I'm just it took this long for xzibit to show up in this thread.
I can see it being possible to balance for voidwatch onwards content. abyssea is god mod anyway so it won't hurt there. experience points partys are a rarity these days, and it won't matter when dealing with grounds of valor burns and so on.
How badly would a quarter job really hurt the way things are currently.
I could see it being a huge new lease of life on the game potentially.
>>>>>>>>>REALLY SILLY OVERPOWERED IDEA<<<<<<<
Alternatively, how about something more monstrously over powered. The ability to raise your sub job cap 1 level at a time once you reach level 99 on any given job. Think about the number of notorious monsters in the game with the ability to act as if they have 2 "main" jobs or more.
>>>>>>>>>REALLY SILLY OVERPOWERED IDEA<<<<<<<
Last edited by Czeph; 08-31-2012 at 09:49 AM.
This idea will never happen, due to the fact that it would finally make DRG a comparable DD. DRG99/SAM49/WAR24. Bonus to attack speed, store TP and berserk.
How could Dual Wield and Counter be considered "minor passive ones" ?
But, you know, FF XIV works something like that. You can choose the skills you equip between almost all the ones you learned from every class (Some of them are exclusive to the initial class). Too bad you can't do it with traits anymore![]()
I actually think this is a really fun idea. When i think of the concept of OP in an MMO, i take it to mean that one ability or class is significantly more powerful than others, giving it an unfair advantage when comparing to to other classes abilities. This quarter job concept would give everyone these same 'OP' options, so, it would bump everyone's power equally. And as much of a boost as this would give, this would not suddenly allow every job/sub/quarter combo to start easily soloing alliance level NM's.
Also, the fact that people are arguing over which quarter job would be the 'OP' must have quarter job implies that there really is some choice, and not a specific quarter job that everyone would take, and that by taking that quarter job, it would invalidate that job as a main job.
In fact, i could very much see this quarter job actually give new life to certain main jobs that have been considered weak for a long time, because they don't have access to some tool that another main/sub has. As mentioned above, provoke/utsusemi are considered so vital that they are nearly the only sub options for many main jobs, and are very powerful when combined together as a WAR/NIN or NIN/WAR. Quarter jobs would allow for more main jobs to be able to tank(like some of them used to be able to, or were maybe intended to but were never capable), as those main jobs could /sub/quarter WAR and/or NIN.
this could also give more viable options for subjobs, if you could get certain 'must have' abilities from a quarter job. More mages could sub SMN, since they could quarter SCH for light/dark arts.
It would give many many fun new options and combos, and would only be OP when comparing it to someone who hasn't opened the quarter job option yet via it's quest.
Just do gestalt quests for every job and let people be 99/99 on what they unlocked.(You need at least 2 first.)
You could even limit it's use to timed areas.
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