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  1. #471
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    Aug 2011
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    Quote Originally Posted by Mefuki View Post
    I'm not a WHM but according to testing, Asylum doesn't guard against Death, Doom, Encumbrance, Terror, Def Down or Stun. So, here's my question: Is there a point to this 2 Hour given this new information?
    Well, it's probably more useful than Benediction nowadays. Then again, an exact copy of Eagle Eye Shot to be used with the strongest tathlum possible would be similarly more useful than Benediction nowadays, so that's not saying much.

    It's kind of mind-boggling that Asylum doesn't even block stuff removed by Erase. Somebody had to dig deep to think of something that disappointing.

    At the very least, at an absolute minimum, Asylum should block everything an enhanced Esuna can remove.
    (8)

  2. #472
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings!

    During this week’s Test Server update we will be adding monk’s new 2-hour ability, so be sure to try it out and let us know your feedback.

    I’d just like to reiterate that we will be spending a good amount of time working on these new 2-hour abilities before we actually implement them. We would like to make sure that they are useful in battle, so we will not be rushing to get these onto the live servers right away.

    The Development Team is continuing to look into possibilities based on all the feedback we are receiving and they will actually be holding a meeting soon to discuss this. We’d like to respond with the results of their discussion and talk about the direction they are heading after this takes place.

    Until then, please continue to test out the new abilities and provide your feedback!
    (14)
    Devin "Camate" Casadey - Community Team

  3. #473
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Camate View Post
    Greetings!

    During this week’s Test Server update we will be adding monk’s new 2-hour ability, so be sure to try it out and let us know your feedback.

    I’d just like to reiterate that we will be spending a good amount of time working on these new 2-hour abilities before we actually implement them. We would like to make sure that they are useful in battle, so we will not be rushing to get these onto the live servers right away.

    The Development Team is continuing to look into possibilities based on all the feedback we are receiving and they will actually be holding a meeting soon to discuss this. We’d like to respond with the results of their discussion and talk about the direction they are heading after this takes place.

    Until then, please continue to test out the new abilities and provide your feedback!
    Thank you for the update on the 2-hour abilities Camate, its nice to see the MNK 2-hour will be able to be tested soon, however I still have to worry about the seemingly unsatisfactory sounding THF 2-hour. In either case it is good to see that there are no plans to just throw these at the players without making sure they are liked, and useful. I would like to ask however, can you please tell us, has the voice of the players regarding the BST 2-hour been properly given to the Devs yet? And have they reconsidered the abilities of this effect? I would like to remind you before you tell us, that we are not worried about losing offensive power, rather we worry about losing our defense, for what is seemingly less defense. I would like to think that this game really is trying to improve, by listening to the player base, and even though at times we do not all agree, in this case, it seems nearly unanimous that we do not like this ability, and want to see it changed, I think changing this as players wish would go a long way in showing that the new man in charge, is truly listening to players feedback, and taking it into consideration.
    (7)

  4. #474
    Player Infidi's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    During this week’s Test Server update we will be adding monk’s new 2-hour ability, so be sure to try it out and let us know your feedback.

    I’d just like to reiterate that we will be spending a good amount of time working on these new 2-hour abilities before we actually implement them. We would like to make sure that they are useful in battle, so we will not be rushing to get these onto the live servers right away.

    The Development Team is continuing to look into possibilities based on all the feedback we are receiving and they will actually be holding a meeting soon to discuss this. We’d like to respond with the results of their discussion and talk about the direction they are heading after this takes place.

    Until then, please continue to test out the new abilities and provide your feedback!
    Can you at least put SMN on live server? It's awesome the way it is! XD j/k j/k. I know they will be all at once. Or ARE you guys going to release them as they are "finalized" so to say?.
    (0)

  5. #475
    Player Karbuncle's Avatar
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    Mar 2011
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    At first i kinda laughed, but at this point, I'm kinda getting a little on the upset side at how long THF's 2hour is taking to get on the Test server...

    The optimist in me is hoping they're fine-tunning it to be a powerful tool, and are just taking a little longer than necessary.

    The Pessimist in me assumes they made it too strong to begin with and are just nerfing it properly.
    (1)

  6. #476
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    the new MNK 2H looks OK if it lasts 3 minutes, say.

    Anything would be better than hundred fists. HF was good during the level 75 cap, but nowadayas its way too situational, because as soon as you have a bard(2x march) or a sch (embrava) you are capped on haste (double marches is a permanent hundred fist that do not evan require 2H ability). Last time I found HF useful was on those Iron giants that have a 1 minute weakness move lol..
    (0)

  7. #477
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Most of the *new* 2hr's are complete crap, either far to short a duration or to weak an effect to be useful. A few are good though highly situational.

