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Thread: Quarter Jobs

  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    48
    This idea was talked about a ton back at 75 as well. Personally never see it coming. At least currently we have the illusion of choice of subjobs but with that there would be even more distinct cookie-cutter combinations. Not to mention everyone and their great aunt Susie would be DRK/SAM/WAR or WHM/RDM/SCH. Only DD needed, only cures needed. Sure it sounds nice on paper to have an additional sub of a sub but in execution it would be way overpowered unless the extra subs were nerfed pretty hard in which case why bother implement them at all?
    (2)

  2. #12
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Frost View Post
    99/66/33 I think would be more fun.

    =3
    Or 99/49/33 (1/1, 1/2, 1/3).

    RDM Phalanx is level 33. That alone should be enough to convince the devs to go along with it.
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #13
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    To much confusion that's all I will say about this. If they implement this then people will be asking for a 3rd subjob.
    (0)
    Last edited by svengalis; 08-24-2012 at 09:58 AM.

  4. #14
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Why not a simpler approach that the FFIV remake took- You could merit maybe 1-3 abilities from any level 99 job to be used by any other level 99 job. To prevent it from being ridiculously overpowered, you could go with your original suggestion of capping it at level 25 or w/e.

    I don't think that would be game breaking, and it would be really convenient to have provoke on all jobs, or even access to drain samba 1 all the time or Light Arts / Addendum White (with only up to level 24 spells).
    (1)

  5. #15
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Why don't we have a math guru conjure up the different possible job combinations (well, ones that would be likely job combos anyway) and show us some numbers to see if it would make our jobs overpowered.

    A few I have in mind....

    99 PLD / 49 RDM / 24 WAR

    99 THF / 49 DNC / 24 NIN

    99 SCH / 49 RDM / 24 WHM
    (0)

  6. #16
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    What use would SCH/RDM have for /WHM? I don't think it would add that many spells besides barspells. I would personally as a mage always do //BLM so that I can always have warp, that alone would make this delicious.
    (0)

  7. #17
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Komori View Post
    What use would SCH/RDM have for /WHM? I don't think it would add that many spells besides barspells. I would personally as a mage always do //BLM so that I can always have warp, that alone would make this delicious.
    I was just tossing that job combo out there. Was thinking SCH/RDM/WHM so that if you were in Addendum: Black mode and you quickly needed to spam a bunch of Paralyna, you could do it without having to waste a few possibly precious moments switching over to Addendum: White. Also the Barspellras, and Deodorize. Gotta keep those stinky Galkas in check!
    (1)

  8. #18
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Ah, I guess that's true...

    I guess I just typically only use my SCH for Voidwatch (procs). Or to heal groups so I'm always on Addenum: White anyway, if there's something to be nuked I do it on my BLM which I'm familiar with.
    (0)

  9. #19
    Player Mathieu's Avatar
    Join Date
    Jul 2012
    Posts
    53
    Character
    Mathieu
    World
    Bahamut
    Main Class
    RDM Lv 60
    Quote Originally Posted by Vivivivi View Post
    Why not a simpler approach that the FFIV remake took- You could merit maybe 1-3 abilities from any level 99 job to be used by any other level 99 job. To prevent it from being ridiculously overpowered, you could go with your original suggestion of capping it at level 25 or w/e.
    That's still overpowered because many jobs are subbed for just one or two abilities. It's not changing the inherent flaws with adding a third subjob, if anything, it makes it worse if this would allow you to merit abilities from multiple jobs at the same time.
    (1)

  10. #20
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    With level 99/49/24 heres the // that i have come up with that most jobs would use and what each would give.

    //WAR (Berserk and Provoke [Berserk with COR or RNG sounds bad ass])
    //MNK (Dodge, Boost, and Counter)
    //THF (Evasion Bonus and Sneak Attack for some scenarios)
    //RDM (MAB and Regen)
    //BLM (MAB, Warp, Elemental Seal)
    //WHM (Divine Seal and basic WHM spells)
    //DRK (Last Resort and Weapon Bash)
    //NIN (Dual Wield and Utsusemi)
    //DRG (Jump [not bad with a good amount of Store TP])
    //SCH (Penury, Parsimony and Addendum: White)

    Food for thought. ^^
    (0)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

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