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  1. #21
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Rukkirii View Post
    Hello!

    We spoke with the dev. team about your requests for augments from Fields of Valor and while you brought up some very good ideas, there are some limitations under the current system. Due to these limitations, augmented items cannot be delivered to other characters on your account and signatures cannot be maintained after an item has been augmented.

    On the bright side, the dev. team did say that they will look into reducing the wait time between augments in the future.

    Lastly, if we were to allow re-augmenting of the same item, synthesis for the base item would no longer play as important of a role as they do currently, so they would like to keep this step as a requirement for the augmentation process.
    I understand that you want to ensure that crafters will be able to keep making these staves, but I have a few suggestions that might work for both sides of this.

    As someone else mentioned before me, you could limit the number of retries to 3 per staff. Alternatively, you could make it so that to remove an augment, you'd need items that can be made by the same crafts as was required for making the staff.

    These items could be expensive, but not quite as expensive as buying a whole new staff. If you could re-augment the staff at a cost around 25% of a new staff, perhaps you'd end up with 4 times as many people trying to augment theirs, resulting in just as big an income for the crafters.
    (0)
    Last edited by Mirage; 08-21-2012 at 11:35 AM.

  2. #22
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Please allow re-augmenting of FOV and or remove negative stats from augmenting. Thank you.
    (2)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  3. #23
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Instead of worrying about removing or re-augmenting an item, how about just allowing the players to choose from a list of available augments?

    As a post above mentioned players hate the randomization. Complicating the issue with permanent undesirable augments without means to remove and re-obtain, or discarding a potentially hard-earned item just to roll the dice again, is simply demoralizing.
    (3)

  4. #24
    Player Duvemora's Avatar
    Join Date
    Jun 2012
    Location
    San d'Oria
    Posts
    44
    Character
    Duvemora
    World
    Odin
    Main Class
    BST Lv 39
    Quote Originally Posted by Sunrider View Post
    Instead of worrying about removing or re-augmenting an item, how about just allowing the players to choose from a list of available augments?

    As a post above mentioned players hate the randomization. Complicating the issue with permanent undesirable augments without means to remove and re-obtain, or discarding a potentially hard-earned item just to roll the dice again, is simply demoralizing.
    I like that idea, my good fellow Elvaan. That would be the best of all!

    And if it's too much to ask, why not increase the difficulty of the NMs, or increase the cost of the elite training? Or hell, even increase the time limit. Anything for that.
    (1)
    Last edited by Duvemora; 08-22-2012 at 12:59 PM.

    Paula Deen riding a flying cat wearing sunglasses. What more do you need to know?

  5. #25
    Player
    Join Date
    Jan 2012
    Posts
    2
    In my opinion it's very understandable that re-augmenting cannot be done. However I think there should be given a possibility to players to influence the outcome of augments in any way.
    Also I wonder:
    Will there be a possibility in the future to augment the new 75+ crafted-items through new Field Parchments? (maybe in Ground of Valor areas)
    (0)

  6. #26
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Make points for defeating xyz mob, make the aguments cost points, make the desired result known, make it %based, but at least let us choose the augumemt ... 30% getting what you want, 50% something close, but not quite, and a 20% s.e f u.... Something other than completely ramdom.
    (0)

  7. #27
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Nawesemo View Post
    Make points for defeating xyz mob, make the aguments cost points, make the desired result known, make it %based, but at least let us choose the augumemt ... 30% getting what you want, 50% something close, but not quite, and a 20% s.e f u.... Something other than completely ramdom.
    Bleh on points. Just give us a choice to either accept the augment or reject it (and get the unaugmented item back). That way, disastrous augments can be rejected but if you want to keep a decent augment you have to obtain a new item to shoot for an even better augment.

    And make these type of augments not EX, so they can be traded between players. It would make EFoV an entirely new kind of crafting system.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #28
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    FoV augments suck, always have. Too random, getting -2 STR +1 CHR + 1 Light Resistance on a melee piece is the epitome of stupid. Due to high crafting costs of any item worth while your not going to spam 20+ of an item hoping for that 1 decent augment.

    The complete and utter lack of people doing FoV augments should demonstrate how BAD it is.
    (8)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #29
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Totally with Saevel here.
    (4)

  10. #30
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    How about this? You trade an unrelated cheap item like a clear chip to the NM and it gives that item an augment up to it's max level. You can have as many of these as you want. If you find one with augments you like you can use it to augment whatever item of equal or higher level you choose with it.

    SE to put it simple, your lottery augments suck. If we could use chips to hold augments the player would BUY from the NPC instead of blowing money on items we'll just throw away. The point is intelligent players won't risk augmenting their precious items if there's a chance they'll get shit they can't erase.

    The response about not giving players the ability to remove augments is silly. It's just an effort to maintain a time sink as always for augments that have little to no real benefits. In some cases these augments DESTROY good items.

    THIS >>>>
    Quote Originally Posted by saevel View Post
    FoV augments suck, always have. Too random, getting -2 STR +1 CHR + 1 Light Resistance on a melee piece is the epitome of stupid. Due to high crafting costs of any item worth while your not going to spam 20+ of an item hoping for that 1 decent augment.

    The complete and utter lack of people doing FoV augments should demonstrate how BAD it is.
    You might as well just remove this flawed system from the game. Only perfectionist with a lot of lose cash are willing to invest in this crap.
    (0)
    Last edited by Sarick; 10-16-2012 at 10:14 PM.
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