Quote Originally Posted by Akihiko_Matsui View Post
For both existing content and content to come in the future, I believe that conditions where special monsters are created for the sole purpose of counteracting Perfect Defense and Embrava is not desirable at all. The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this.

As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.
Quote Originally Posted by Camate View Post
In other words, currently we have been giving consideration towards Perfect Defense and Embrava when making adjustments to content and monster strength. Likewise we have had to scale back new equipment stats and abilities for other jobs for the same reason.

In the event that we were to continue at this pace, content and monsters would be created where the effects of Perfect Defense and Embrava would be ineffective, so in order to redraw the standard values for content and equipment we will be making these adjustments.

We apologize for how late these adjustments are being made.
I'm starting to think that it would be a better route than staying on course with your current planned of action with as much people are against the proposed change. Making monsters render the abilities useless or near worthless in a battle situation maybe a better way in forcing players to find alternate ways of strategies to defeat monsters. SE is against Zerging, especially in certain battles. They have made this very apparent in past updates, and their proposed current one. If these changes were to go through, players would only adjust their Zerging strategy to use a few different jobs in the result would be as it has been making the patch a “temporary fix”. What SE’s been doing and want to continue to do, Only rotates and rearranges players’ perspectives on what jobs are popular.

It is the content of the monsters and events that needs to change. Players and the developers alike, can list a number of things surrounding monsters and events that are in need of adjusting. While making changes, please keep in mind past mistakes so you do not repeat actions that have put players in situations where they heavily rely on special abilities (2hrs). I would truly like to know why SE adheres to the same methodology that has generated problems in the past. Players have already tried a number of ways to complete content, maybe a different approach is in order. I would like to ask if or why not time extensions were thought to be added to Legion or Nyzul Isle Uncharted? Are the proposed changes the only way can you see to fix the abilities? Could alternatives be brought to the table by developers (and players maybe) then voted on by the FFXI community? If we could ever be part of the decision-making process, this is definitely one of time we would probably like to be in on.