Page 95 of 112 FirstFirst ... 45 85 93 94 95 96 97 105 ... LastLast
Results 941 to 950 of 1118
  1. #941
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Sasaraixx View Post
    It also sounds like the steal is guaranteed. In response to a poster who asked if the large damage of the previous THF ability could be added to this one, Oriole responding by saying that it is possible to add damage, but an accuracy determination would also be necessary and it would be possible for the original 100% successful stealing effect to miss based on that check.
    This may just mean a normal melee accuracy check, which would be 95% in a lot of cases. I'm not sure if that would be better or worse than a 100% chance with no damage. I lean towards worse, given the one-shot nature of the damage and how disappointing Eagle Eye Shot is.

    Of course, it's more likely that "accuracy check" means a Feral-Howl-circa-2009 inaccuracy check. Nobody wants that. Except that one crazy guy on the development team who created evoliths. He wants it so bad that he can taste it, and it tastes like ham-flavored baking soda.
    (1)

  2. #942
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
    Location
    Myself
    Posts
    239
    Ok THF's and BST's I am happy that you have some seemingly useful abilities. But I shall not allow for the issue to be buried.

    SE Stop working on this shit RDM ability. Go back to the drawing board, and come up with something that isn't a terrible recreation of ES. The only way this ability could be considered good and different is if it bypassed immunity...which you have called a bug.

    Stop dick slapping us, give us something useful...and while your at it, fix the mechanics of Enhancing and Enfeebling magics so that jobs with the skill to cast the spells are actually better at it than jobs without the skill using certain jobs as sub jobs.
    (0)
    There is no min only max. Or something like that.

  3. #943
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    At the moment, the ones that probably need a total reworking are BLM and RDM, and the ones that should be adjusted to make them more useful are NIN (Too many prerequisites, only main hand, short duration), BLU (New Unbridled spells, of course), COR (Up recast reduction on the lower rolls), DNC (Allow more than 3 uses), and the BRD one, while good, does run into a lot of annoyances if you're rocking a 99 Daud and you need to keep 5 songs up.

    DRG's still up in the air since they don't seem to be decided on whether they want to adjust jump recasts and whatnot.

    The rest are all quite good in their current form.

    Just my 2 gil.
    (0)

  4. #944
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    I’d like to answer some of the questions we have received so far, and also share some feedback with you.
    • Thief

      Quote Originally Posted by Kincard View Post
      Camate, can you ask if the THF SP2 will force an SP steal in the case one is present? This is the only way this ability would be useful, because there's a lot of effects on higher NMs that can't be dispelled through normal means that groups would not want to be targeted through this ability.
      In the case there are multiple enhancing effects on your target, the SP ability will be the highest priority when stealing.

      Also, I’m sure many of you have encountered issues where your inventory is full and were unable to execute an Aura Steal; however, for this special ability even if your inventory is full you will be able to use it.

      Finally, there was a request to make it so this new special ability steals a beneficial effect as well as deals major damage. While this is technically possible, the current effect makes it so the steal is 100% accurate. If we were to tack on the damage effect as well, we would have to change it so there is a possibility of a miss. Also, even if we were to add a damage effect it would not be a very high value.

    • Paladin

      Quote Originally Posted by Vandheer View Post
      For the Paladin SP, how greatly will it reduce attack damage and accuracy of the target? As Kincard stated if it reduces attack and accuracy enough it can be used to help save a group from being hit by a large AoE attack. If this is the case then the 30 second duration of this debuff and the low damage output may be justified. ^^
      It would be really difficult to give a good comparison with actual values since there is no effect that is close to this one; however, consider that the effect will be very close to the below:
      • For the weakens attack effect, consider it similar to having your own attack power reduced to 1.
      • For the impairs accuracy effect, it will be several folds stronger than Puk’s Obfuscate.

      Make sure to try it out on the Test Server so you can get a better idea of this effect’s strength.

      Also, while this ability cannot miss, it will not have affect monsters that are Invincible or otherwise immune to damage. Likewise, the effect will only influence physical attacks and will not apply to elemental damage.

    • Beastmaster

      Quote Originally Posted by Mayoyama View Post
      Can you confirm with the dev team that this will not be impeded by the need for "charges" in order to use Ready commands? In other words, will a mob called using Call Beast also receive (in addition to 300tp) the max amount of charges possible as well (currently 3)?
      Let me clarify a bit more on how this ability will work…
      • When you use Charm or Call Beast, your pet will instantly receive 300 TP, and it will remain at 300 TP while the effect is active and will not decrease.
      • The recast timers for both Sic and Ready will become 0 while the effect is active.
      • Charges will be set to the maximum, and while the effect is active they will not be consumed even when using Sic or Ready.

      With that said, if you don’t want to change your pet to use different abilities, it will be possible to use abilities back to back even on a single pet.
    (43)
    Devin "Camate" Casadey - Community Team

  5. #945
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    Quote Originally Posted by Camate View Post
    [*]Charges will be set to the maximum, and while the effect is active they will not be consume even when using Sic or Ready.

    Mind. Blown.
    (18)

  6. #946
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    These three abilities are definitely in the "win" column.
    (13)

  7. #947
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    Beastmaster
    Let me clarify a bit more on how this ability will work…
    • When you use Charm or Call Beast, your pet will instantly receive 300 TP, and it will remain at 300 TP while the effect is active and will not decrease.
    • The recast timers for both Sic and Ready will become 0 while the effect is active.
    • Charges will be set to the maximum, and while the effect is active they will not be consume even when using Sic or Ready.

    With that said, if you don’t want to change your pet to use different abilities, it will be possible to use abilities back to back even on a single pet.[/list]
    O_O THAT is some clarification! Thank you SE. ^^ Thank you for all the others as well but being I'm a Beastmaster this is very impressive.

    Cheers Dev Team. ^^
    (11)
    Last edited by Vandheer; 11-22-2012 at 04:38 AM. Reason: Italics ^^
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  8. #948
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Phogg View Post
    Mind. Blown.
    +1. It almost sounds too good to be true, it's like receiving a whole bag of candy, a hug and some antibiotics after years of cigar burns and disappointment.
    (14)

  9. #949
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Man that is mad bst love SE so I am gonna wait for the shoe to drop or nerf bat cause that is sickness as I first thought chainjug spam ftw....
    (1)

  10. #950
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    Quote Originally Posted by HimuraKenshyn View Post
    Man that is mad bst love SE so I am gonna wait for the shoe to drop or nerf bat cause that is sickness as I first thought chainjug spam ftw....

    I thought the same, but then I realized its basically similar to the new SMN ability. I think its just initially shocking because the first concepts were so terrible by comparison.
    (9)

Page 95 of 112 FirstFirst ... 45 85 93 94 95 96 97 105 ... LastLast

Tags for this Thread