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  1. #31
    Player tyrantsyn's Avatar
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    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kitkat View Post
    That is because other spells that were rdm only originally were then taken away and given to whm (and then more so to sch IE: Regen), or new additions were made less effective/potent due to Merit point restrictions, or that later new spells were then handed off to whm once lvl cap raised again. That isn't even touching on the fact that another one of the spells they gave to us is nigh useless on any endgame content due to full resistance (IE Gravity II).

    Given SE's track record with Rdm thus far you can't really blame people for being suspicious when a community rep drops a vague statement that we might get haste II.
    Thank you for that first part, being a veteran of these forums I had no idea how screw over the job class is. Even tho I was pointing out how funny it is no one can even look at something like this in a good way any more. I guess I needed that explain to me so I could understand ppl pain.
    (0)

  2. #32
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I'm personally on a "Ill believe it when I see it" basis with SE currently.
    (6)

  3. #33
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kitkat View Post
    Aside from the fact that the very same statement you make about rdm not being a war applies in the magical damage department as rdm isn't a blm or sch (hell, even a drk with no mab traits has higher elemental skill than rdm). If you want to do magical DPS then be a blm or Sch since not only do they get access to higher tiers of spells, in any case I've seen both will out damage a rdm nuke for nuke where our fast cast traits just don't make up the difference in.

    The only proficiency we ever excelled in has been turned into a laughing stalk due to other jobs having access to similar enfeebles or that we have to put 5/5 merit worth into select spells that should have been scrolls to begin with. Any new enfeeble spell rdm has gained access to has been also handed off to other jobs. Despite our natively higher enhancing skill, whm and sch excel at this far better than a rdm since they too can get to the same 500 cap we can by use of sch AB and gear. What little enhancing spells we do get that other jobs don't, we can only use on ourselves to make up for something we personally lack.
    Then answer the question, what can we do that other jobs can't do?

    Only thing that actually comes to mind is Phallanx, Stoneskin, Utsu rotations. BLM and SCH aren't tough because they weren't designed to be tough. They also aren't sustained DPS. They are all burst or long term DoTs. RDM can be both tough and sustained DPS, if there is a desire for front line magical damage because SE makes Mobs that require it.


    Quote Originally Posted by Crimson_Slasher View Post
    No surprise I would be the one to say something on rdm melee behalf, but brave does have a downfall that prevents us from hitting that "Warriorlike" level of combat proficency. Durration, It must be recasted to make us effective. Durration may be long but with all our other buffs our "warmup" time is longer, a warrior can be ready on a moment's notice. Not to mention the higher damage 2handed weapons. Not that it pushes them insanely above rdm in the situation but rdm still needs more preptime and needs to fully reprep.
    That's why I don't really want us to try for something we are going to fail at anyways. Brave wouldn't make us better at melee than BLU, much less real DDs. Why would you want an ability that continues to make you only average at something you weren't designed to be specialized in anyways?

    RDM can actually bring something different with buffs to enspells, instead of more of the same. We have Temper, which works beautifully with enspell 1s and would be very beneficial if RDM gained an enspell version of formless strikes.
    (0)
    Last edited by ManaKing; 11-11-2012 at 04:54 PM.
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  4. #34
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by tyrantsyn View Post
    You know it goes to show the level of disbelief ppl have become a custom to here on the forums. When it comes down from the Dev's that there looking into giving RDM Haste II and everyone pretty much believe's some other job will end up with it. Even tho most ppl here that have been pushing for years trying to get unique spell's for the job. It's just completely un believable they might actually get one.
    RDM suggestion Forums translates as "SCH RNF GEO WHM BLM Suggestion forums".

    I'm going to laugh so hard if Brave comes out and it's WHM RDM SCH, and Faith is BLM RDM SCH lol.
    (5)

  5. #35
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Babekeke View Post
    RDM suggestion Forums translates as "SCH RNF GEO WHM BLM Suggestion forums".

    I'm going to laugh so hard if Brave comes out and it's WHM RDM SCH, and Faith is BLM RDM SCH lol.
    Pretty much. Damn near everything suggested on this forum has been integrated into a different job. They rarely answer any of our questions and pretty much just ignore RDM. I'm also fairly positive the CR's have a blanket order from the Dev's to not even bother translating / relaying any message related to RDM.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #36
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Babekeke View Post
    RDM suggestion Forums translates as "SCH RNF GEO WHM BLM Suggestion forums".

    I'm going to laugh so hard if Brave comes out and it's WHM RDM SCH, and Faith is BLM RDM SCH lol.
    That would be some truly sad shit
    (2)

  7. #37
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by ManaKing View Post
    Then answer the question, what can we do that other jobs can't do?

