When I said manafont makes the mob casts more i meant that when manafont is activated I think a lower spell recast timer is given to mob so they cast more often. Although I haven't paid much attention lately so idk, but I think this is how it works.
When I said manafont makes the mob casts more i meant that when manafont is activated I think a lower spell recast timer is given to mob so they cast more often. Although I haven't paid much attention lately so idk, but I think this is how it works.
Spells have individual recast timers, but mob combat scripts also have an "x spells per y time" thing in them, which usually leads to something like 30 second pause at least between spell casts. During manafont, this is lowered to a lot less, possibly removed entirely, but the mob still can't cast the same spell back to back.
Not a bad point really, if a mob uses more than 1 SP, what happens? Say for instance something uses Manafont, Chainspell, and Mighty Strikes all at once, what is taken? Are they all taken somehow, or is it only the last one used, or is it still random, just it will definitely be a SP ability?
Stealing mighty strikes, hundred fists, etc. is only a huge deal if your group is unprepared for the event. WHat event are people doing right now where they don't have things like PD and CS to block those sort of moves? Is anyone really thinking that your group is going to replace a support job with a thief?
No, but they may use the TH whore that's already on the spot and replace the SMN with something otherwise useful.
But how is that supposed to work? The ability is instant. Aside from using the SP ability preemptively I don't see how it can be solved any other way.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
eg: you use SP2 on a nin NM before it mijin gakure and put an enfeeble which prevents the use of mijin gakure for a short period of time.
this additional mechanic can also made to work with stealable SPs too. the thf could use it and prevent a stealable SP before it goes off instead of stealing it. for zergs fights, it could even be better than stealing it after the SP actually goes off.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Just to be clear, what content is this good for and why? Because so far all I've seen is that this move would be useful on one monster in legion, and I'm not even sure that that is true.
I mean obviously anything that hurts an NM and helps you is useful, but this is an SP ability. It is in no way game changing or job defining. It won't make anyone change their strategy for any event even a little and I suspect that will not change when they add more jobs / content. I really think that everyone is going to regret it if they don't speak up.
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