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  1. #15
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    Join Date
    Mar 2011
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    Quote Originally Posted by Llana_Virren View Post
    The subject of this conversation is "To Devs: Fix BLU" and the basis of the conversation was spells that are a waste of space because they do nothing.

    Diaga may be relevant to Ballista, but Ballista is not relevant to the end-game no matter how tough you die-hards wish it to be.

    We're not talking about weak v. strong weaponskills, and we're not talking about a problem that "transcends BLU". We're talking specifically about BLU. So create another thread if you want to talk about the dynamics of competing weaponskills.

    Lastly, yes the test server in many ways mirrors or adjusts to the live server, however you're assuming that changes made to the test server after the live server imply "deficiencies" as you put it. I disagree; not everything about the live server should or needs to match the test server, and not every discrepancy is inherently a bug.
    That's quite clearly an overstatement of what the poster asks. He's clearly not saying spells like Sudden Lunge or Amorphic Spikes are a waste of a space. He's making specific requests. His first request asks to fix a generic magic accuracy issue that happens to plague BLU but affects other classes as well. The fact that this particular issue applies to Non-BLU abilities is precisely why this issue transcends BLU. I hope I've simplified this enough for even you to understand. If that is simplified enough, that should correct your confusion regarding the magic accuracy issue.

    I agree that there is never a case regarding whether adjustments "should" or "should not" be considered a bug. Such simplicity requires ethical and moral principles that do not exist. However, I am free to weigh the evidence and determine whether I consider these to be bugs or normal. SE's response confirms that. Lacking the latter and given the liberty to engage in the former, the evidence suggests this is a bug. The effects are not consistent across application (BLU and WS mix not specific to any class), the type of effect applied (Mix of debuffs, not any particular ones), the extremity of the effect (Ranging from potent DEF down to minor poison), the instrument of application (Relic weapons and simple spells affected alike), and the class of instruments (Not every WS affects and not every BLU spell affected). Finally, there are very few (If any? Can you name some?) instances where the test server has not reflected subsequent battle nerfs to the real server.

    As for utility, you're ultimately ignoring the fact that I've listed many other applications other than Ballista. Whether that is because you cannot properly respond to such applications or because you overlooked them is unknown. Nevertheless, I could remove Ballista from my previous post and still yield multiple endgame applications of Diaga. Thus, the fact of the matter is that diaga had and continues to have an application.

    Finally, you demonstrate that you don't know what you're talking about since the changes weren't made to the test server; they were made to the real server only. So it's not the case that I'm making assumptions regarding "changes made to the test server"; these are changes to the live server that the test server hasn't mirrored. If the real server imposes boosts or nerfs, the test server should strictly follow unless SE plans to implement further changes (Hint: This would favor enhancing said magic accuracy). Not only do these anomalies plague the situation, but the degree to which magic accuracy declines further supports that notion. In short, you're wrong about the chronology and direction of this issue.

    Quote Originally Posted by saevel View Post
    Ok I'll end all the BS discussion then. SE won't be doing the above proposed *fixes*, they may eventually fix the VW procs through. People can keep pretending, though I suggest you don't hold you breath.

    Actually do hold your breath, that many less annoying people we have to deal with.
    You should test Barbed Crescent extensively because a quick check of the spell against fully leveled Abyssea mobs suggests that the floored accuracy does not apply to said spell anymore. Although only one cast landed the debuff without cruor buffs, using cruor buffs (No atmas) seemed to have a consistent landing rate. The difference between no cruor buffs and cruor buffs is roughly 35mACC within Heroes zones. If that is what's necessary to land some of these spells now, that's much better than floored magic accuracy. That said, needs more testing, but the preliminary results look great for barbed crescent.
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    Last edited by Yugl; 12-14-2012 at 11:10 PM.