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  1. #61
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    Mar 2011
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    3
    Quote Originally Posted by Rambus View Post
    can someone explain why people still use hysteric barrage?
    undead<blunt damage
    (0)

  2. #62
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    I'm somewhat suspicious that S/E may have screwed up with the spell slots. Especially considering there was no increase at 81. Wondering if based on the PS2 limitations, the slots were calculated to match the max slots the PS2 could handle at 71.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  3. #63
    Player
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    Mar 2011
    Location
    Windurst
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    184
    I'm somewhat suspicious that S/E may have screwed up with the spell slots. Especially considering there was no increase at 81. Wondering if based on the PS2 limitations, the slots were calculated to match the max slots the PS2 could handle at 71.
    I hope it isn't, but I'm somehow growing fearful that this is the case: SE introduced the level cap increase for no reason, but due to PS2 limitations, they couldn't implement it in any meaningful less than half-assed way while maintaining game balance.

    When they realized their error, they added terrific new gear as eye candy and hoped the crisis would be averted for another year or so.

    I'm kind of sick of Abyssea, and if it's taking that much of a toll on the PS2, undo Abyssea, roll back levels, refund our expansion money, put real content back into the game for the level cap the game was designed for. (But let us keep the Magian stuff!)
    (0)

  4. #64
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Raitaro View Post
    undead<blunt damage
    we have enough blunt damage as is..

    we lost a high end spell for slashing though

    the top is still VC i think?

    Quote Originally Posted by Randwolf View Post
    I'm somewhat suspicious that S/E may have screwed up with the spell slots. Especially considering there was no increase at 81. Wondering if based on the PS2 limitations, the slots were calculated to match the max slots the PS2 could handle at 71.
    yeah just seems SE should of let 75+ be without ps2 or get rid of it.

    really shocked when se said they would raise the cap.

    I was shcoked because all I hear was ps2 limitation this ps2 limitation that.
    (0)
    Last edited by Rambus; 03-23-2011 at 12:52 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #65
    Player
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    Mar 2011
    Location
    Windurst
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    184
    Hopefully this is all a scheme by SE to keep adding spells and level ups until all the PS2s in the world overheat and melt.
    Then they'll overhaul the game.
    (0)

  6. #66
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Have a hard time believing its PS2 limitations when every other mage job can use ALL their spells, I'm sure an extra slot or 2 won't make or break those glass machines.
    (0)

  7. #67
    Player
    Join Date
    Mar 2011
    Posts
    3
    Quote Originally Posted by Rambus View Post
    we have enough blunt damage as is..

    we lost a high end spell for slashing though

    the top is still VC i think?
    Vertical Cleave? It worked well with CA -> Exipacion -> VC for Dark SC back at 75
    tho, if your not fighting the mob 1 on 1, blu/thf with SA and TA would probably still cause stupid damage.
    CA efflux exipacion SA (possibly TA) VC SC dark
    plus... some boosts. SC bonus trait, etc
    (0)

  8. #68
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kwate View Post
    Have a hard time believing its PS2 limitations when every other mage job can use ALL their spells, I'm sure an extra slot or 2 won't make or break those glass machines.
    Actually, I'm wondering if the problem is that BLU can't use all of their spells. It may load them differently than a job that gets access to all of their spells. Since I don't know how it is coded, and we have to actually 'load them,' it may move them to a separate area of the memory. Just wondering if the lack of the 2 new slots at 81, although we were given the extra 5 set points, wasn't an oversight but couldn't be done.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  9. #69
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    guess we'll see with the next update. While I do think SE has treated us well post 75, points and slots are becoming a major issue here. I really hope SE surprises us with something. 15 levels....5 points....ouch!
    (0)

  10. #70
    Player Randwolf's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kwate View Post
    guess we'll see with the next update. While I do think SE has treated us well post 75, points and slots are becoming a major issue here. I really hope SE surprises us with something. 15 levels....5 points....ouch!
    Abyssea proc's rape my spells, set points, and traits, if I load them prior to the fight. I always have to ask my party "Do you want me to load proc spells before we get an elemental hint? I will be able to quickly try the spells. But, i will be worthless if we get aggro from other mobs. Or, do you want me to wait for the elemental hint, load only those spells, and be without magic for 1 minute?"
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

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