Would be interesting throwing in this "quarter job". As a DD i could see how helpful this could be but would it be nearly as good for mages? ???/???/blm for warp anyone? ;D
Would be interesting throwing in this "quarter job". As a DD i could see how helpful this could be but would it be nearly as good for mages? ???/???/blm for warp anyone? ;D
~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
http://www.ffxiah.com/player/Leviathan/Vandheer
This would be outrageously overpowered but I would love to see it simply because you would be able to hear Tanaka's screams of anguish from 100 miles away.
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DRK99/SAM49/WAR24
gg
Unless the 3rd job's JA's were nerfed even more than a sub's JAs, most jobs would be subbing WAR or NIN. Would so awesome to be a BLU/NIN/WAR Berserk and native DW3 would save so many points... PLD/RDM/WAR would be a pretty ridiculous tank.
Last edited by Ophannus; 08-23-2012 at 02:49 PM.
I don't think "overpowered" really applies when that was the main thing thrown around when they decided to raise the level cap, and I'd like to think that all worked out for the better.
~ The OF motto ~
If someone has more gil than me, they bought it.
If someone outclaims me, they're botting.
If someone is more successful than me, they cheat.
I think it's pretty sad that such great tanking combinations are so often tossed aside for NIN/WAR or WAR/NIN due to Utsusemi + Provoke, with a quarter job you could take on PLD/WAR/NIN or NIN/MNK/WAR and the like and we'd see a real diversity in gameplay that way.
And that's just tanking. Don't even get me started on DDs.
I can see how it might end up being OP but if the new expansion allows for a bigger variety of mobs and tougher challenges than before that require more strategy and careful thought before engagement, I think it could be balanced to a point where it would not only make the game more interesting and varied as a whole but also generally more fun for the end game player. I mean there's like what, 380 viable combinations or so but very few of those are viable, with a third choice you extend the amount to 6840 total combinations.
Now obviously a lot of these would not realistically be viable combinations with a practical use either but it'd still diversify the gameplay greatly and make for a lot of new strategies, on the other hand this would also realistically shut down all support jobs which, regrettably, would shrink it down to your three main positions: DD, Tank and Healer.
Just a few thoughts, personally I think it's a great idea but would need heavy regulation, at least at first, to keep it balanced.
Last edited by airsparrowhawk; 08-31-2012 at 05:59 PM.
I actually think this is a really fun idea. When i think of the concept of OP in an MMO, i take it to mean that one ability or class is significantly more powerful than others, giving it an unfair advantage when comparing to to other classes abilities. This quarter job concept would give everyone these same 'OP' options, so, it would bump everyone's power equally. And as much of a boost as this would give, this would not suddenly allow every job/sub/quarter combo to start easily soloing alliance level NM's.
Also, the fact that people are arguing over which quarter job would be the 'OP' must have quarter job implies that there really is some choice, and not a specific quarter job that everyone would take, and that by taking that quarter job, it would invalidate that job as a main job.
In fact, i could very much see this quarter job actually give new life to certain main jobs that have been considered weak for a long time, because they don't have access to some tool that another main/sub has. As mentioned above, provoke/utsusemi are considered so vital that they are nearly the only sub options for many main jobs, and are very powerful when combined together as a WAR/NIN or NIN/WAR. Quarter jobs would allow for more main jobs to be able to tank(like some of them used to be able to, or were maybe intended to but were never capable), as those main jobs could /sub/quarter WAR and/or NIN.
this could also give more viable options for subjobs, if you could get certain 'must have' abilities from a quarter job. More mages could sub SMN, since they could quarter SCH for light/dark arts.
It would give many many fun new options and combos, and would only be OP when comparing it to someone who hasn't opened the quarter job option yet via it's quest.
This idea was talked about a ton back at 75 as well. Personally never see it coming. At least currently we have the illusion of choice of subjobs but with that there would be even more distinct cookie-cutter combinations. Not to mention everyone and their great aunt Susie would be DRK/SAM/WAR or WHM/RDM/SCH. Only DD needed, only cures needed. Sure it sounds nice on paper to have an additional sub of a sub but in execution it would be way overpowered unless the extra subs were nerfed pretty hard in which case why bother implement them at all?
To much confusion that's all I will say about this. If they implement this then people will be asking for a 3rd subjob.
Last edited by svengalis; 08-24-2012 at 09:58 AM.
Why not a simpler approach that the FFIV remake took- You could merit maybe 1-3 abilities from any level 99 job to be used by any other level 99 job. To prevent it from being ridiculously overpowered, you could go with your original suggestion of capping it at level 25 or w/e.
I don't think that would be game breaking, and it would be really convenient to have provoke on all jobs, or even access to drain samba 1 all the time or Light Arts / Addendum White (with only up to level 24 spells).
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