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  1. #981
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Arcon View Post
    Aura Steal stealing enemy SP abilities? No, this is definitely not how Aura Steal should have been. I know it's just one detail, but it's a very important one. This is better than most jobs' SP abilities (old and new), very strategic and useful. This on a 5min timer would be broken. You could have Hundred Fists up all the time in Dynamis, or Invisible, or Perfect Dodge, Meikyo Shusui, etc.
    That's like maybe 20-30 more coins per run? I know there are a few fights where mobs would have to be resistant / immune to the effect to maintain balance, but lets be honest. Most fights where this would matter are less than 5 minutes long anyways.

    Think about what they are proposing. All jobs get a 2 hour... yours gets a chance at stealing a 2 hour. If your group needs to block an SP ability during a fight, are they going to bring a job that can pop an ability before the fight and stay out of range the whole time thus guaranteeing that it works? or a job that has to run into range and stay alive until the mob pops an SP and then hopefully not be stunned / paralyzed etc. when it does? Also keep in mind that you can only block / steal one SP ability, while chain stun / shock squall / PD etc. have a duration that can last through multiple SPs on mobs that do that sort of thing.

    You guys seriously gotta aim higher. If you need $5, you don't ask for $2. You ask for $10.
    (1)

  2. #982
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Sorry but with them giving us alot of shit left and right most of the time, the THF one is badass by most standards, especially when you think about Perfect Dodge or the other one we were to get, which was Trick Attack 2.0.
    (3)

  3. #983
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    That's like maybe 20-30 more coins per run? I know there are a few fights where mobs would have to be resistant / immune to the effect to maintain balance, but lets be honest. Most fights where this would matter are less than 5 minutes long anyways.
    It's not about the yield at all, it's about disabling almost all mobs' SP abilities with a regular THF ability. That doesn't sound too balanced. With that you'd remove almost all enemy SP abilities from the picture when devising strategies. SP abilities can't get paralyzed, you don't have to stay engaged the whole time, Flee > run in > steal SP ability takes seconds and since it's 100% accuracy you can do it in a full PDT/MDT set, depending on the mob. There's nothing stopping you from doing that. It would make dealing with all Gallus you do in one Hall of Mul run trivial, for example.

    Quote Originally Posted by FrankReynolds View Post
    You guys seriously gotta aim higher. If you need $5, you don't ask for $2. You ask for $10.
    I honestly do feel it's the other way around. It's not exactly what I wanted (I was hoping for something more solo or damage oriented), but it's still great in its own right. In fact, now I wouldn't wanna exchange it for 30s worth of forced Triple Attack, which already sounded pretty badass.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #984
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by FrankReynolds View Post
    Think about what they are proposing. All jobs get a 2 hour... yours gets a chance at stealing a 2 hour. If your group needs to block an SP ability during a fight, are they going to bring a job that can pop an ability before the fight and stay out of range the whole time thus guaranteeing that it works? or a job that has to run into range and stay alive until the mob pops an SP and then hopefully not be stunned / paralyzed etc. when it does? Also keep in mind that you can only block / steal one SP ability, while chain stun / shock squall / PD etc. have a duration that can last through multiple SPs on mobs that do that sort of thing.
    You're right that the new new Thief ability isn't that profoundly potent, and that damage or more stolen buffs could be added to it with no effect whatsoever on balance.

    The important thing is that the new Thief SP will have strategic value. This is a huge step up over the Eagle-Eye-Shot-esque absurdity that loomed over Thief before, which would never have been used in the same sentence as "Shock Squall" or "Perfect Defense" in any context. Being in that category, even as a lesser option in most cases, is a good thing.

    The ability has value and use and if there are still plans for merits towards SPs, that value can be built on further. Actually, I'd love to hear if that's still planned given all the changes that have taken place. My pessimist senses are tingling.
    (8)

  5. #985
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by ManaKing View Post
    SO RDM IS STILL GETTING NOTHING?
    Their thinking how to make it worse then it currently is. They have to think really really hard, it may take them a couple of months to come up with one.
    (6)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #986
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by saevel View Post
    Their thinking how to make it worse then it currently is. They have to think really really hard, it may take them a couple of months to come up with one.
    They'll call the guy who made evoliths back in for a consult next month, because the insane asylum lets people go home for Christmas anyway, and he will come up with a real whopper:

    Super-Convert: Converts all HP to MP, increasing MP bar above maximum for 120 second. Does not convert MP to HP.
    (6)

  7. #987
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Sadly, Super Convert would still be useful if you had a Mythic with Chain Spell. Of course, Super Convert wouldn't have to stack with Mythic. So SE win again.

    I guess they'll just give us a SP ability called 'lip service'. When you activate it, a long audio file will play for just the RDM.
    "RDM is a powerful job. We didn't think that for the sake of balance that you should be given a 2nd SP ability." Then loop it 8 times so that it sinks in to the player. After only a couple of uses, we will obviously believe that they are justified in their adjustments. Also, as a side benefit to the devs, they don't have to take the time to delete all the code corresponding to RDM. We will just ignore it's existence. Excellent.

    That is the game, isn't it? See how much abuse RDMs are willing to take? See how undesirable you can make a previously popular job? Do you win when almost everyone stops playing RDM, when no one plays RDM at all, or when we all block out the existence of the job?

    Happy Thanksgiving. We appreciate Temper. Seriously, what else has the development team done for RDM besides that since 75? Gains that don't stack with Boosts? Enhancing magic that doesn't scale in a realistic manner? Enfeebling being completely unreliable? SHIELD MASTERY? How about that new SP ability?

    Seriously, why was something so obviously terrible even allowed to see the light of day on the forums? Is demoralizing and discriminating against RDM that fun?
    (5)
    I'm a RequieSCAT-MAN!

  8. #988
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by ManaKing View Post
    Sadly, Super Convert would still be useful if you had a Mythic with Chain Spell. Of course, Super Convert wouldn't have to stack with Mythic. So SE win again.
    Maybe I didn't word it right. I wanted to make it really clear that using the job ability would reduce your HP to 0 and kill you.
    (5)

  9. #989
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Arcon View Post
    It's not about the yield at all, it's about disabling almost all mobs' SP abilities with a regular THF ability. That doesn't sound too balanced. With that you'd remove almost all enemy SP abilities from the picture when devising strategies. SP abilities can't get paralyzed, you don't have to stay engaged the whole time, Flee > run in > steal SP ability takes seconds and since it's 100% accuracy you can do it in a full PDT/MDT set, depending on the mob. There's nothing stopping you from doing that. It would make dealing with all Gallus you do in one Hall of Mul run trivial, for example.
    It's useless for basically anything. It's never going to make people stop using PD or shock squall. Most of the mob's SP are not dangerous. The only one would be chainspell, but really it's completely limited and please don't make a JA good or bad based on it's usability in legion, which nobody does because the rewards are subpar (actually assuming that this would change anything - feint is game breaking in legion but nobody uses it..).
    (1)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  10. #990
    Player
    Join Date
    Mar 2011
    Location
    East Moline, Illinois
    Posts
    27
    So... I'm assuming the reps name is Gilderan or something close like that. But. He spells out "Invisible" every single time he posts the new PUP ability instead of Invincible. Not sure if he's doing it to see if we catch it. But it throws me way off.
    (0)

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