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  1. #1
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    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    6 seconds cast time for 12 minutes of +20% Attack/Acc? As I said, I wouldn't be opposed to it being shorter, but I simply say that because of "balance", and I much rather this, and self target/non-accession balance than SE's brand of Balance they would place upon such spells.
    (1)

  2. #2
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Demon6324236 View Post
    6 seconds cast time for 12 minutes of +20% Attack/Acc? As I said, I wouldn't be opposed to it being shorter, but I simply say that because of "balance", and I much rather this, and self target/non-accession balance than SE's brand of Balance they would place upon such spells.
    Reread your post, you had it at 30s cast time not 6s. 6s is fine, but 30s of you standing there waving your hands in the air is kinda stupid. Can't even use max FC set as you want to hit 500 enhancing for maximum potency (I'm assuming this is all based on enhancing skill for potency).

    Honestly like I've said, casting times for all magic needs to be significantly reduced. In this day MMO's are expected to be a bit faster paced, your moving and interacting instead of standing there role playing while watching pretty animations.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....