    Only thing that actually comes to mind is Phallanx, Stoneskin, Utsu rotations. BLM and SCH aren't tough because they weren't designed to be tough. They also aren't sustained DPS. They are all burst or long term DoTs. RDM can be both tough and sustained DPS, if there is a desire for front line magical damage because SE makes Mobs that require it.
    And I ask you, how does that apply in any way, shape, or form to a party setting let alone and endgame setting? I get it, really I do. I have melee gear right along with my mage gear for rdm, but I also see the big difference that is made when participating in harder content. The job is built in a way that it caters better to itself than it does a party, and what little it used to excel at within a party setting has been passed out via Sub-job, or in the form of spells, or JA specific to other jobs that make them far more beneficial to a party than a rdm can even hope to be.

    Wooo, we get enspells...on harder content they are subject to -mdt/mdb, level corrections, and are based on our ability to maintain a high enough accuracy as well. Composure gives us some extra accuracy, but not nearly enough to hold up against other melees who already have that base and get additional traits etc. This touches back on your statement that a rdm is not a warrior and if that is what you want you should go be a warrior, since enspells rely heavily on 2 factors: Our melee accuracy to actually hit so it can activate, and to not be resisted due to -mdt/mdb and level corrections.

    Yes, we get phalanx and stoneskin (and if you so wish...Phalanx II) and get a nice complementary of -pdt and some -mdt gear, but you are not a tank. You don't generate nearly enough hate off anything in your arsenal to perform as a tank, you can't rely on secondary melee dmg for hate and maintain sustainability over other options. This is once again something that holds better in duo/trio settings than it will in any endgame/event play.

    So...tossing your words back at you...Rdm isn't designed to be desired while whm, sch, blm, smn, etc...etc is. Trying to restore it to being a desirable job would require a great deal of sacrifice and good deal of changes in my opinion on SE's part. I would much rather see them totally remove every damn spell they have currently as Tier II merits and give them to us naturally as scrolls with full potency of 5/5. Then give us something better suited to "pick and choose" for complimenting the job. We aren't 75 anymore, not to mention being the only class with A+ enfeeble we should have gotten tier II/III line naturally to begin with. Had there been forums back when they made these category II merits I'm sure this would have been the biggest issue for rdm since it didn't make (and still doesn't) any sense to give these options in merit form when other jobs get access to Tier I's from subjobs/main already.

    Can't counter with the often used "well blm had to pick and choose for AM2" since no other job gets access to AM through primary or subjob (even at 99) other than blm. In their case AM2 makes a little more sense. I will agree that whm should have gotten different options other than protectra/shellra V as merits also since the single target spells already exist in scroll form. This is laziness on SE's part and more proof they need to stop, take a deep breath, then fix everything that is currently screwed up instead of continuously jumping further and further into the fire with shoddy excuses of content/adjustments months down the road.
    (7)

  8. #38
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kitkat View Post
    And I ask you, how does that apply in any way, shape, or form to a party setting let alone and endgame setting? I get it, really I do. I have melee gear right along with my mage gear for rdm, but I also see the big difference that is made when participating in harder content. The job is built in a way that it caters better to itself than it does a party, and what little it used to excel at within a party setting has been passed out via Sub-job, or in the form of spells, or JA specific to other jobs that make them far more beneficial to a party than a rdm can even hope to be.

    Wooo, we get enspells...on harder content they are subject to -mdt/mdb, level corrections, and are based on our ability to maintain a high enough accuracy as well. Composure gives us some extra accuracy, but not nearly enough to hold up against other melees who already have that base and get additional traits etc. This touches back on your statement that a rdm is not a warrior and if that is what you want you should go be a warrior, since enspells rely heavily on 2 factors: Our melee accuracy to actually hit so it can activate, and to not be resisted due to -mdt/mdb and level corrections.

    Yes, we get phalanx and stoneskin (and if you so wish...Phalanx II) and get a nice complementary of -pdt and some -mdt gear, but you are not a tank. You don't generate nearly enough hate off anything in your arsenal to perform as a tank, you can't rely on secondary melee dmg for hate and maintain sustainability over other options. This is once again something that holds better in duo/trio settings than it will in any endgame/event play.

    So...tossing your words back at you...Rdm isn't designed to be desired while whm, sch, blm, smn, etc...etc is. Trying to restore it to being a desirable job would require a great deal of sacrifice and good deal of changes in my opinion on SE's part. I would much rather see them totally remove every damn spell they have currently as Tier II merits and give them to us naturally as scrolls with full potency of 5/5. Then give us something better suited to "pick and choose" for complimenting the job. We aren't 75 anymore, not to mention being the only class with A+ enfeeble we should have gotten tier II/III line naturally to begin with. Had there been forums back when they made these category II merits I'm sure this would have been the biggest issue for rdm since it didn't make (and still doesn't) any sense to give these options in merit form when other jobs get access to Tier I's from subjobs/main already.

