Yeah this just sounds..... I dunno. Very N.A. to me.
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
Giving acces to extra utsusemi and phalanx sounds unbalancing in my ears, I doubt SE will even consider this but keep on dreaming.
"I drink it when I'm happy and when I'm sad. Sometimes I drink it when I'm alone. When I have company I consider it obligatory. I trifle with it if I'm not hungry and I drink it when I am. Otherwise I never touch it, unless I'm thirsty."
A nifty idea, but needlessly complicated.
I'd be much happier with a more FFV-esque system that enabled you to carry over certain job abilities or job traits from one job to others; e.g. transplanting Convert onto your WHM/SCH, or allowing Meditation on your DRK/WAR. Via an obscene amount of merit points, of course.
Don't make me get metaphorical with you.
Except that wasn't how FFV worked at all. You could set one ability, but, beyond the default command ability, you had to equip your own class abilities to use them outside a couple minor passive ones. For example, Red Mage could not use Doublecast without equipping it, preventing them from equipping another ability.
Quantity of merit points does not matter at all. You can max out merit points in, let's say 3 to 4 hours. By FFXI standards that's nothing, especially when it gives a gamebreakingly overpowered ability.
I think it's pretty sad that such great tanking combinations are so often tossed aside for NIN/WAR or WAR/NIN due to Utsusemi + Provoke, with a quarter job you could take on PLD/WAR/NIN or NIN/MNK/WAR and the like and we'd see a real diversity in gameplay that way.
And that's just tanking. Don't even get me started on DDs.
I can see how it might end up being OP but if the new expansion allows for a bigger variety of mobs and tougher challenges than before that require more strategy and careful thought before engagement, I think it could be balanced to a point where it would not only make the game more interesting and varied as a whole but also generally more fun for the end game player. I mean there's like what, 380 viable combinations or so but very few of those are viable, with a third choice you extend the amount to 6840 total combinations.
Now obviously a lot of these would not realistically be viable combinations with a practical use either but it'd still diversify the gameplay greatly and make for a lot of new strategies, on the other hand this would also realistically shut down all support jobs which, regrettably, would shrink it down to your three main positions: DD, Tank and Healer.
Just a few thoughts, personally I think it's a great idea but would need heavy regulation, at least at first, to keep it balanced.
Last edited by airsparrowhawk; 08-31-2012 at 05:59 PM.
I'm only ok with it as long as my sub's sub gets a sub. Also I want to drive a sub while eating a sub to be the quest to unlock it.
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