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  1. #31
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by xbobx View Post
    Not sure if this was mentioned. Along with any buff it uses, 2 hour could count as a mimic of whatever spell was just used against you.

    Maybe dumb idea, but if tp move mob uses is overpowered you are dead anyways, so maybe that woudl be a limiting factor.

    Or Azure lore stops mob from ability to use any TP mobs while it is active, a 100 percent guaranteed TP amneisa.
    Both of these ideas are pretty interesting, although from a dat perspective the first might be hard, unless its borrowed from the Colibri's ability to reflect spells. Then maybe, but the 2nd idea seems very much likely and would be pretty useful to render a mobs TP attacks useless for even just 2 minutes.

    Quote Originally Posted by Djinnrb View Post
    IMO I think AL should be changed aswell. But my idea would have to be this...

    When you use AL(lasts 2 mins) when you use a spell you morph into what ever creature you learned it from and its acc/atk ect is boosted a bit.
    Thisi s very much unlikely because the amount of dat overhaul that would need to be done for this, would be outrageous.
    (0)

  2. #32
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    A good revision to old spells (a 90-180sec Feather Barrier, for example) would breath new life into BLU, besides Head Butt and Magic Fruit, all spells I set are post 75 (blank gaze situational). Most mages still use their low level spells, via enfeebles (dia, gravity, bio), curing ailments, enhancements etc.

    I love BLU, but sux we're so top heavy. Post 75 BLU has done a good job in specializing our role, maybe a tweak will come post 99.
    (0)
    Last edited by Kwate; 03-12-2011 at 06:50 AM.

  3. #33
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    Join Date
    Mar 2011
    Posts
    2
    I've always liked the idea of opening up full access to the spells known for a BLU, but only allow the stat changes and job traits of spells set, as a high level (lv. 99 perhaps, "Group 3" Merit) ability. That idea has a viable implementation, and from what I saw in this very thread, I'm not the only one who thought of this (the immediate response apparently didn't read the post, as they ignored the fact that the original person that put forth the idea even mentioned the exact same thing I just said).

    A 10-20 minute JA that gives you access to one spell you haven't set, honestly, isn't that much of an attractive idea. If it's a spell you found out you actually need, then it'd be set. If it's a spell that's only situational (to the point it's not viable to set it), but still needed enough to warrant said 10-20 minute JA, then you're going to need it more than once every 10-20 minutes, but not enough to justify dropping another, more important spell, to put it in your spell list. Even moreso if you're already in battle, that cooldown isn't something that's gonna be conducive to you continuing to live. I'd say, if such a JA were to exist, 1-3 minutes, 5 minutes at the most, would be the recast, nothing more, or you're just wasting people's time.

    Yes, you have full access to all spells, but not the stat adjustments or Job Traits unless you actually set spells for them specifically. You'd still have to gear for each spell like always, for those of you naysayers that will immediately cry "GAME BALANCE" like it has any meaning by this point, and BLU magic has never been anything so overpowering that it put other jobs out of, well, a job. I still don't see whole Linkshells dedicated to just BLUs because its magic is broken or anything. Opening up the full spell list won't change that, just gives BLU more options to handle situations, and doesn't take away from any other job.

    As far as Azure Lore is concerned, yes, I agree, it's a pretty lackluster JA that you actually have to plan for, as you only really get any real use out of it via Chain Affinity. Perhaps give it the same JA reset that Spirit Surge does for Jumps, or change AL to give ALL Blue Magic cast under it the full CA/BA bonuses and effects while it's up. Or, better yet, do something that hasn't been implemented yet in this game:

    Azure Lore: While in effect, MAXIMIZES the variable, numeric effects of Blue Magic (damage, duration, accuracy, TP effects, etc.), based on the calculations via your stats and gear, that is possible for each cast.

    For example, say, with your gear and atmas and stats (ALL IMAGINARY NUMBERS, MIND YOU), Q. Continuum could do upwards of about, say, 5000 damage max, but your actual range is somewhere in the 3000-3500 range, with some spikes near to 4-5k. Under this new Azure Lore, every cast you make of QC under the duration is guaranteed that 5000 max your gear and the current calculations say you're capable of. The same duration of the current Azure Lore now becomes the "oh-shit!" button BLU needs it to be, and gives BLU something semi-unique to bring to the table: guaranteed maximized damage output, utilizing the full extent of each spell. That sets it apart from Black Mage's 0 mp cost, Red Mage's vastly reduced cast/recast times, and Scholar's free use of Strategems combined with increased access to opposing school magics (contrary to what some here might believe, Tabula Rasa *isn't* only about giving Scholar access to both White and Black Magic at the same time).
    (0)

  4. #34
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by LilithAngel View Post
    A 10-20 minute JA that gives you access to one spell you haven't set, honestly, isn't that much of an attractive idea.
    Of course its a great idea and personally save me BLU points...

    I currently set Blank Gaze and Dreamflower, and rarely get any use at all, but feel its vital to have set to an extent since I do EVERYTHING on BLU. That's 5 points I could free up for something else.
    (0)

  5. #35
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    Mar 2011
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    In comparison to the idea I gave further into the paragraph you pulled that quote from? No, it isn't.
    (0)

  6. #36
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Everything else you said in that paragraph has been said numerous times, nothing original about it.
    (0)

  7. #37
    Player Zeargi's Avatar
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    Mar 2011
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    Currently: Windurst
    Posts
    743
    SCH's get Enlightenment which grants them access to 1 spell from whichever art they aren't currently using. If we do get a JA that accesses all spells you can expect it to be like this, it's more or less going to boil down is situational need.

