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  1. #1
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Babekeke View Post
    All BLU needs is macroable spell sets, so you only lose the 1 min cooldown, not all the extra time looking for the spells you need to set.
    I like the idea of macro spell sets, but I object to the reduction or outright removal of the cool down.

    If square did that, they'd likely nerf Blue Mage into oblivion as other posters have pointed out.

    I also object to the ability to have all spells available at all times, for the same reason.

    Honest, I don't get where all this is even coming from. Blue Mage has worked just fine the way it is for a long time, it didn't become an issue until Voidwatch. Adjust the content, not the job.
    (1)

  2. #2
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    I'm still only seeing abuse of traits which you can already do. Even so it's not worth the time taken even if you don't include the in battle time, 10 seconds to set 10-19 to set back after battle (depending on if you're confident enough to pull without spells or not) it will add up and in the time it will have taken to do that eventually you'll reach the point where it would have been more efficient to have just used the time for extra pulls and procced em. Maybe if we were getting an unbalanced level of TH like TH7 it would be worth it but we are talking TH 1-2.

    The only time I could see myself resetting is if I didn't mean to set a spell, if my spell set isn't the current proc in aby or VW or if I was experimenting with my spell set and decided "this doesn't work as well as this might, maybe I'll swap it for this". None of those are worth the 1 min timer, while deciding I don't want to play magical BLU now I want to play Physical BLU would require a complete overhaul and be worth the reset timer.

    There might be times it gets abused but there are a lot of things that get abused which shouldn't which are much worse than resetting a few spells at shorter time cost. e.g FC parties, CW farming, that save tp COR roll(before it was nerfed), Cruor for Gil. I could go on but point is there are far worse things that have less penalty behind them, if you feel so strongly about not abusing things then don't abuse them.
    (1)

  3. #3
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Regardless of your argument, SE already said that they won't remove it, and I don't ever see there possibly being a strong enough case to do so. The main argument for it is solely VW procs, and there are other ways to get around that issue.
    (0)

  4. #4
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    The cooldown is good the way it is. The idea between changing spells is to have that layer of strategic play to bluemage. The job is supposed to be used strategically that way, and its fun that way.

    getting rid of cool down would be a poor choice, and I'm glad SE does not intend to do so.
    (4)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  5. #5
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Agreed, people stop making these idiotic topics of how to overpower a great job, I mean sure it gives me a reason to come into the BLU threads and kick some teeth in. Yet honestly BLU needs more ways to strategically manipulate their spells, not just dumb them down so any ignorant Abyssea burning MF can pick it up and run with it.... We get enough of that shit and we don't need more!
    (2)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  6. #6
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    ^^^ Agreed, I remember kicking around the idea of macro spell lists way back when, even before Voidwatch back in the Abyssea days so glad to see that idea is still getting kicked around even after my long break. Yet honestly it will not happen, the closest it came was SE reorganizing the spell list so it actually correlates with element. Thats pretty much what that idea gave us. I would love it but most likely won't see it, and yes I think the content needs to be adjusted just as it was in Abyssea for voidwatch.
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  7. #7
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Why are we discussing a solution looking for a problem? The issue with blue magic cool-down is 100% inside voidwatch due to the sh!tty amount of blue procs. Reduce the procs to one or two per element like they did with SMN, problem instantly solved. Blue magic was designed with the 60s cool down in mind, messing with that would have SE "rebarance" Blue magic and I really don't want to see them nerf a job that is this awesome. The only thing BLU isn't amazing at is super boss 60s zerg fights, in every other situation it's one of the best, if not the best job in the game.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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