ITT: Fynlar thinks hard and annoying are interchangable terms.
ITT: Fynlar thinks hard and annoying are interchangable terms.
You don't just go out and "make friends." It's a natural process. It just happens. While you can put yourself into situations where you are more likely to interact with people, you can't force it to happen. Not only that, but if you're going out to "make friends" just so you can get shit done then you're doing it wrong. You're not "making friends." You're just using people.
As far as people who say "level a different job to get what you need for this job," I have to disagree. If you level that other job, you'll never see your favorite job again. I got stuck on BRD for years and I ended up having a generally miserable experience.
For those who say it's a personal issue rather than a system one, I also disagree. The game and content aren't appealing to enough people to keep things moving along. That is absolutely an SE problem.
I've never had a problem making friends in the game. I've made friends EXPing, joining shouts groups, heck even coming across random people while I'm doing something on my own and we happen to be doing the same thing. I've even made friends by joining in shout fests in Jeuno though that's rare. Maybe I just happen to have a friendly personality though most of my friends would say I have a smart*** personality.
If you believe friends aren't using each other any differently than random people teaming up because of immediate mutual benefits you're wrong. The difference between a friend and a random person is that they know their "selfless help" will be repaid at some point by having someone to talk to, do stuff with, or by knowing you'll do the same down the line.
Sorry if I burst you friend bubble. You can test this yourself, ask a friend to do something, then something else and something else and something else, all while you do nothing in return for them. See how long before that friend isn't your friend anymore.
You're telling people to go out and make friends as if you can force the issue. Friends aren't made. They happen. You can make acquaintances though. Maybe that's what you mean, but you can't really rely on them.
We all have ulterior motives even if they're completely innocent and benign, but you want someone to "make friends" with a specific goal in mind. What happens when the goal is completed? You have a fake friendship built on a faulty foundation. It will almost certainly collapse, but I guess it's ok as long as someone gets their shiny. It's the same as when someone builds an LS with the pretense of getting everyone relics or emps then bails once their own is done.If you believe friends aren't using each other any differently than random people teaming up because of immediate mutual benefits you're wrong. The difference between a friend and a random person is that they know their "selfless help" will be repaid at some point by having someone to talk to, do stuff with, or by knowing you'll do the same down the line.
You're talking to the wrong person. My "friend bubble" got burst a long time ago. And that scenario you're setting up? I would never do that to someone, because that's how I generally get treated.Sorry if I burst you friend bubble. You can test this yourself, ask a friend to do something, then something else and something else and something else, all while you do nothing in return for them. See how long before that friend isn't your friend anymore.
I don't think this idea discourages group play at all. In fact, it opens up viable groups from "players with the jobs needs for procs" to "players who wish to participate". Unless you're looking to hog seals for multiple jobs, you have no reason NOT to bring proc-less players who want your unwanted seals. Why not bring an extra healer, DD, or support job to speed things up?
Sorry I skipped a step. Do things with others, you'll make acquaintances, do things with acquaintances, soon some will make friends. It's a game intended to be played with others why not actually do that? I'm sorry it doesn't happen instantaneously but if people actually tried being social it would happen far faster than the development team gets things done.
Making friends means this and many other suggestions which are meant to help the solo player out need not be considered let alone implemented. Which means the dev team could be working on other things that we could enjoy as a whole community instead of just a small group of players.
Abyssea procs are neither.ITT: Fynlar thinks hard and annoying are interchangable terms.
People will complain about anything; it doesn't make those things inherently annoying. In fact, if anything it usually makes said people annoying.That's false, as evident by people being annoyed at them.
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