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  1. #21
    Player Sylar's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Character
    Ralys
    World
    Sylph
    Main Class
    BLU Lv 99
    I have to admit I didn't read Scuro's post because I got lost in it, so I'm ignoring that.

    Azure Lore can be good if you use it right. The most useful part of it is that it gives a 350% TP modifier to the next spell you use Chain Affinity on. It was pretty trashy for the most part since the old big 3 didn't use TP for damage (although I think Cannonball does), but it can get some seriously nice results with CA/Efflux + Quad Continuum, which is affected by TP. That said, yeah, it's pretty weak for a 2-hour overall, since the duration sucks and it's only really useful for one spell because of the CA restriction. That would be like Chainspell only allowing you to instacast a single spell, or Manafont negating the MP cost of one spell. The idea to let you use any spell you have sounds more appropriate, since there is absolutely no way that BLU should ever be able to cast every spell available at all times. Azure Lore would be better on a 20-30 minute timer.

    Turning into a soulflayer sounds like a retarded gimmick. Please don't do that.

    Multiple JTs on single spells would be great. Or, at the very least, allow spells to go up a tier when you set more than the base 2 to get them, the way Dual Wield and Clear Mind currently do. Still don't understand why that doesn't work that way. The only way you could get a higher tier of a JT is to neglect the other ones you would be able to get, so it's still self-restricting. It's stupid that the only JT that scales up all the way to tier IV is one of the most useless in function, and requires the most situation (read: useless) spells ever in order to get.
    (0)

  2. #22
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Post adjusted with paragraphs now @_@

    But ya having spells that can work for multiple JTs would be a god send, since there are a lot of good JTs we have to accept not having simple because of the spell list and spell point restrictions =/
    (0)

  3. #23
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    a good overhaul for azure lore really would be great i dont think ive ever once used it or at least not as part of a plan/emergency. mabe they culd do wat they did wit DRG u know with how call wyvern used 2 be the 2hr ability? mabe make azure lore a 20 min recast ability and add in a completely new ability as 2hr, i personally like the idea of 2hr ability where all physical spells gain their skillchain properties and magic gains their magic burst properties (but unlike chain affinity and burst affinity they dont double the secondary modifier and physical spells dont use up tp). Make the ability last for 3mins or something so you could self skillchain using only blue magic and magic burst your own skillchains. if 3 mins seems a bit too unbalanced (which i personally believe 2hrs are supposed 2 be slightly) just make it so the ability doubles recast timers or something.
    (0)

  4. #24
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Cabalabob View Post
    a good overhaul for azure lore really would be great i dont think ive ever once used it or at least not as part of a plan/emergency. mabe they culd do wat they did wit DRG u know with how call wyvern used 2 be the 2hr ability? mabe make azure lore a 20 min recast ability and add in a completely new ability as 2hr, i personally like the idea of 2hr ability where all physical spells gain their skillchain properties and magic gains their magic burst properties (but unlike chain affinity and burst affinity they dont double the secondary modifier and physical spells dont use up tp). Make the ability last for 3mins or something so you could self skillchain using only blue magic and magic burst your own skillchains. if 3 mins seems a bit too unbalanced (which i personally believe 2hrs are supposed 2 be slightly) just make it so the ability doubles recast timers or something.
    I have to respectfully disagree, CA + EFF, keeps the damage intact for us over long periods (especially with optimum gearsets). I think opening up the spells to us, would be a breath of fresh air. This would give us ALL traits active at once as well (hello counter, conserve mp, all killer effects, etc.) and spells, its been discussed numerous times for good reason among various forums.
    (0)

  5. #25
    Player renasci's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Renasci
    World
    Bismarck
    Main Class
    BLU Lv 99
    Hmm, things i'd like to see...

    I'll start with my least probable and work up?

    I always thought it'd be nice for blu to have acess to G. Sword as a skill, however, in keeping with the 'curved swords' motif, we'd be limited to Falx/Balin's Sword types. I've always felt like the newer jobs were a bit lift out in the skill mastery department. The older jobs have access to a much wider variety of weapon types (even if they have poor ratings).

    I wouldn't mind a reworking of Azure Lore to allow access to all of our spell list for a short duration

    Long ago I posted a suggestion to the Zam boards that I thought it'd be nice for Blu physical spells to have a minor TP return (on the scale of 1 tp per hit) ...I can't say I wasn't a little crestfallen when that trait came to be in the form of Occult Acumen, and not for BLU.

    Reraise/Raise would be great to have access to

    Spirit Taker...in BLU spell form.
    I've been itching to learn Bloody Claw ever since I first saw it
    (0)

  6. #26
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    The only thing i see from getting tp from casting spells is on CA. CA makes a spell like a WS and ill be nice to see how meny hits land ><.

