Sneak/invisible are useful even in the presence of silent oils/prism powders. Fact.
It's still your place to come prepared at all times, and failing to do so habitually, will cause people, especially mages to hate you, and eventually exclude you. Being prepared means oils, powders, rr items, whatever misc. medicines that may be required, getting cut scenes and other soloable stuff done on your own time, etc. No one wants to hold your hand. Fact.
1) If either you or your healer die, more than once (thus resulting in no RR). You failed. Get over it.
2) If you didn't bring a healer and die, more than once (thus resulting in no RR) or die once without having RR. You failed the moment you left unprepared. Get over it.
U failed lol omg xD so randum
I'm glad you're not a game designer, and sorry you expect everything to go smoothly. A large part of the fun in earlier FF games is managing weakened party members and trying to stabilize mid fight via raise/phoenix down etc. Have you played them? I strongly doubt there weren't boss fights that didn't present this situation to you, unless you just grind out for hours before progressing in each title.
Here an example of this kind of gameplay being exciting in really oldschool FFXI as proof of concept that the afforementioned gameplay can exist in the XI environment: http://www.youtube.com/watch?v=fJQLCN_qqFY
Last edited by Coldbrand; 03-20-2011 at 05:32 PM.
I have to call you an idiot again? Cause I will. You're the one who wants the phoenix downs to extend your ability to stay in the fight, to smooth out a process of never failing. Phoenix downs, in FFXI, wouldn't create the environment you are looking for as it already exists through reraise. It would only add an extra layer of not failing, which is dumb, the game is already lost a great deal of difficulty.
Agreed. Good thing Phoenix Downs would enhance your ability to prepare!
So adding complexity is dumbing it down? Nice argument there champ. Did you know that as a result of adding in the oldschool stabilize via raise/reraise/phoenix down gameplay they could make newer fights designed with that functionality in mind harder? Ouch.
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