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  1. #51
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Zagen View Post
    You said 5 not me I just used your number.
    math is hard!

    Quote Originally Posted by Afania View Post

    If you're evading, you still take hit every 5 hit, so you still gains benefit from it.
    1hit every 5 = 5% now?
    (0)

  2. #52
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Zagen View Post
    You said 5 not me I just used your number.
    1 out of 5 is 20%.
    (0)

  3. #53
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Afania View Post
    1 out of 5 is 20%.
    Should have worded it better, had you taken the extra second the first time around I wouldn't have had an issue. Either way 2 times out of 100 is crap and a waste of 5 points. The only time counter would be worth setting is if the monster had closer to a 80% hit rate, and at the point I'd ask why you aren't stun locking or blink tanking it.

    Your logic on why you set X trait is your problem as to why you think having a 0 use delay would be over powered. But it matters not, with the OP only getting 2 likes it's clear people don't care about BLU becoming something useful in stagger situations as that's the only place it becomes notably more powerful.
    (0)
    Last edited by Zagen; 10-16-2012 at 12:16 AM.

  4. #54
    Player
    Join Date
    Mar 2011
    Posts
    7
    Well am no BLU and I didn't read all 6 pages of this thread, but the one idea I have always had was let blu be able to have two sets of spells in which you can insta switch with a JA, however make the JA have a 5 min recast to prevent back and forth switching and wont be anything game breaking.
    (0)

  5. #55
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by AndytheRaven View Post
    Well am no BLU and I didn't read all 6 pages of this thread, but the one idea I have always had was let blu be able to have two sets of spells in which you can insta switch with a JA, however make the JA have a 5 min recast to prevent back and forth switching and wont be anything game breaking.
    Allowing BLUs to save magic sets would be a start. swapping spells doesn't render a BLU useless for 1 min, it's closer to 1:15 or even 1:30 as you're useless from the first spell you swap until the last spell you swap and come out of the menu, +1 min.
    (0)

  6. #56
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    I'll suggest what I always suggest for BLU cooldown threads, make the timer based on spells swapped. E.G lvl 1 we get max of 6 spots so each spell we set or change should add 10 seconds (6x10=60) so if we set all spells it will take 1 min but if we change just 1 spell it would only take 10 seconds. And this would scale as we level so that at lvl 99 when we have 20 spots if we set or change one spell it would be 3 seconds of cooldown per spell (3x20=60) so if we set 20 spells it would take full time but if we set 1 it will take 3 seconds.

    This would make sense from a lore perspective cause a trained BLU would be able to readjust to single spells easier than a new BLU but having a full reset would be the same cause they have more to readjust to.
    (0)

  7. #57
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Cabalabob View Post
    I'll suggest what I always suggest for BLU cooldown threads, make the timer based on spells swapped. E.G lvl 1 we get max of 6 spots so each spell we set or change should add 10 seconds (6x10=60) so if we set all spells it will take 1 min but if we change just 1 spell it would only take 10 seconds. And this would scale as we level so that at lvl 99 when we have 20 spots if we set or change one spell it would be 3 seconds of cooldown per spell (3x20=60) so if we set 20 spells it would take full time but if we set 1 it will take 3 seconds.

    This would make sense from a lore perspective cause a trained BLU would be able to readjust to single spells easier than a new BLU but having a full reset would be the same cause they have more to readjust to.
    This would allow cycling of 3 or 4 big damage spells within the recast of each one. EG, cast Goblin rush, swap it to Amorphic Spikes, wait 3 secs cast AS, swap to Quad Cont wait 3 secs cast QC and swap back to GR again in time for it's timer to be up.
    (0)

  8. #58
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    And that's something that wouldn't be a problem when killing the cooldown completely?

    Besides it still involves going to the menu finding the spell swapping the spell and waiting for cooldown, it would be more efficient to wait for recast. Plus you'll be vulnerable while constantly swapping so you couldn't cure yourself or watch out for stuff to stun, you'd probably lose damage output playing like that.
    (0)
    Last edited by Cabalabob; 10-21-2012 at 12:47 AM.

  9. #59
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I believe that we should either get spell sets that we can easily swap betweem (at least 5) or half the cooldown. Any more than that is likely going to be abused.

    eg. you could set TH trait, attack a mob then swap to a DD trait for a penalty of only 9 seconds?
    (0)

  10. #60
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    The implications of not having to choose between and balance buffs, enfeebles, DD spells, and heals tosses most ideas like these out of the window. I'd be fine with having savable spell sets that we can swap between, with the normal 60s cooldown still applying, and Voidwatcher status halving or abolishing the recovery time on setting blue magic spells. Not like our magic is useful outside of procs in any voidwatch fights anyway.
    (4)

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