
Originally Posted by
InfamousDS
The inherent problem here is the intentional ignoring of valid arguments. Up until ~3 years ago, getting anywhere appreciable in FF required a significant amount of effort. The source for that goes even further. Bear in mind, we now get 4x (EP--)-(DC++) exp to the original design. Things are easier, and there is no respect for hard work anymore. My arguments are irrelevant to anything except time investment. Rambus wants the game to use the same tried-and-true formula that has existed since... forever. Abyssea destroyed FF as many players knew it. The first expansion (predating Empyreans), allowed any person to hit the new 80 cap in a matter of hours. The second was post Empyrean, and added new JSE that pretty much thrashed all gear beforehand. We want relics to be better because they ARE better, not because some misguided concept of hatred of the new or "its better because it takes longer". 99% of people who pull excessively high numbers do so in Abyssea-zones. If Abyssea wasn't the new core of gameplay, then I would be ok with an easy to get weapon that was at its best there. But, unfortunately, Abyssea is now where everything is at. There is a huge disadvantage to being able to kill 20+ mobs with 1 WS over not being able to kill even 1 unless it was near dead (in terms of AoE only and exp giving monsters only). Relic and Mythic are superior because Empyrean is a misused system and was meant to be the same difficulty. By overstepping how easy Abyssea is and adding in how easy it is to acquire the drops, Empyreans are now jokes with far too much power. They only inspire awe in newish players, and are to me a major nuisance when compared with everything that predates them.
Edit: Proof of concept; There are no other WS only parties except Fell Cleave, an Emp Weapon Skill. There never was UNTIL Emp Weapons came out, just like no SMN burns or manaburns (outside merit) until Level Sync. The difference between them is that Fell Cleave is supposed to be an achievement, well-earned. It isn't, whereas Level Sync is universal (which is where Emp is heading).