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  1. #41
    Player Sharnak's Avatar
    Join Date
    Mar 2011
    Location
    Nontaburi, Thailand
    Posts
    107
    Character
    Sharnak
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zeargi View Post
    I going out on a limb and say English isn't your first language. o.o;
    Are you talking about Job Traits and Status Boosts?

    If that's the case, then it could actually be a good idea in the sense I'm following what you're saying correctly. Have all spells usable, but keep the point system the same and choose spells as a "Focus" to continue to create job traits and acquire the status effects we want.
    Sorry for any bad english. yes it's not my first lanauge. and yes that what i mean ^^. I really hop to see it happen
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by SandriaBahamut View Post
    Waiting for Big/Mighty Guard and Matra Magic...maybe a level ?? spell or two...also some better accuracy on 1000 Needles would be quite divine
    Might Guard is another classic spell that makes Final Fantasy what it is. I would love to see it!

    Also, White Wind is another one. There's a Puk in Besieged that uses it. Maybe Puks in future expansions can use it, so Blue Mages can learn it! As a Blue Mage, I can an effort to help keep my party alive, and Healing Breeze has a hard time keeping up with the huge HP pools that people have in Abyssea.
    (0)

  3. #43
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    all i can say is TP Drainkiss!!!
    (0)

  4. #44
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Scuro View Post
    Both of these ideas are pretty interesting, although from a dat perspective the first might be hard, unless its borrowed from the Colibri's ability to reflect spells. Then maybe, but the 2nd idea seems very much likely and would be pretty useful to render a mobs TP attacks useless for even just 2 minutes.


    Quote Originally Posted by Djinnrb View Post
    IMO I think AL should be changed aswell. But my idea would have to be this...

    When you use AL(lasts 2 mins) when you use a spell you morph into what ever creature you learned it from and its acc/atk ect is boosted a bit.

    Thisi s very much unlikely because the amount of dat overhaul that would need to be done for this, would be outrageous.
    It would be funny though, finally a reason to use body slam.

    give me spike flail so i can be fafnir like that one NPC in campain
    (0)

  5. #45
    Player Daydreamer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    Character
    Taruina
    World
    Bahamut
    Main Class
    MNK Lv 8
    "Azure Lore" This is one 2hr i think most agree is in need of a change. Instead of trying to change "Azure Lore" Id say make it a 20 min JA and just come out with something totally different.

    I wouldnt mind seeing something similar to what they did for summoner with odin and alex obviously without the pet.
    call it whatever ill just use this name for example "Azure Ascension" Cue a 5 second Gathering Charge of Blue Electricty that releases from the blu straight forward MEGA BEAM lol. Depletes blue mage of all HP and MP down to 1, and resets spell timers as if you had changed spells. with that said let it really hurt Non elemental damage that ignores magic def much like a breath spell. Huge enmity gain but let it drop 3500 dmg. If that sounds like to much well ive done 9999 with odin plenty of times granted its at the start of the mob but empyeran ws's can drop 3k + dmg also. It would be a fun Oh darn button and hopefully a real flashy one.
    (0)
    Fantasy: imagination, especially when extravagant and unrestrained.

  6. #46
    Player nobodyhere's Avatar
    Join Date
    Mar 2011
    Location
    me
    Posts
    19
    Character
    Nobodyhere
    World
    Shiva
    Main Class
    BST Lv 95
    azure gives 300 tp chain affnity affect to multi hit spells it good if ya use it right
    azure for magical spells is 100 percent max macc for spell
    what more do ya want it a live saver emergency use it with chain affnity it ruins the 2 hour
    chain affnity eflux savage blade goblin rush (azure) quad con hystric barrage and i bet youll like the 2 hour after that seeing 3k goblin rush 4k quad 2500 hystric barrage = 9500 damage for 30 seconds 2 hour that alot of damage and that with decent gear
    since now i worry about eva my stats and spell change so for you super freaks with all dd you be doing more like 12-13k or more in damage
    (0)

  7. #47
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by nobodyhere View Post
    azure gives 300 tp chain affnity affect to multi hit spells it good if ya use it right
    azure for magical spells is 100 percent max macc for spell
    what more do ya want it a live saver emergency use it with chain affnity it ruins the 2 hour
    chain affnity eflux savage blade goblin rush (azure) quad con hystric barrage and i bet youll like the 2 hour after that seeing 3k goblin rush 4k quad 2500 hystric barrage = 9500 damage for 30 seconds 2 hour that alot of damage and that with decent gear
    since now i worry about eva my stats and spell change so for you super freaks with all dd you be doing more like 12-13k or more in damage
    Hmmm.... maybe I'll give Azure lore another shot, I still agree it needs to be changed with the now addition of Efflux.
    (0)

