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  1. #1
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Zyeriis View Post
    Stating opinion as fact again.
    You're not adding complexity, don't know where you got that silly idea. "Oh I can get up again, that's complex!" No, that's an easy button.
    Battles where you have no choice but death and battles where you have the possibility to die are not one and the same. You can argue my point that dying is part of the game, in some pathetic attempt to counter this but, you'll have missed the difference. Difficulty should be in staying alive, with the already in place systems to back you up, should you die. Adding another one, is just putting a net under a net, that is under a net.

    That "functionality" is a gimmick at best....Champ.
    If you don't like how I state my opinions than don't read them. Add me to your ignore list, anyone who's played older FF games knows how difficult stabilizing a party is, and that's something only really possible on the same level when a tiny handful of caster jobs no longer have the monopoly on bringing people back up. Those fights added difficulty because it meant not being able to fight at anywhere near full capacity, restrictions are a form of difficulty, that's why places like Salvage exist.

    At this point your phobia of the addition of the item leads me to believe perhaps you're just a White Mage who fears any potential competition on the monopoly that is your necessary presence in all events. Dancers are healers, you can bring them and still not have what you need for certain lengthier battles since they can't raise. If the Chemist job which is possibly the most requested new job on these forums were added, they aren't magically inclined, yet are considered a healer, should every non magical job not be able to ressurect players? Phoenix Downs have existed and been loved since FF1, sorry you feel they shouldn't be included because you think reraise is the pinnacle of preparedness and that all difficulty is centered around being able to get up again a single time.
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  2. #2
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Coldbrand View Post
    If you don't like how I state my opinions than don't read them. Add me to your ignore list, anyone who's played older FF games knows how difficult stabilizing a party is, and that's something only really possible on the same level when a tiny handful of caster jobs no longer have the monopoly on bringing people back up. Those fights added difficulty because it meant not being able to fight at anywhere near full capacity, restrictions are a form of difficulty, that's why places like Salvage exist.

    At this point your phobia of the addition of the item leads me to believe perhaps you're just a White Mage who fears any potential competition on the monopoly that is your necessary presence in all events. Dancers are healers, you can bring them and still not have what you need for certain lengthier battles since they can't raise. If the Chemist job which is possibly the most requested new job on these forums were added, they aren't magically inclined, yet are considered a healer, should every non magical job not be able to ressurect players? Phoenix Downs have existed and been loved since FF1, sorry you feel they shouldn't be included because you think reraise is the pinnacle of preparedness and that all difficulty is centered around being able to get up again a single time.
    That post is so full of wrong it's making my eyes bleed. I have no mage jobs, at all, closest thing is Paladin.
    And yes, you are basically trying to push all healing mages out of events with this. Great, more useless jobs. Great idea.
    Mages have been a staple of every final fantasy game as well (in fact more if you read my other post that points out that there's another final fantasy game that doesn't have phoenix downs).

    You seem to forget that you aren't adding restrictions, you want to lift them by adding another safety net. If you do not understand this, I will re-iterate the fact that you're an idiot. Also, none of the primary ideas of the OP were about larger scale events, they were about smaller parties. My counter arguments were about the exploitation of said item in those larger events.

    Back to the original topic of having phoenix downs for teams as small as 2. Bring RR and one of you have Raise. If you cannot accomplish this and still win, you need more people (heaven forbid). Again, I see absolutely no reason for this stupid easy button/final layer of netting being added.
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