    I disagree with AL acting like a 350% on CA, i tried to on sneak attack cannonball, and i actually got more damage from 300 tp ones then AL ones. I think someone said that in a simple explain attempt in what it does.
    (0)

  7. #27
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Vegeta View Post
    I figure this is as good of a place as any to suggest ways to improve on the job Blue Mage.

    Idea 1 Azure Lore Improvement
    The Blue Mage two-hour ability Azure Lore is probably the most unused ability of its kind. With a 30 second duration and minor impact on most spells, it is really a wasted ability. My idea's to improve it are
    (1) After using Azure Lore your spells are instantly available without the 60-second cool-down period.
    (2) Under Azure Lore all Blue Magic spells are available for that 30-second window

    Idea 2 Job Trait Combos
    Allow certain spells to affect multiple Job Traits. So instead of needing 4 spells for 2 job traits, a certain spell can help give both and leading to only needing 3 spells for the 2 traits.

    Idea 3 Sneak and Invisible
    This would involve creating a creature that disappears for a few seconds and reappears to attack or something along those lines, kind of like the Bloodeye Vileberry. It would be a nice thing to have for obvious reasons.

    Idea 4 Widescan
    While it's not an actual job trait, it would be nice if some sort of combo of spells unlocked this ability.

    Idea 5 Magian Clubs
    This isn't so much an idea as a suggested change. Currently the only job on all of the magian club trials is WHM. Blu can use the Perdu Wand which was a nice option for a club weapon back at level 75 but as things scale to 99 the weapon selection is mostly magian. Now, I understand that Blu and Cor cannot use the all-powerful magian staves as they have no skill in the area, however, the club has been the only other weapon Blu has been able to use and it has higher than average skill at it so it would be nice to have the option of making magian weapons for it of that type.



    Feel free to add/discuss more ideas.
    I agree, the BLU's 2hr is pretty useless. I can count on one hand the times I've actually used it.

    The Job combo traits makes sense seeing how Auto-Refresh has its own point system within itself.

    As for Sneak and Invisible + Widescan, not Really needed for BLU, IMO. It'd be nice, but would you really want to set the spells when you could just sub DNC, NIN, RDM, SCH, or WHM to get those. o.o; And personally I enjoy Monster Radar trait anyway, but I guess it could be helpful if you're hunting BLU spells if you did have Widescan.

    The break down of who gets what weapons baffles me as is. BLU doesn't get a club, RDM doesn't get the dagger. o.O WTF!?

    On topic thought, I'd like to see a job ability similar to the RDM's Composure. My thought was it maybe could have a 3 min recast timer, and act as a single spell effect like Saboteur. If used with an Enhancing Spell or one that bestows an enhancing effect, it doubles the duration and gives a .5 boost to the effect (The .5 is just a wishful thought :3). If used with a spell that has a debuff or enfeebling spell out right, it boost the effect and extends the duration. This job ability can only be used on BLU spells giving possibly an increase to ACC/M. ACC (Not really needed with all the equipment and what not) and has no effect on DMG dealt. Just a thought.
    (0)
    Last edited by Zeargi; 03-12-2011 at 04:04 AM. Reason: Grammar
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  8. #28
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kwate View Post
    I think opening up the spells to us, would be a breath of fresh air. This would give us ALL traits active at once as well (hello counter, conserve mp, all killer effects, etc.) and spells, its been discussed numerous times for good reason among various forums.
    I have to disagree with this idea for the reasons you just stated, I wouldn't mind all spells being open up, although I feel that would be such a lack in potential for an adjustment to the 2 hour. Yet being able to have all the Traits... that is kinda useless, although some would be nice for situations, if your going to go about it like that, that would mean you get all the Stat +'s too, and idk about you, but gearing spells and gear for stat +'s is better then having all of our spells that have - stats or stats that are not necissary for the spells being cast. In short, our 2 hour would be slapping on a fat GIMP to all spells cast rendering it more useless then the original Azure Lore is. I still have to side with the idea of a 2 hour that makes every spell a Chain Affinity affect and allows consistant high damage or skill chaining.
    (0)

  9. #29
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Not sure if this was mentioned. Along with any buff it uses, 2 hour could count as a mimic of whatever spell was just used against you.

    Maybe dumb idea, but if tp move mob uses is overpowered you are dead anyways, so maybe that woudl be a limiting factor.

    Or Azure lore stops mob from ability to use any TP mobs while it is active, a 100 percent guaranteed TP amneisa.
    (0)

  10. #30
    Player Djinnrb's Avatar
    Join Date
    Mar 2011
    Location
    For the Horde!
    Posts
    60
    Character
    Lightpalm
    World
    Asura
    Main Class
    BLU Lv 99
    IMO I think AL should be changed aswell. But my idea would have to be this...

    When you use AL(lasts 2 mins) when you use a spell you morph into what ever creature you learned it from and its acc/atk ect is boosted a bit.
    (0)

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