 12 or 99 with options like forbidden keys do in Abyssea to choose how many you want.

    Obviously with things like Voidwatch and the new proto-weypoints the devs don't have a problem with people getting around quicker. So this seems to me to be the next logical step, I can't tell you how many times I've accidentally entered Dynamis or Salvage with black mage as my sub because it's more convenient to run around as /blm than to use instant warps or warp cudgels. Anyways that's just my two cents.
    (5)

  6. #6
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rustic View Post
    I'd laugh my ass off if we see a TH+2 weapon in the next expansion....and it's THF only, Hand-to-hand. Call em "Golden Gloves" or something. At that point, we can look at S-E and know the true purpose of THF is TH whoring. ^ ^
    Better have massive Steal buffs on that thing too.

    Quote Originally Posted by Ryak View Post
    I would like to see whm get cure potency on all Artifact body pieces. af , af+1, relic, and relic +2 with 10% cure potency, maybe 11%-14% somewhere for relic +2. Af3 base piece at 5% since not the true piece. Af3+1 at 10% and finally Af3+2 at 15% to equal the Hekka piece. Most people opt out for Hekka, but I think that the Hekka should be more of an option for other jobs like Sch and Rdm, where whm should get it on their af coat instead of losing bonus effects from af3. Most white mages would run around wearing Nobles, Nefer or Hekka due to cure potency when they should be getting it off af gear.
    AF1 body is an Enfeebling piece, AF2 body is a Regen piece, AF3 body is already best in slot for single target cures since it already has Healing Magic Skill +20 (which will make a decent difference whether you're Healing Magic is capped or not) and the Afflatus Solace buff (10% bonus to cureskin).

    If you are running around in anything but AF3 for Solace'd single target cures, you're running sub-optimally. You can and should cap cure potency without removing your AF3 body if casting single target cures, and you should never, ever, ever take off your AF3 pants if you're casting a Healing Magic based cure spell.

    Even if the AF1 or AF2 pieces got cure potency, they'd still be inferior to Heka's Kalasiris for AoE cures, since the piece has cure cast time reduction and a sizable chunk of MND in addition.
    (3)

  7. #7
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Economizer View Post
    Better have massive Steal buffs on that thing too.



    AF1 body is an Enfeebling piece, AF2 body is a Regen piece, AF3 body is already best in slot for single target cures since it already has Healing Magic Skill +20 (which will make a decent difference whether you're Healing Magic is capped or not) and the Afflatus Solace buff (10% bonus to cureskin).

    If you are running around in anything but AF3 for Solace'd single target cures, you're running sub-optimally. You can and should cap cure potency without removing your AF3 body if casting single target cures, and you should never, ever, ever take off your AF3 pants if you're casting a Healing Magic based cure spell.

    Even if the AF1 or AF2 pieces got cure potency, they'd still be inferior to Heka's Kalasiris for AoE cures, since the piece has cure cast time reduction and a sizable chunk of MND in addition.
    Agreed. WHM AF body +2 should have a logical progression of the stats already found on the NQ/+1 version.

    Personally, I'd like to see something like enfeebling +18 or 21, hMP +10-12, MP +65, and maybe even some refresh.
    (0)