    The other thing I'd like to see, a reduction to certain spells MP cost. I'd love to use a lot of the BLUs spells but even with Refresh, Auto-Refresh, and Gear Refresh, it's not cost effective to do so. Most BLUs use the same spells just for the simple fact they work, and they're easy on the MP. But honestly.... Who sets 1000 Needles, Bad Breath, Self-Destruct, or Hecatomb Wave and actually uses them outside of Abyssea? We're not BLMs by any means, but we have the chance of producing similar numbers over a smaller time frame, and yes some of the spells cost just as much as those do for us, but they also have access to Clear Mind V and Conserve MP all the time. If we want Clear Mind we've got to set those trait spells while resting, reseting our cast timer which sucks if we need to stand back up in a hurry, but now we've got to switch spells again and cause for an even longer delay.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  8. #38
    Player Genralzod's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria Rank 10
    Posts
    11
    In all other FF titles that we've seen a BLU style character the absolute #1 spell was Bad Breath. I was so excited when I heard FF11 was getting BLU, as I wanted to get BB asap. in FF10 I used Kimahri's Bad Breath at the start of every boss battle & it was the best shotgun way to exploit a Boss' weakness.
    Then I was sadly visited by the most useless spell in the BLU aresenal, way too much MP, way too long cast, waay too many points, and waaay too low effect.
    the other useless aspect of BLU (I know its been stated) Azure Lore
    so My suggestion is this: get rid of Azure lore, & make Bad Breath the BLU 2 Hour.
    Making it an Earth Breath shotgun of Every Enfeeble that BLU has learned thus far.
    [level 1 BLU with no spells, it will only be Earth Breath]
    For instance at lower levels it will only cause Earth Breath dmg w/ Slow, Poison, VIT Down etc (providing you've learned Sprout Smack, Queesyshroom & Wild Oats)
    At BLU90 it will do much much more (also choosing the strongest of redundant debuffs in your spell list example: Disseverment's poison taking top position over poison breath). & like other FF game mechanics, each debuff is still subject to normal accuracies & resists. so only the appropriate debuffs will land on the NM/Boss.
    Thus making the BLU 2 hour the best opener for any boss battle returning Bad Breath to its former glory & out of the dumpster.
    (0)
    Last edited by Genralzod; 03-14-2011 at 07:55 AM. Reason: typo

  9. #39
    Player Sharnak's Avatar
    Join Date
    Mar 2011
    Location
    Nontaburi, Thailand
    Posts
    107
    Character
    Sharnak
    World
    Shiva
    Main Class
    BLU Lv 99
    I think the one best thing that can happen to blu is let's Magic Setting just for Trial and stat, while let's blu can access all magic.
    Why we need this, since Abys up it's happen that we need to set 3 days element spell for active weakend and in someday it's end upyou not have enough point to set any "Real Use spell" end up you just can stand there try active weakend,
    then waste 1 more min to set some useful magic, then again when going to redo nm more need reset magic again, if day change then again all 1 min 1 min of blank =w=.
    And this ways of blu make many of magic that we just learn to keep only.
    Since some spell is very rare to use or almost no useful "But" when it time come it's become useful but you need reset and 1 min to use it it's nonsense.

    I really not see point to limited magic that blu can use each time. blu magic is not that much special than other magic,
    it's still more mp to deal more damage, it's got long cast one for some very not worth cast Like bad breath is very nice sample it's drain massive mp for just little dmg with multi debuff that will start to off in 30 sec after cast. or 1000 needle that deal 1000 dmg on quite high mp with super low acc.
    Any blu will equip this 2 for real use? or Voracious Trunk 10 sec of casting omg, i nv can real drain any in real fight since when mob buff then dispel or magic final will take it off in 3 sec after.
    It's all just "Show off" magic. so it's rottend in magic list, til Abys force us to equip some of them.

    pls make blu just can access all magic. let's point just for trial and stat. so blu can enjoy use some rare situation magic to make magic that we hard time learn it useful. =)
    (0)
    Last edited by Sharnak; 03-13-2011 at 03:35 AM.

  10. #40
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Sharnak View Post
    I think the one best thing that can happen to blu is let's Magic Setting just for Trial and stat, while let's blu can access all magic.
    Why we need this, since Abys up it's happen that we need to set 3 days element spell for active weakend and in someday it's end upyou not have enough point to set any "Real Use spell" end up you just can stand there try active weakend,
    then waste 1 more min to set some useful magic, then again when going to redo nm more need reset magic again, if day change then again all 1 min 1 min of blank =w=.
    And this ways of blu make many of magic that we just learn to keep only.
    Since some spell is very rare to use or almost no useful "But" when it time come it's become useful but you need reset and 1 min to use it it's nonsense.

    I really not see point to limited magic that blu can use each time. blu magic is not that much special than other magic,
    it's still more mp to deal more damage, it's got long cast one for some very not worth cast Like bad breath is very nice sample it's drain massive mp for just little dmg with multi debuff that will start to off in 30 sec after cast. or 1000 needle that deal 1000 dmg on quite high mp with super low acc.
    Any blu will equip this 2 for real use? or Voracious Trunk 10 sec of casting omg, i nv can real drain any in real fight since when mob buff then dispel or magic final will take it off in 3 sec after.
    It's all just "Show off" magic. so it's rottend in magic list, til Abys force us to equip some of them.

    pls make blu just can access all magic. let's point just for trial and stat. so blu can enjoy use some rare situation magic to make magic that we hard time learn it useful. =)
    I going out on a limb and say English isn't your first language. o.o;
    Are you talking about Job Traits and Status Boosts?

    If that's the case, then it could actually be a good idea in the sense I'm following what you're saying correctly. Have all spells usable, but keep the point system the same and choose spells as a "Focus" to continue to create job traits and acquire the status effects we want.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

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