    Camate could the devs look to shorten the recasts of all "2 hours" into something like 30 minutes? The game has changed significantly since 2002 and the idea of any ability being on a 120 minute timer is really bad. Super awesome abilities should be on a 30 minute time, short enough to be used yet long enough to prevent abuse.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #478
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Demon6324236 View Post
    Rather than a static number, lets go with something a bit more fun! It allows you to cast Ultima on a mob, single target, takes all MP, damage is unresistable and deals 5 times the users current MP.

    Honestly I see this as 1 of the worse 2-hours we are getting. BRD is in the same line as a COR in a way, however COR has to use a 2-hour for 1 more buff where as with the Emp Harp a BRD can already do upto 4 songs at any time. Seems a bit unbalanced on the buffer side in my opinion.
    Considering COR buff is way more potent, while BRD need to stack many same song type, I wouldn't say it's such huge deal.

    If there are no embrava, BRD already used 2 buff slot for haste, if there are embrava, then most commonly used songs are attack/acc.

    Compare with attack/acc roll COR has:


    No.4 Chaos gives 35% attack with DRK(you should always have DRK in DD pt anyways), No.11 gives 41%. Average number like 6 or 7 gives 23%~26%

    If you use chaos first on your roll rotation, you will never pop unlucky. A melee job like DRK should be able to hit 1k+ attack(I think) with food/JA up. So that's easily 230+ attack with average number like 6~7, and 400+ attack with No.11. With just 1 buff slot.

    A 4 song BRD singing Minuet 2~5 but didn't pop 2hr:

    Minuet 2=32 attack, 3=48, 4= 56 5=62

    32+48+56+62=198

    198 attack with 4 buff slot, still inferior to 1 No.6 Chaos roll in terms of buff potency.

    Hunters roll is a little bit less potent than chaos, assuming no RNG in pt, No. 4 hunters gives 40 accuracy, No.11 gives 50. No.8 gives 5, No. 6 gives 20. Having RNG in pt or Af2 hat proc gives extra 15 more.

    Sword Madrigal gives 15 acc, Blade gives 30.

    So as long as there's a RNG in pt or AF2 hat proc, a No.10, 11, 4 hunters still more potent than 2 Madrigal.

    Basically, a 4 song BRD needs to pop 2hr to reach same amount of attack buff potency COR can give with just 1 buff slot. I don't see how it's very unbalanced. That's not accounting COR has it's own output to add up while BRD has none in any EG event worthwhile(1h melee sucked on anything worthwhile and very dangerous, while COR has access to /ra and magical WS and got less disadvantage with AoE/lv correction). Add all that together, it's fairly equal IMO.
    (1)
    Last edited by Afania; 09-05-2012 at 08:16 PM.

  9. #479
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Afania View Post

    A 4 song BRD singing Minuet 2~5 but didn't pop 2hr:

    Minuet 2=32 attack, 3=48, 4= 56 5=62

    32+48+56+62=198

    198 attack with 4 buff slot, still inferior to 1 No.6 Chaos roll in terms of buff potency.
    you didn't count song + instruments/gear and merits. 4xminuets from bard is quite awsome, but in practice not very useful due to RCB and berzerk ( 2x minuet, rcb and berzerk puts you at ~1100 attack on most DDs, which is caped attack on many mobs, and ~950 attacks if you cannot berserk).

    For info. my Gjallarhorn 99 + daurdable 99 bard's quadruple minuets (non SV'ed) gives: STR+20, attack+281, and it doesn't have merits in minuets ( add +20 attack if merits). A non Gjallarhorn bard (+3 instrument) with minuet merits should give the same bonus.

    also chaos roll probably works like berserk, in the sense its a percentage bonus of your attack before food. So if your DD has 1000 attack, and uses RCB, chaos will give 23% (or whatever number) of 850, and not 23% of 1000.


    Same remark for madrigals. You have +1 on AF3+2 and +3 instrument (+4 on relic). If I recal, double madrigals actually gives ~80 accuracy.
    (1)
    Last edited by Monchat; 09-06-2012 at 01:57 AM.

  10. #480
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    During this week’s Test Server update we will be adding monk’s new 2-hour ability, so be sure to try it out and let us know your feedback.

    I’d just like to reiterate that we will be spending a good amount of time working on these new 2-hour abilities before we actually implement them. We would like to make sure that they are useful in battle, so we will not be rushing to get these onto the live servers right away.

    The Development Team is continuing to look into possibilities based on all the feedback we are receiving and they will actually be holding a meeting soon to discuss this. We’d like to respond with the results of their discussion and talk about the direction they are heading after this takes place.

    Until then, please continue to test out the new abilities and provide your feedback!
    Sorry, but that's pretty laughable. You say you want to make sure they're useful in battle, a large portion of them are not. We've told you why many times and never get any responses except "tell us what you want", when we do.
    (1)
    /人 ‿‿ 人\


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