  8. #48
    Player Vinceroth's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Vinceroth
    World
    Carbuncle
    Main Class
    NIN Lv 96
    azure lore doesn't need to be changed. it's a perfectly good 2hr if you use it right.
    Quote Originally Posted by nobodyhere View Post
    azure gives 300 tp chain affnity affect to multi hit spells it good if ya use it right
    azure for magical spells is 100 percent max macc for spell
    what more do ya want it a live saver emergency use it with chain affnity it ruins the 2 hour
    chain affnity eflux savage blade goblin rush (azure) quad con hystric barrage and i bet youll like the 2 hour after that seeing 3k goblin rush 4k quad 2500 hystric barrage = 9500 damage for 30 seconds 2 hour that alot of damage and that with decent gear
    since now i worry about eva my stats and spell change so for you super freaks with all dd you be doing more like 12-13k or more in damage
    like nobodyhere said, the dmg output when used properly is amazing.
    (0)

  9. #49
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by nobodyhere View Post
    azure gives 300 tp chain affnity affect to multi hit spells it good if ya use it right
    azure for magical spells is 100 percent max macc for spell
    no it isn't.

    for one there is no 100% acc in this game
    bad breath is still crap with it.
    myth busted.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #50
    Player Xine's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    4
    Character
    Dvalinn
    World
    Ragnarok
    Main Class
    DRK Lv 90
    Funny I've read through most of this thread and a few others and have seen people ask for new abilities that give access to or just flat out full access to Blue Mage's full list of acquired spells, fun as it my be it'd break the job/game to have everything active and being able to use it all. Instead of going that childish route how about just more Blue Magic set points or lowered costs for some of the spells?

    Just being given more Blue Mage spells you could more easily utilize the maximum amount of set spells available for your current level, as everyone who has played Blue Mage knows you get access to set 5 more points worth of spells and 2 more slots of available spells to set every 10 levels, course they make the max of set spells from 71+ only 20, but even with maxed Assimilation merits and setting both defensive and offensive spells the 55 Blue Magic point set limit is filled quickly, 1-2 Sleep spells, 3-4 dmg spells, 3~ buff spells, and then 2-4 spells set only to make use of the traits (namely DW while not /nin or /dnc, and Auto-Refresh, DA for melee situations) doesn't feel enough to me, I've dealt with that limitation for the past few years and I'll continue dealing with it if its not changed; however I just think it would be nice to increase the limitations even if at all slightly, maybe a total of 30 spells max at 99, and about 60~70 Blue Magic set points for the current cap of 90. I'll even take them increasing the rate at which you get set points from 91-99, like 91-95 and 96-99 then the new lv99 merits would also be acceptable.

    By reading comments of people here it seems a lot of people do low man situations a lot, esp since Abyssea NMs/mobs/partying can be done easily with less than 6 people who know what they are doing. However my point is, being the backup for sleeping/buffing/healing after being a major DD or for doing procs in Abyssea, it only seems more reasonable to increase the Blue Magic points and max set spells imho instead of just completely giving BLU full access to the entire list of what? 120ish spells they have now? Which with that huge list of spells comes a list of minor job traits amongst many other more major traits like Dual Wield, Double Attack, Auto-Refresh and MAB.

    Blue Mage is meant to be an extremely versatile job like Scholar and Red Mage while still having small differences that make it unique from the other jobs, sure RDM and SCH get access to all sorts of Enhancing and Enfeebling magic, thats half of the way the jobs were created, but it just sucks too much to limit what BLU is truly capable of by limiting the spell list as much as they do. But I'm sure someone will come around and say "well any job can be versatile like that" true any job can be given the right gear sets and merits. The difference with BLU from SCH and RDM, is that its spells are taken from felled monsters instead of generic bought spell scrolls found on the Auction House or obtained from killing/farming Beastmen type monsters with the occasional non-beastmen class having a -few- scrolls.

    tl;dr version: stop asking for full access to BLU spell list and give us more set points!

    Older spells like White Wind and Mighty Guard would be nice to make the job what it used to be previous FF titles, however I don't see half of them being added because of other jobs not following their previous FF title history. An example being that Thief isn't a Thief, its a DD with daggers, high evasion and ability to manipulate hate in party; Steal/Despoil suck and Mug is pathetic as have been mentioned in its own thread. I look forward to seeing how SE will update each job in their own right of their class specific abilities while at the same time keeping everything balanced and not breaking one job over another as they have done so in the past (DRG and PA SAM vs Colibris at old merit camps.)
    (0)

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