My Crysta balance is nearly depleted, and I don't plan to replenish any of it in the near future. Thanks for the abuse SE, I must now seek a new dominatrix that will cater to my needs, you've gotten too fond of sack abuse for my comfort.
My Crysta balance is nearly depleted, and I don't plan to replenish any of it in the near future. Thanks for the abuse SE, I must now seek a new dominatrix that will cater to my needs, you've gotten too fond of sack abuse for my comfort.
If you honestly believe that the players left in the game are the ones who hated Abyssea for making good gear obtainable to the masses well you're either ignorant to the players around you in game or choose to be.
I took a 6-7 month break just after VW was released and I came back to find pink/blue/white armors still flooded Jeuno.
Players who deem themselves "hardcore" wish this wasn't true (heck I'm in the same boat) but the reality is designing content for the hardcore player will alienate the real money from any game.
The correct response is to create content that's new and hard at first because it's unknown/different. For a recent example think about how VW was when it first came out (talking city paths here). Hardcore players were talking about clearing fights with duos and trios but complaining about crappy drops. Then they realized how the system work and began maximizing their potential for gear drops. This information then got trickled down to the "casual" players who then got to enjoy the content that the hardcores were done with or nearly done with.
One of two things is happening, SE has run out of ideas on how to create content that is unknown/different upon release or they just don't care to put forth the effort to keep up with hardcore players instead they throw FU mechanics or luck mechanics and laugh when we say that isn't difficult or challenging just annoying and only leaves room for tactics that equate to exploiting existing mechanics before they get nerfed.
I don't know what to say.... except...
/SIGH
why can't you guys just make the recent, "stay away, gimps!" as you put it, events scale in difficulty? something along the lines of lower drop rates, point rewards etc. but weaker enemies (and i don't mean 10% less HP... /facepalm) for the casuals and higher drop rates and stuff but stronger enemies for the "very good gear and a high skill level" group of players? and of course, also reconsider some high-end monster mechanics and the role of luck globally while you are at it. lowering the hp of legion mobs doesn't really make it any more appealing for hardcore players, let alone casuals. we are really fed up of cover-up excuses that we have been reading instead of "we are busy defibrillating FFXIV, deal with it"
furthermore, it is just hilarious at this point that the devs still dont realize the real problem with legion is that it isn't even worth the time and effort almost at all unless, for example, you are willing to throw tens and tens of millions at the new abjurations and their augments, not to mention they are mostly not THAT good either, or simply want bragging rights. with that translated reply, they are simply telling us to farm better gear first so we can go and farm worse gear most of the time with some sidegrades thrown into the mix, brilliant!
Last edited by Vinedrai; 11-16-2012 at 11:47 PM.
That's more than just a feeling.
So, they feel it's ok to waste time and resources (theirs and ours) with content that's contains neither fun or progression.Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.
The devs make it seem as though people are attempting these events in level 78 cruor gear or AF3+1 and using base magian weapons. That's simply not the case.When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)
Oh well someone beat it so it's all OK, right?It would be hard to call it very difficult content if just anyone was able to beat it.
(Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)
Which gear? AF3+2? WoE? Voidwatch? Relics/Mythics/Empyreans? Fully completed Relics/Mythics/Empyreans? Gear that doesn't exist yet?With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.
Well, you guys aren't doing a very good job of that so far. Content is either "so easy a cave man could do it" or mind-numbingly tedious, random, and overtuned. There is no middle ground.Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.
We're well aware, trust me.Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.
So basically the Blizzard method.*In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
Honestly, I have to appreciate the hilarity of all this. No amount of reason, logic, negative feedback....nothing. NOTHING will sway the developement team of FFXI from crazy, asinine design philosophy.
READ YOUR F***ING FORUMS! NO ONE IS HAPPY WITH THIS BULLS**T!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!
What I find to be also hilarious? They limit the ability to post on these forums to active acounts. Which means they are NOT interested in the feedback of dissatisfied customers who have been pushed to quit...or receive feedback that might bring them back.
Like this giant corporate Ostrich that will just burry its head in the sand, ignoring all logic and reason to stand behind idiotic design philosophy.
FFXIV release didn't teach you? Declining FFXI playerbase doesn't teach you? Angry players dropping like flies on your official forums won't teach you?
You deserve the epic financial failure that awaits you in the not-so-distant future.
See you in the unemployment line fellas.
Last edited by Nebo; 11-17-2012 at 06:31 AM.
Everyone complains about content being to easy today. Yet the moment content is put into effect that is a challenge, they just complain about it being to hard. And they wonder why ppl don't take them seriosuly...
recently we have been challenging luck and "PD/embrava or bust" tactics. in the current state of the game, anything you can call hard is not really hard because there is really any real challenge in it, but all because there are major game design issues which creates a fake challenge.
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