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  1. #1
    Player UnicornLeoheart's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Quote Originally Posted by Chocobits View Post
    Crafting Related

    • Make all craft recipe items stackable to at least 12
    Quoting this for emphasis, more so with ores, beads, logs and other items.
    This would make gathering a less tedious and perhaps a more popular endeavour; Even more so now there's a requirement for it in a few Coalition assignments with the introduction of the SoA expansion.
    --------

    On another note, an item crafted through goldsmithing known as "Phrygian Gold sheet" currently has no (or known) use.

    Edit: Oh wow my name.
    (0)

  2. #2
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Put White Mage on some Attack gear.
    (1)

  3. #3
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Sanus Ensis and Plenitas virga being switched to non elemental dmg like twlight scyth, i mean come on there ethereal weapons from the realm of creation >.>/
    (2)

  4. #4
    Player bearfoot's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Bearfoot
    World
    Cerberus
    Main Class
    WAR Lv 90
    salvage new +1 gear needs a boost , its still hard to get more work then many neo nyzul equips by the looks of town

    make a ultimate weapon out of the 3 legendary weapons , like merge relic empy and mythic to one .
    give that a trait like weapons master ( be able to use all 3 ws of the previous weapons one ) a tiny bit more damage and one or 2 stats of each and it would be worth it
    (1)
    The sun sets forever over Blackwater park

  5. #5
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    People already said it but it's good to insist: elemental obi/gorgets/belts reduced to a single item each for all elements.
    (9)

  6. #6
    Player Equil2's Avatar
    Join Date
    Jan 2013
    Posts
    8
    Character
    Mythrah
    World
    Asura
    Main Class
    THF Lv 13
    1. Something with movement speed 12% or higher that's rare/ex for mages that they are able to get on their own! tiamat is always botted ><
    2. Upgrade to thf knife ( its our signature weapon and it is horrible!) make some nice trials to put it on par with high dmg daggers.
    3. Treasure hunter gear... Would love to see thf seen as something other than a wasted spot for th.. make us some good DD!
    4. Fix pld!
    (7)

  7. #7
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    1) Change that "Magic Accuracy" stat on Tizona to Blue Magic Skill.
    2) Fix the Magic Accuracy on the spell Tourbillion so the Defense Down actually lands.
    3) Extend the Magian trials for all relics/mythics/emps in line with SOA release and newer weapons.
    (3)

  8. #8
    Player bigdave's Avatar
    Join Date
    Mar 2012
    Posts
    47
    Character
    Bigdave
    World
    Cerberus
    Main Class
    MNK Lv 99
    update brutal earring and suppanami please
    (4)

  9. #9
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by bigdave View Post
    update brutal earring and suppanami please
    I'd actually rather them change the DM rewards in general so that Supanomimi isn't almost literally the only reasonable choice.
    (5)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  10. #10
    Player
    Join Date
    Jul 2012
    Posts
    131
    Quote Originally Posted by Tamarsamar View Post
    I'd actually rather them change the DM rewards in general so that Supanomimi isn't almost literally the only reasonable choice.
    This is what I had in mind regarding upgraded rewards:

    Note - The following stats are geared towards what stats on gear would unlikely be post-Seekers of Adoulin.

    ______________________________
    Divine Might II earrings
    `
    Beastly earring II
    [Ear]All Races
    STR+4 DEX+4 Axe skill +10
    Pet: Occasionally attacks twice
    TP Bonus +150
    Lv.99 All Jobs

    `
    Abyssal earring II
    [Ear]All Races
    STR+4 INT+4 Scythe skill +10
    Dark magic skill +10
    Increases "Last Resort" duration and
    reduces recast time
    Lv.99 All Jobs

    `
    Bushinomimi II
    [Ear]All Races
    STR+4 DEX+4 Great Katana skill +10
    "Store TP"+4
    Augments "Hasso"
    Lv.99 All Jobs

    `
    Knight's earring II
    [Ear]All Races
    DEF:20 STR+4 VIT+4 Shield skill +10
    Divine magic skill +10
    Reduces damage taken against special attacks
    Lv.99 All Jobs

    `
    Suppanomimi II
    [Ear]All Races
    STR+4 DEX+4 Sword skill +10
    Critical hit rate +8%
    Enhances "Dual Wield" effect II
    Lv.99 All Jobs

    ___________________________________

    Apocalypse Nigh II earrings
    `
    Static earring II
    [Ear]All Races
    MND+4 INT+4 CHR+4
    Magic Accuracy+8
    "Magic Atk. Bonus"+8
    "Magic Def. Bonus"+8
    Lv.99 All Jobs

    `
    Magnetic earring II
    [Ear]All Races
    MP+70
    Converts 5% of magic damage dealt to MP
    Spell interruption rate down 25%
    Physical damage: "Curse" effect on opponent
    Lv.99 All Jobs

    `
    Hollow earring II
    [Ear]All Races
    STR+4 DEX+4 AGI+4
    Accuracy+8 Ranged Accuracy+8
    Critical hit damage +8%
    Sword enhancement spell damage +20
    Lv.99 All Jobs

    `
    Ethereal earring II
    [Ear]All Races
    HP+60 Attack+25
    Converts 5% of damage taken to MP
    Potency of "Cure" effect received +10%
    Physical damage: "Spikes" effect
    Element of "Spikes" effect depending on day
    Lv.99 All Jobs

    ___________________________________

    CoP Rings

    Rajas ring
    [Ring]All Races
    STR+2~8 DEX+2~8
    "Store TP"+5~8
    "Subtle Blow"+5~8
    Critical hit rate +2%~8%
    Lv.30 All Jobs

    Sattva ring
    [Ring]All Races
    HP+15~75 VIT+2~8 AGI+2~8
    Enmity+3~10
    Damage taken -2%~8%
    Lv.30 All Jobs

    Tamas ring
    [Ring]All Races
    MP+15~75 INT+2~8 MND+2~8
    Enmity-3~10
    "Magic Atk. Bonus"+2~8
    Lv.30 All Jobs

    _____________________________________
    (10)
    Tanama - Monstrosity Enthusiast

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