These three abilities are definitely in the "win" column.
These three abilities are definitely in the "win" column.
Agree with the exception of THF, still feel like thats in the meh category and why the heck would the addition of damage to the ability mean it HAS to have the chance to miss? right now of jobs that are meant to melee as a primary source of damage it's not inaccurate to state that THF is damn near scraping the bottom.
Also the fact that you stated the BST SP2 can effect charmed mobs and considering there are few to no post 75 content charm-able monsters will SoA include a variety of charm-able mobs (speaking of which GoV mobs charm-able?)
P.S. would seem at least a few peeps are interested in the way THF SP2 is now, honestly THF needs about the same attention as RDM and the emity system need though...
Last edited by Nala; 11-22-2012 at 02:42 PM.
Man that is mad bst love SE so I am gonna wait for the shoe to drop or nerf bat cause that is sickness as I first thought chainjug spam ftw....
Rather it's shocking or not, the BST ability sounds like something i'd not only use, but be watching the cooldown timer for as well. Frankly i'm surprised at them coming up with something that i am looking forward to,and know that pretty much every BST i know will be looking forward to it as well.
Actually, with all 3 of these clarified, i'd say they all sounds useful,moreso than the previously stated ideas.
I feel like someone from a concentration camp who has been led out into the yard expecting his execution, but instead finds the entire staff celebrating Chanukah in June and drinking body-shots of cynar off of Betty Grable after having kicked down the gate of their own camp and scribbled "F U HITLER" over the camp name on their own sign. I can't make sense of this, but I'm super-happy about it.
The Thief ability has exactly the priority it should when choosing which buff to steal. Awesome!
The Paladin ability completely cripples the physical offense of whatever it is used on for the duration. Awesome!
The Beastmaster ability is an analogue to the new Summoner SP, with potentially less benefit but also potentially less cost. Awesome!
So... No consideration for enabling the pet's job's 2-hr for our new 2-hr? For example, mandies are mnk's so they will do hundred fists when we use our new 2-hr.
Beastmaster ability should be pretty fun with Falcorr.
Fantod -> Back Heel -> Fantod -> Back Heel -> etc.
Ummm... is it just me? or is this how aura steal should have been functioning all along? Why is this an SP ability? This is just getting ridiculous.
Aura Steal stealing enemy SP abilities? No, this is definitely not how Aura Steal should have been. I know it's just one detail, but it's a very important one. This is better than most jobs' SP abilities (old and new), very strategic and useful. This on a 5min timer would be broken. You could have Hundred Fists up all the time in Dynamis, or Invisible, or Perfect Dodge, Meikyo Shusui, etc.
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FFXI: Leviathan > Arcon
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