That's like maybe 20-30 more coins per run? I know there are a few fights where mobs would have to be resistant / immune to the effect to maintain balance, but lets be honest. Most fights where this would matter are less than 5 minutes long anyways.
Think about what they are proposing. All jobs get a 2 hour... yours gets a chance at stealing a 2 hour. If your group needs to block an SP ability during a fight, are they going to bring a job that can pop an ability before the fight and stay out of range the whole time thus guaranteeing that it works? or a job that has to run into range and stay alive until the mob pops an SP and then hopefully not be stunned / paralyzed etc. when it does? Also keep in mind that you can only block / steal one SP ability, while chain stun / shock squall / PD etc. have a duration that can last through multiple SPs on mobs that do that sort of thing.
You guys seriously gotta aim higher. If you need $5, you don't ask for $2. You ask for $10.


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