    Can't counter with the often used "well blm had to pick and choose for AM2" since no other job gets access to AM through primary or subjob (even at 99) other than blm. In their case AM2 makes a little more sense. I will agree that whm should have gotten different options other than protectra/shellra V as merits also since the single target spells already exist in scroll form. This is laziness on SE's part and more proof they need to stop, take a deep breath, then fix everything that is currently screwed up instead of continuously jumping further and further into the fire with shoddy excuses of content/adjustments months down the road.
    You get a thumbs up and a bravo from me, because I feel in a similar manner on most of what you speak of. Merits have always been a travesty and i honestly don't know if SE will ever adjust them. It seems unlikely since we have AF 2+2.

    Quote Originally Posted by Kitkat View Post
    Wooo, we get enspells...on harder content they are subject to -mdt/mdb, level corrections, and are based on our ability to maintain a high enough accuracy as well. Composure gives us some extra accuracy, but not nearly enough to hold up against other melees who already have that base and get additional traits etc. This touches back on your statement that a rdm is not a warrior and if that is what you want you should go be a warrior, since enspells rely heavily on 2 factors: Our melee accuracy to actually hit so it can activate, and to not be resisted due to -mdt/mdb and level corrections.
    I only point out Enspells because they are something that could easily be improved, much like our Accuracy with very small adjustments to Composure. OBVIOUSLY against -mdt mobs we wouldn't be effective, that would be the direct counter to the adjustments I'm talking about.

    But against High Defense Mobs, aka one of our current issues, we would. We would gain something by having some level of specialization. We wouldn't be the best at everything, but I'm not asking for that because it's unreasonable.

    I don't see us as a tank, but a tough unit that doesn't need the same maintenance as other jobs. When we get hit with terrible things we don't instantly die like most mages and some other jobs. We can exist on the front lines. If we are allowed to have a niche, then we can flourish in it as opposed to where we currently are, which is floundering in obscurity.
    (2)
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  9. #39
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    In all honesty they are something that could have easily been changed had they never tampered with formula and released the tier II line so that it acted just like the Tier I line (IE: activate on all hits of main+offhand and not change based on current enhancing thus not changing once you remove +enhancing gear). You then have to think back on when a sword that used to both work in offhand and affect both hands enspell damage (I think it did, can't remember now) was then nerfed because SE deemed it "too powerful" toning it down so it only worked on hand holding the sword.

    In all honesty I can't see SE doing anything to buff our enspells to what you envision due to the fact that every chance of doing so that they have had up to this point, they haven't. Tier II's are an utter disappointment, Tier I's growth beyond 200 enhancing skill is abysmal, and most all gear that gives enhances to it either need be equipped under awkward conditions or aren't best suited in the slot you can wear them in (better sword options, better ear options). Composure comes with its own issues not to mention coupled with our own B+ rated melee skills.

    Ninja edit in: This is also considering that it won't empower enspells when used via /rdm once again making Sch the prefered option over a rdm in said spot since they can just get the adjusted benifit and still have 500 Skill tier just like rdm with option to make it AOE. This is possibly the biggest oversight I see in your vision /ninjaedit

    In this vision of enhancement it would require that several things be amended to make it viable on higher end content that has idiotic defense rating, but takes at least standard/normal magical damage. Our melee skills would possibly need to have one at least raised to A- range, Enspells (both tiers) would need to go over some recalculation of damage output and behavior (not be affected as much by level correction) and somehow change the view of the player base who has all but ostracized rdm due to SE's choice to make enfeebling nigh pointless/useless compared to letting mages less proficient at it toss on a Tier I (or in Dia case II) rather then waste a spot on a rdm.
    (6)
    Last edited by Kitkat; 11-12-2012 at 11:55 PM.

  10. #40
    Player ManaKing's Avatar
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    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    +1'd again and agrees.

    The counter to your Ninja Edit is that if they make a 3rd Tier of Enspells or just rework Enspell 2s, then you can't SCH/RDM them.

    The enhancing sword and chimeric fleuret both used to work on either hand for both hands. Your memory serves correct. Also, the only other sources of +Enspell damage is earrings and rings.....neither of which are ever worth giving up unless you can't dual wield. I agree that it is very counter productive and doesn't leave RDM in a very desirable situation at the present.
    (1)
    I'm a RequieSCAT-MAN!

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