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  1. #11
    Player Duvemora's Avatar
    Join Date
    Jun 2012
    Location
    San d'Oria
    Posts
    44
    Character
    Duvemora
    World
    Odin
    Main Class
    BST Lv 39
    Quote Originally Posted by seraphimhunter View Post
    At the very least, an option to *remove* the augment would be appreciated. Make it keep the augmented tag and make it so that item cannot be re-augmented thereby requiring either re-crafting or re-purchasing the item to try again. The "importance of synthesis" is thus upheld while still encouraging the use of this system.

    This has been a problem since the FoV augments were introduced; a lot of people are not willing to risk their items on the lottery, and, frankly, a lot of the augments are highly suspect.
    Good point, but I'm having a hard time wrapping my head around the idea of this and how it would work from a developer's perspective.

    Maybe this: Like signatures, the Augmented tag would disappear when purchased by another player on the auction house. That's the only way I can see it functioning. I don't know if limitations would prevent that, though.

    It is a good idea though.

    Thanks for supporting me, Yuekins.
    (0)

    Paula Deen riding a flying cat wearing sunglasses. What more do you need to know?

  2. #12
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    I believe the signature and augment fields occupy the same memory space on an item, hence you cannot have both.

    Quote Originally Posted by Duvemora View Post
    Good point, but I'm having a hard time wrapping my head around the idea of this and how it would work from a developer's perspective.

    Maybe this: Like signatures, the Augmented tag would disappear when purchased by another player on the auction house. That's the only way I can see it functioning. I don't know if limitations would prevent that, though.
    SE's idea is that you can only augment an item ONCE. If you don't like it, you NPC the item, and buy/craft another to try again. Ofcourse, in the current state of the game, this would only apply to the two new staves, since everything else is pretty much worthless or non-existant.

    I would prefer the option to reject the augment and get the base item back, like with synergy, but that would 'hurt' the near-extinct economy as well.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
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  3. #13
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Rukkirii View Post
    Hello!

    We spoke with the dev. team about your requests for augments from Fields of Valor and while you brought up some very good ideas, there are some limitations under the current system. Due to these limitations, augmented items cannot be delivered to other characters on your account and signatures cannot be maintained after an item has been augmented.

    On the bright side, the dev. team did say that they will look into reducing the wait time between augments in the future.

    Lastly, if we were to allow re-augmenting of the same item, synthesis for the base item would no longer play as important of a role as they do currently, so they would like to keep this step as a requirement for the augmentation process.
    Woo there cowpuncher, I really think the best thing that can be done for Augments is a day of the week system, stats attributes and what ever else aline with the correlating day of the week. This would allow at least some control for when we do FoV and bcnm augments. In case you have not realized yet "WE DO NOT LIKE 100% RANDOM"!
    (7)
    Last edited by deces; 08-07-2012 at 09:57 PM.

  4. #14
    Player Lyberty's Avatar
    Join Date
    Aug 2012
    Location
    Japan
    Posts
    42
    I just think that its silly getting a minus status as an "augument", an augument should be at least something to add positively and not otherwise... Well thats just my opinion, and yes the day of the week/weather related augument is an awesome idea... The dev team should take a look into this.
    (3)
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  5. #15
    Player Khiinroye's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Khiinroye
    World
    Bismarck
    Main Class
    WHM Lv 99
    You can redo augments on abjuration gear, which have a base crafted item, just like FoV augments.
    There is no wait time on performing another augment for abjuration gear.
    There is an associated cost for both (tatters vs tabs).
    There is no risk of a negative augment or losing your item for abjuration gear, while there is a risk of a negative augment or losing your item entirely for standard gear. If your augment is worse for abjuration gear, you can revert to the better augment that you already had.
    Abjuration gear augments are usually superior to FoV augments.

    Can't buff FoV augments, it wouldn't be balanced.
    (6)
    Last edited by Khiinroye; 08-08-2012 at 03:42 AM.

  6. #16
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    I should try to augment my Chatoyant staff with a Field Parchment.

    I look forward to getting Magic Attack Bonus -4 and then not being able to re-do it.

    Dear SE,

    If you're not going to allow us to re-augment these items through FoV, then please get rid of the negative augments so that we don't end up permanently screwing our items up.
    (8)

  7. #17
    Player
    Join Date
    Oct 2011
    Posts
    50
    Quote Originally Posted by Rukkirii View Post
    Hello!

    We spoke with the dev. team about your requests for augments from Fields of Valor and while you brought up some very good ideas, there are some limitations under the current system. Due to these limitations, augmented items cannot be delivered to other characters on your account and signatures cannot be maintained after an item has been augmented.

    On the bright side, the dev. team did say that they will look into reducing the wait time between augments in the future.

    Lastly, if we were to allow re-augmenting of the same item, synthesis for the base item would no longer play as important of a role as they do currently, so they would like to keep this step as a requirement for the augmentation process.
    How's about allowing us to remove augments via synergy using items purchased with cinder. Similar to removing slots.
    (3)

  8. #18
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Eric View Post
    I should try to augment my Chatoyant staff with a Field Parchment.

    I look forward to getting Magic Attack Bonus -4 and then not being able to re-do it.

    Dear SE,

    If you're not going to allow us to re-augment these items through FoV, then please get rid of the negative augments so that we don't end up permanently screwing our items up.
    Aye can't be stressed enough What good is an item if the stat generally Wanted/Needed is the one ya get neg stats on i.e. Hauberk +1 augments STR-4 DEX-4 CHR+3 light resist +3 SHOULD NOT ever occur
    (2)

  9. #19
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    They really need to at least get rid of the negative stats on FoV augments...

    To augment something would mean to enhance it.

    Negative/Detrimental stats do not enhance or augment anything... X _ X

    It's a really huge reason why hardly anyone does FoV augments. That and the fact we can't redo or get rid of augments. If they did allow for only positive augments and/or allowed us to redo/get rid of augments, I am 100% sure it would breathe much more life into FoV augments.

    It would also be nice to augment lvl 76+ items, but oh well. x.x
    (4)

  10. #20
    Player Duvemora's Avatar
    Join Date
    Jun 2012
    Location
    San d'Oria
    Posts
    44
    Character
    Duvemora
    World
    Odin
    Main Class
    BST Lv 39
    Well... I think it's pretty obvious what the players think, even though there hasn't been too many responses. To those of you who have posted your opinion, I thank you.

    FoV is just not being used. You could probably count on one hand, how many people on each server actually use Elite Training.

    I politely request that the development team reconsider their stance on removing augments, or find some way to make the system useful again. Perhaps adding Level 76+ items and NMs would help. Why not add Elite Training to the dungeons with the higher level monsters in them?

    Again, thank you all for your comments. And I wish to thank the development team for giving this issue some thought, at least.
    (1)

    Paula Deen riding a flying cat wearing sunglasses. What more do you need to know?

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