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  1. #191
    Player Crazze's Avatar
    Join Date
    Mar 2011
    Location
    Windurst is my home but other nations are also Rank 10
    Posts
    22
    Character
    Crazze
    World
    Odin
    Main Class
    BLM Lv 99
    I don't know if this was mentioned yet or not and don't have time to read through it right now, I have Dynamis to do =), but the scrolls of instant warp need have the rare tag removed and allowed to be stacked to 12 or 99 with options like forbidden keys do in Abyssea to choose how many you want.

    Obviously with things like Voidwatch and the new proto-weypoints the devs don't have a problem with people getting around quicker. So this seems to me to be the next logical step, I can't tell you how many times I've accidentally entered Dynamis or Salvage with black mage as my sub because it's more convenient to run around as /blm than to use instant warps or warp cudgels. Anyways that's just my two cents.
    (5)

  2. #192
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Increasing the stat.s on all neo limbus gear. Thank you. it's so bad, I can barely get people to go to the event, most are just sympothic friends. Once the one or two decent drops that do exsist are lotted, I don't know if I'll be able to see much of a repeat of this event >.<

    -frustrated sad face
    (3)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  3. #193
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    Here's the one thing I don't understand



    and yet we have Chatoyant Staff
    (3)

  4. #194
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I'd like to see beastman seals, kindred seals, kindred crests, and high kindred crests changed from standard items to a currency instead. I'm sick of having to lug the things around before taking them to Shamwow. On that note, add a currency menu that shows your total gil, cruor, and all the various points and lolgils you have.
    (4)

  5. #195
    Player Ryak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    40
    Character
    Ryak
    World
    Valefor
    Main Class
    SMN Lv 99
    I would like to see whm get cure potency on all Artifact body pieces. af , af+1, relic, and relic +2 with 10% cure potency, maybe 11%-14% somewhere for relic +2. Af3 base piece at 5% since not the true piece. Af3+1 at 10% and finally Af3+2 at 15% to equal the Hekka piece. Most people opt out for Hekka, but I think that the Hekka should be more of an option for other jobs like Sch and Rdm, where whm should get it on their af coat instead of losing bonus effects from af3. Most white mages would run around wearing Nobles, Nefer or Hekka due to cure potency when they should be getting it off af gear.

    Now with that being said, I would also like to see rdm, pld, and sch get a small amount of cure potency on at least one piece of each af set, like 5% maybe.
    (1)
    Last edited by Ryak; 02-16-2013 at 08:02 AM.

  6. #196
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rustic View Post
    I'd laugh my ass off if we see a TH+2 weapon in the next expansion....and it's THF only, Hand-to-hand. Call em "Golden Gloves" or something. At that point, we can look at S-E and know the true purpose of THF is TH whoring. ^ ^
    Better have massive Steal buffs on that thing too.

    Quote Originally Posted by Ryak View Post
    I would like to see whm get cure potency on all Artifact body pieces. af , af+1, relic, and relic +2 with 10% cure potency, maybe 11%-14% somewhere for relic +2. Af3 base piece at 5% since not the true piece. Af3+1 at 10% and finally Af3+2 at 15% to equal the Hekka piece. Most people opt out for Hekka, but I think that the Hekka should be more of an option for other jobs like Sch and Rdm, where whm should get it on their af coat instead of losing bonus effects from af3. Most white mages would run around wearing Nobles, Nefer or Hekka due to cure potency when they should be getting it off af gear.
    AF1 body is an Enfeebling piece, AF2 body is a Regen piece, AF3 body is already best in slot for single target cures since it already has Healing Magic Skill +20 (which will make a decent difference whether you're Healing Magic is capped or not) and the Afflatus Solace buff (10% bonus to cureskin).

    If you are running around in anything but AF3 for Solace'd single target cures, you're running sub-optimally. You can and should cap cure potency without removing your AF3 body if casting single target cures, and you should never, ever, ever take off your AF3 pants if you're casting a Healing Magic based cure spell.

    Even if the AF1 or AF2 pieces got cure potency, they'd still be inferior to Heka's Kalasiris for AoE cures, since the piece has cure cast time reduction and a sizable chunk of MND in addition.
    (3)

  7. #197
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I wanted to make a suggestion for the THF's knife problem of low damage that may have not been suggested yet.
    But how about making it scale in damage much like how COP rings work with level's. With this design it would make it so you wouldn't have access to 2 knives with TH on it. And give the player's the damage boost they have been asking for.
    (1)

  8. #198
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    You forgot to put cor on Dux set <_<
    (0)

  9. #199
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Economizer View Post
    Better have massive Steal buffs on that thing too.



    AF1 body is an Enfeebling piece, AF2 body is a Regen piece, AF3 body is already best in slot for single target cures since it already has Healing Magic Skill +20 (which will make a decent difference whether you're Healing Magic is capped or not) and the Afflatus Solace buff (10% bonus to cureskin).

    If you are running around in anything but AF3 for Solace'd single target cures, you're running sub-optimally. You can and should cap cure potency without removing your AF3 body if casting single target cures, and you should never, ever, ever take off your AF3 pants if you're casting a Healing Magic based cure spell.

    Even if the AF1 or AF2 pieces got cure potency, they'd still be inferior to Heka's Kalasiris for AoE cures, since the piece has cure cast time reduction and a sizable chunk of MND in addition.
    Agreed. WHM AF body +2 should have a logical progression of the stats already found on the NQ/+1 version.

    Personally, I'd like to see something like enfeebling +18 or 21, hMP +10-12, MP +65, and maybe even some refresh.
    (0)

  10. #200
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by tyrantsyn View Post
    I wanted to make a suggestion for the THF's knife problem of low damage that may have not been suggested yet.
    But how about making it scale in damage much like how COP rings work with level's. With this design it would make it so you wouldn't have access to 2 knives with TH on it. And give the player's the damage boost they have been asking for.
    I believe the point is you can either have optimal TH or optimal DPS, but you can't perform both roles at once.

    Quote Originally Posted by Economizer View Post
    Better have massive Steal buffs on that thing too.
    Good point. It'd actually be awesome that way, swiping Dynamis coinage and slapping TH on things like flypaper.
    (0)
    Old-time player, new-time character- Ragnarok server.

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