Quote Originally Posted by Demon6324236 View Post
New Enhancing spells that I would like to see.

Haste II
- Free Target.
- 3 Minute Duration.
- Enhancing Magic Skill/50+15=Magic Haste gained, capping at 500 skill for 25%.

Brave
- Self Target.
- 3 Minute Duration.
- 30 Second Cast Time.
- 5 Minute Recast Time.
- Follows same equation as Temper, except the stats gained are Attack, Accuracy & Critical Hit Rate instead of Double Attack.
- Overwrites Faith.

Faith
- Self Target.
- 3 Minute Duration.
- 30 Second Cast Time.
- 5 Minute Recast Time.
- Follows same equation as Temper, except the stats gained are Magic Attack Bonus, Magic Accuracy, Magic Critical Hit Rate instead of Double Attack.
- Overwrites Brave.

Stoneskin II
- Party Target.
- 5 Minute Duration.
- Follows the same equation as Stoneskin however caps at 600, and gains double potency from Stoneskin gear.
- Party members this spell is cast on, receive the full effects of any Stoneskin gear equip by the caster.
- Can be Accessioned with /SCH to effect all members in range.

Blink II
- Party Target.
- 5 Minute Duration.
- Enhancing Magic Skill/70=Shadows gained.
- Can be Accessioned with /SCH to effect all members in range.
I've put my suggested changes in bold. The critical hit rate probably ought to follow a separate equation as +20% critical hit rate may be a bit much, but I think it would be fun to add that, too.

I would want Faith and Brave to overwrite each other just for the sake of convenience. I feel we have enough buffs that we need to remove manually as it is.

Another idea: in Final Fantasy Tactics, having high faith made you more susceptible to magic attacks. One could perhaps justify further increasing the potency of a spell iteration of Faith if one were to also add a penalty to Magic Defense Bonus to it.

You could, then, also apply that logic to Brave: increase its potency, but add a penalty to defense.

I like the idea of Stoneskin II and Blink II being party target spells, similar to Phalanx II. What should their cooldowns be, though?

With your equation, 500 skill would cause Blink II to provide 7 shadows. I feel this is reasonable, but how would it interact with Utsusemi? Currently, if you cast Blink with Accession, if a party member in range has Copy Images from Utsusemi, Blink will have no effect on them.
  • Should Blink II have a higher priority than Utsusemi and overwrite it? Although it provides more shadows, this could be dangerous, because unlike Utsusemi, Blink doesn't always absorb damage.
  • Should Blink II instead be able to stack with Utsusemi? If it did stack, would Blink II try to absorb damage before Utsusemi, or vice versa?
  • Should Utsusemi block Blink II? This would be consistent with Blink, but likely disappoint many Red Mages who would rather be able to utilize their full arsenal of defensive spells on all kinds of tanks, including those that primarily rely on evasion.